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Shadow of the Tomb Raider - PC performance graphics benchmarks of Graphics Cards and Processors 2023

BASIC GAME INFORMATION

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We have tested Shadow of the Tomb Raider at the highest graphics settings, on video cards from the GEFORCE RTX and RADEON RX series. Also, in the course of our tests, we evaluated the performance and quality of the graphic display of the game itself.

Our last review:

Shadow of the Tomb Raider RTX test

NEW PRODUCTS PROVIDED FOR TESTS BY ASUS

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In our review we present you with motherboards ROG MAXIMUS Z790. We use this motherboard as a test bench for testing new generations of processors Intel.

    

This time the company's top video card is participating in our test. ASUS ROG Strix GeForce RTX 4070 Ti OC. The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test this video card on our website.

NEW PRODUCTS PROVIDED FOR TESTS BY DEEPCOOL

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This time our test involves a case from the company DeepCool CH510WH is a sleek and minimalist mid-tower case with excellent component compatibility and extensive cooling support for a truly versatile build.

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Also in our test this time we have a premium class SVO. DeepCool LS720WH for processors. DeepCool LS720 WH provides maximum cooling efficiency and low noise levels, as well as a sophisticated design.

NEW PRODUCTS PROVIDED FOR TESTS BY MSI

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Now participating in our test MSI GEFORCE RTX 4090 GAMING X TRIO 24GB. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory

   

In our review we present you with motherboards MSI MAG B760 TOMAHAWK. We use these motherboards as test benches for testing new generations of processors Intel.Its testing on our website.

 

This time the company's top video card is participating in our test. MSI GEFORCE RTX 4080 SUPRIM X 16 GBThis video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.

NEW PRODUCTS PROVIDED FOR TESTS BY GIGABYTE

790 3 790 1790 2

In our review we present you with motherboards GIGABYTE Z790 GAMING XAX. We use these motherboards as test benches for testing new generations of processors Intel.

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This time the company's top video card is participating in our test. AORUS Radeon RX 7900 XTX ELITE 24G. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Its testing on our website.

This time the company's top video card is participating in our test. Gigabyte GeForce RTX 4060 Ti GAMING OC. Its testing on our website.

NEW, SUPPLIED FOR TEST BY KINGSTON

 

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In our review we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade, 32 GB DDR4 4000 CL18 Kingston FURY Renegade,32 GB DDR5 6000 Kingston FURY Renegade and 32 GB DDR5 7200 Kingston FURY Renegade. And for game tests we use an external Kingston XS2000 Portable SSD 1TB..

THE GRAFICAL PART 

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

SUPPORTED OS AND GRAPHICS API

Shadow of the Tomb Raider is supported Windows10/11.

steam
 

The priority and main graphics API for Shadow of the Tomb Raider is DX12.

GAME

Shadow of the Tomb Raider is the final game in Lara Croft's groundbreaking trilogy of adventures, which began with Tomb Raider in 2013 and continued with Rise of the Tomb Raider in 2015. The final title was released in 2018, finalizing Lara's transformation from inexperienced explorer to seasoned archaeologist and treasure hunter. This article will go into detail about how the series developed, the process of creating Shadow of the Tomb Raider, and the game engine used.

TombRaider 2013_03_04_19_54_39_608

The Tomb Raider trilogy was born within Crystal Dynamics and then released to the public in 2013. The first game in the series was a complete reboot of the Tomb Raider universe, which aimed to present Lara Croft in a new light: as a young, inexperienced explorer just beginning her journey in the cruel and dangerous world of archaeological adventures. The game's innovation was evident in everything from its realistic visual style to its deep story and intense combat system.

1

The sequel, "Rise of the Tomb Raider", was released in 2015 and told about the further adventures of Lara Croft. The game was larger and more ambitious than the first, including more complex puzzles, new locations and impressive visuals. An important achievement was that the game successfully overcome the "curse of second games" as it was well received by critics and players for its exciting story, improved combat system and great visuals.

