Shenmue 3 - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
date of release: November 19, 2019
Genre: Action / Adventure / RPG / 3rd Person / 3D
developer: YS Net
Publisher: Deep Silver
Take on the role of Ryo Hazuki, an 18-year-old Japanese martial artist hellbent on revenge for the death of his father. This is the third part of the legendary Shenmue series, in which Ryo will have to unravel the mystery of the Phoenix Mirror. The killer of Hazuki's father is hunting for this artifact. Your journey will take you through a detailed recreation of the Chinese countryside, full of life and breathtaking scenery.
Ryo's adventures will take him to cities and mountain villages, where he can improve his skills, try himself in gambling and arcade games and carry out various assignments, while trying to find out the truth about the Mirror of the Phoenix from the locals.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Shenmue 3 supported Windows 7/810.
The priority and main graphics API for Shenmue 3 is DX 11.
GAME ENGINE |
Shenmue 3 is based on the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 enables the creation of games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube consoles. In December, Mark Rein demonstrated the Unreal Engine 3 engine running on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated running on the Palm Pre communicator, which is based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: it supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported were Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported were A3D), text-to-speech playback tools, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.
The following technologies are supported for online play: Windows Live, Xbox Live, and GameSpy, including up to 64 players (clients) simultaneously. Although the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
GRAPHICS SETTINGS |
Shenmue 3 has only basic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
GENERAL VISUALS AND GAME PHYSICS |
The graphics in Shenmue 3 are quite modest and do not claim the laurels of a cinematic project:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands | |
Multimedia equipment | Monitor Philips 326M6VJRMB/00 |
Software configuration |
|
Operating system | Windows 10 Pro 1903 |
Graphics driver |
Nvidia GeForce/ION Driver Release 441.20 AMD Radeon Adrenalin Edition 19.11.3 |
Monitoring programs |
PlayClaw MSI Afterburner Action! FRAPS |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at very high game's default graphics quality settings.
NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
- Very high
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 380X or GeForce GTX 960. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 580 or GeForce GTX 970.
When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon R9 380X or GeForce GTX 960. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290 or GeForce GTX 960. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce GTX 980 Ti.
When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon R9 Nano or GeForce GTX 980. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 2080.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- Very high
GameGPU
When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 2500 megabytes, with 6 gigabytes 2100 megabytes, with 8 gigabytes 2500 megabytes, with 11 gigabytes 2200 megabytes and with 16 gigabytes 2100 megabytes.
When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 2700 megabytes, with 6 gigabytes 2300 megabytes, with 8 gigabytes 2700 megabytes, with 11 gigabytes 2600 megabytes and with 16 gigabytes 2300 megabytes.
When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 3400 megabytes, with 6 gigabytes 3100 megabytes, with 8 gigabytes 3500 megabytes, with 11 gigabytes 3500 megabytes and with 16 gigabytes 3100 megabytes.
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).
- Very high
When using video cards NVIDIA an acceptable rate of at least 25 frames was shown by the FX 4300 or Core i 3 2100 processors, and an FPS rate of at least 60 frames can be achieved by solutions at the Ryzen 3 1200 level or Core i 3 2100.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX 4300 or Core i 3 2100, and an FPS of at least 60 frames can be achieved by solutions at the Ryzen 3 1200 level or Core i 3 4330.
- Very high
GameGPU
The game can load up to 8 threads. The game uses only 4 cores as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 5600 megabytes, with 6 gigabytes 5500 megabytes, with 8 gigabytes 5100 megabytes, with 11 gigabytes 5100 megabytes and with 16 gigabytes 5100 megabytes.
When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 5700 megabytes, with 6 gigabytes 5800 megabytes, with 8 gigabytes 5200 megabytes, with 11 gigabytes 5200 megabytes and with 16 gigabytes 5100 megabytes.
When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 5800 megabytes, with 6 gigabytes 5900 megabytes, with 8 gigabytes 5200 megabytes, with 11 gigabytes 5200 megabytes and with 16 gigabytes 5300 megabytes.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 79% [27 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 32% [41 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 44% [43 vote(s)] |