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Shadow Warrior 3 - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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date of release: March 1, 2022
Genre: FPS
developer: Flying Wild Hog
Publisher/Distributor: Return Digital

Shadow Warrior 3 is the third installment in the series of action-packed first-person shooters. The game promises to take the series to a new, previously unseen level of quality, improve close and long-range combat, and introduce a new story presentation, enemies, weapons and much more. The plot will tell everyone about the same protagonist as before, who again must stop the impending end of the world. To do this, you need to catch an ancient dragon, which was accidentally released by the hero himself and his comrade. To do this, you need to collect many ancient artifacts that can crush the mystical beast.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Shadow Warrior 3 supported  Windows 7/8/10/11.

sw3 steam

The priority and main graphics API for Sifu is DX11.

GAME ENGINE

The basis for Shadow Warrior 3 is the Unreal Engine 4 game engine, developed and supported by Epic Games. 

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Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.

Written in the high-level language C++, the Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox consoles, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated the work of the Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator, based on the webOS mobile platform. 

To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), audio playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.

Windows Live, Xbox Live, and GameSpy technologies are supported for online play, including up to 64 players (clients) simultaneously. Despite the fact that the development tools do not officially include support for a large number of clients on one server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.

SETTINGS

Shadow Warrior 3 has a wide range of graphics settings.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

QUALITY MODES

TECHNOLOGIES

The graphics in Shadow Warrior 3 are pretty standard for games on Unreal Engine 4:

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X570 AORUS MASTER

MSI MPG Z490 GAMING CARBON WIFI

MSI MPG Z590 GAMING CARBON WIFI

Asus Rog Maximus Z690 Hero

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

32 GB DDR4 3200 CL15 ZEN1

32 GB DDR4 3600 CL16 ZEN2

32 GB DDR4 4000 CL18 ZEN3

32 GB DDR4 4400 CL18 Comet Lake

32 GB DDR4 3600 CL16 Rocket Lake

32 GB DDR5 5600 CL42 Alder Lake

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 511.79 WHQL

AMD Radeon Adrenalin Edition 22.2.3

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum graphics quality settings.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Shadow Warrior 3 - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce GTX 1070.

When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 64 or GeForce GTX 1080.

When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 64 or GeForce GTX 1070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 or GeForce RTX 2080 Ti.

VIDEO MEMORY CONSUMPTION

after

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Shadow Warrior 3 VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
5647
4448
3977
GEFORCE RTX 2070 Super 8 GB
5601
4412
3945
5546
4281
3818

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 4 gigabytes, with 12 gigabytes 4 gigabyte, with 16 gigabytes 4 gigabyte.

When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 5 gigabytes, with 12 gigabytes 5 gigabyte, with 16 gigabytes 5 gigabyte.

When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 6 gigabytes, with 12 gigabytes 6 gigabyte, with 16 gigabytes 6 gigabyte.

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Shadow Warrior 3 CPU test
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 7 4770, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1400 or Core i 7 4770

When using video cards AMD acceptable figure is not less than 25 frames per second showed processors  Ryzen 5 1400 or Core i 7 4770, and FPS not lower than 60 frames per second will be able to provide level solutions Ryzen 5 1400 or Core i 7 4770 .

Shadow Warrior 3 Test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
5
2
11
3
6
9
5
68
55
9
11
5
5
2
8
3
3
5
20
19
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
34
42
68
70
32
10
31
25
11
13
13
9
13
14
14
41
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
25
34
88
22
38
24
19
4
14
12
15
59
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
28
42
20
22
64
20
23
52
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
42
8
6
8
6
17
27
11
35
22
3
2
2
2
3
2
32
2
3
5
2
5
3
5
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
56
14
75
19
35
29
41
22
28
0
23
1
2
6
5
3
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
34
14
8
22
19
45
57
2
57
5
6
2
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
49
22
17
31
41
2
36
50

GameGPU

 - 1920x1080,%

The game can load up to 8 threads. The game uses 4 threads as efficiently as possible.

RAM TEST

RAM

The test was carried out on the basic configuration of Core i 9 12900K with 32 GB DDR5 5400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Shadow Warrior 3 RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
7450
7340
7373
GEFORCE RTX 2070 Super 8 GB
7390
7281
7314
7731
7530
7273

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 8 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 8 gigabyte.

When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 8 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 8 gigabyte.

When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 8 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 8 gigabyte .

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 75% [17 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 69% [18 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 73% [19 vote(s)]

People participating in this conversation

Comments (7)

This comment was made by the moderator on the site

It's strange that the developers of this game switched to Unreal engine4. They had their own engine. The graphics level was approximately the same and the hardware requirements were similar.
Apparently I wanted to add 100500 graphics technologies to the game that have long been built into UE4, but I didn’t want to rewrite my engine.

This comment was made by the moderator on the site

heh, I wanted to correct it, then I checked and it turned out that the previous part was indeed on its own engine. However, the visual difference is really minimal, the previous part is too similar to “another game on UE4”

This comment was made by the moderator on the site

I did a quick test on 2700k+3060ti if anyone cares. Non monetized channel-not clickbaiting.

Runs mighty fast and surpasses much newer cpus. Not bad.

This comment was made by the moderator on the site

Written in high level language C++

Clear...

This comment was made by the moderator on the site

But for some reason I have a 60 frame lock. Although the vertical mode is turned off in the game. Frame limiter too

This comment was made by the moderator on the site

The game contains all the necessary technologies (FSR, CAS Fidelity FX) for smooth play and clear images.

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