The final game in the trilogy, Shadow of the Tomb Raider, was released in 2018 and was the culmination of Lara Croft's journey. It was an epic end to a three-year journey as Lara grew into a mature and experienced explorer. In this game, Lara had to face the Mayans and save the world from the coming apocalypse. This title is developed by Crystal Dynamics in collaboration with Eidos-Montréal.

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The development process for Shadow of the Tomb Raider was complex and time consuming. The studios wanted to create the most ambitious game in the series, adding new elements and improving all aspects of the previous games. However, like any major project, the development led to many problems and challenges.

For example, the team was faced with the challenge of creating a huge, detailed world that was interesting and fun enough to explore. It was also necessary to balance the difficulty of the puzzles and combat system so that they were challenging without being too difficult for players. All of these elements required careful planning, design, and testing to ensure the final game was of high quality.

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The basis for the creation of "Shadow of the Tomb Raider" was a game engine called Foundation, developed by Crystal Dynamics for the first game in the trilogy. Foundation was chosen for its flexibility and power, ability to present impressive visuals, and ease of introducing new mechanics and game elements.

The use of the Foundation engine allowed the developers to achieve stunning graphics that bring the game world to life, including the jungles of Peru and underwater locations, with the highest detail and realism. It also provided complex physical interactions such as weather conditions, lighting, and dynamic changes in the environment.

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Ultimately, Shadow of the Tomb Raider was a high-quality action-adventure game that showcased bold, innovative ideas and used impressive technology to create a unique gaming experience. Despite difficulties during development, the game was a notable achievement in the Tomb Raider series and set new standards for adventure games.

The heart of Shadow of the Tomb Raider is its complex and emotional story. The developers paid special attention to creating a reliable and motivated hero when developing the character of Lara Croft. The new approach to the character resulted in a more complex story that presented Lara as a vulnerable and realistic hero than ever before.

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Also, let's not forget about the detailed and diverse world of "Shadow of the Tomb Raider". Thanks to the flexibility of the Foundation engine, the development team has created an incredibly large and vibrant world full of unique environments, interesting characters and challenging puzzles. The addition of underwater locations and stealth mechanics brought a new level of strategy and interaction to the game, making it even more interesting and exciting.

Of course, an integral part of "Shadow of the Tomb Raider" is its combat system. The game features a variety of ways to fight enemies: from classic shooting and melee to using the environment and sneaking. This depth and variety of combat scenarios added another layer of complexity to the game, allowing players to employ different strategies depending on the situation.

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"Shadow of the Tomb Raider" also marked itself with unique and memorable moments. From amazing discoveries of ancient cities to tense encounters with dangerous opponents and thrilling moments of survival, it all created an unforgettable experience and a dramatic atmosphere.

Overall, the development of Shadow of the Tomb Raider was a complex and time-consuming process. The studio had to overcome many problems and challenges, from choosing the right engine to creating a unique and exciting story and world. But through hard work and creativity, Shadow of the Tomb Raider became a great game that left a significant mark on the history of the Tomb Raider series and the gaming industry as a whole.

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In conclusion, Shadow of the Tomb Raider was the result of the tireless efforts and creativity of the development teams. It was a monumental task that they successfully completed, creating an impressive and addicting game that has won the hearts of many players around the world. And all this is possible thanks to the exceptional work done by the team and the amazing Foundation engine that made this entire ambitious vision possible.

DIFFERENT QUALITY MODES

Ray tracing in Shadow of the Tomb Raider was implemented after the game's initial release in September 2018. This update was released in March 2019 in collaboration with NVIDIA. It was aimed at those players who had graphics cards that supported RTX technology and who wanted to see even more realism in their gaming experience.

With the help of ray tracing, shadows in "Shadow of the Tomb Raider" became more realistic and detailed. They were now rendered taking into account light sources and the surrounding landscape, which increased the feeling of presence and immersion in the game world. This was especially noticeable when Lara was exploring dark caves or moving through shadowy jungles.

Overall, player response to the game's use of ray tracing has been positive. They noticed an improvement in shadow quality and appreciated the increased realism that this technology brought to the game. However, it should be noted that using this technology required significant computing resources, so not all players could fully enjoy this improvement.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PROAX       

GIGABYTE Z590 VISION   

GIGABYTE Z690 AERO G  

GIGABYTE Z790 GAMING XAX

MSI MPG Z790 Edge WiFi

ASUS ROG Strix B650-A Gaming Wi-Fi 

Sponsored video cards

MSI GEFORCE RTX 4090 GAMING X TRIO 24GB
MSI GEFORCE RTX 4080 SUPRIM X 16 GB

MSI GEFORCE RTX 3080 SUPRIM X 12 GB    

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS TUF Gaming Radeon RX 7900 XTX 24G

Gigabyte GeForce RTX 4060 Ti GAMING OC

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

32 GB DDR4 3600 CL16 Kingston FURY Renegade             

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston Fury Beast                      

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade

32 GB DDR5 7200@7600 CL36 Kingston FURY Renegade

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD           

MPG CORELIQUID K240 housing  

Case DeepCool CH510 WH 

SVO DeepCool LS720 WH

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 536.67 WHQL

AMD Software: Adrenalin Edition 23.7.1

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings.

TEST GPU

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Shadow of the Tomb Raider test GPU
  • MaxRT
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 or GeForce RTX 2060Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6600 or GeForce RTX 2060.

When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 or GeForce RTX 2060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060. A comfortable average FPS of 60 frames can be provided by solutionsRadeon RX 6700 XT or GeForce RTX 3070.

When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 XT or GeForce RTX 3060 TiMinimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 XT or GeForce RTX 4060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 7900 XT or GeForce RTX 4070 Ti.

VIDEO MEMORY CONSUMPTION

after

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.

Shadow of the Tomb Raider VRAM test
  • MaxRT
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
7659
7131
6721
GEFORCE RTX 2070 Super 8 GB
7597
7074
6667

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 6 gigabytes, with 12 gigabytes 6 gigabyte, with 16 gigabytes 6 gigabyte with 24 gigabytes 7 gigabyte .

When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 7 gigabyte with 24 gigabytes 8 gigabyte .

When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 8 gigabyte, with 16 gigabytes 8 gigabyte with 24 gigabytes 9 gigabyte .

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Shadow of the Tomb Raider CPU test
  • MaxRT
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 3 3100 or Core i 3 10100.

When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames per second Ryzen 3 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 3 3100 or Core i 3 10100.

Shadow of the Tomb Raider Test Cores
  • MaxRT
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
33
16
31
36
26
46
47
73
47
40
16
22
13
20
13
13
42
66
38
32
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
42
20
22
36
34
40
22
25
34
36
27
24
73
36
48
70
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
66
34
43
45
55
50
43
46
47
45
45
47
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
81
83
76
86
77
77
75
80
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
74
41
46
45
68
62
63
57
23
33
28
41
5
12
15
18
9
41
42
12
17
10
9
13
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
82
79
73
42
59
40
57
55
37
77
66
31
29
30
35
28
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
74
69
72
69
68
56
52
62
59
49
47
42
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
79
76
84
85
85
82
87
77

GameGPU

 - 1920x1080,%

With tracing enabled, the game can already load up to 12 threads. Uses 8 threads as efficiently as possible.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Shadow of the Tomb Raider RAM test
  • MaxRT
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
10034
9373
9331
GEFORCE RTX 2070 Super 8 GB
9953
9298
9256
15986
12456
11887

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 9 gigabytes, with 12 gigabytes 9 ggigabyte, with 16 gigabytes 9 gigabyte, with 24 gigabytes 10 gigabyte .

When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 9 gigabytes, with 12 gigabytes 9 gigabyte, with 16 gigabytes 9 gigabyte with 24 gigabytes 10 gigabyte .

When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 10 gigabytes, with 12 gigabytes 9 gigabyte, with 16 gigabytes 9 gigabyte with 24 gigabytes 10 gigabyte .

SPONSORS TESTS
aorus Asus Rog
  Kingston FURY logo
  MSI Logo 2019 present
  
 
 
Тeating  1 1 1 1 1 1 1 1 1 1 Rating 77% [18 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 82% [18 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 81% [18 vote(s)]

 

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