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Serious Sam Siberian Mayhem - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

SamSM 2022 01 23 16 36 55 881

Release date: Jan 25 2022
Genre: Action / Action (Shooter)
Developer/Publisher: Croteam, Timelock Studio / Devolver Digital

In Serious Sam: Siberian Mayhem we play as Sam Stone again. This time the protagonist goes to Siberia, where he has to find the treacherous General Brand. However, this task is not the easiest, because on the way he encounters hordes of enemies.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Serious Sam Siberian Mayhem supported  Windows 10/11.

steam

The priority and main graphics API for Serious Sam Siberian Mayhem is DX11/Vulkan.

GAME ENGINE

The game is based on the Serious Engine 4.5 game engine. The Serious Engine 4 is a natural development of Croteam's previous technology, Serious Engine 3.5, used in the game Serious Sam 3: BFE.

Sam4 2020 09 24 16 17 58 430

The first mention of the engine appeared in June 2014, simultaneously with Croteam’s announcement of its new game, the 4D first-person philosophical puzzle game The Talos Principle. The press release announced that the new version of the engine allowed the developers to add scanned real objects into the game using proprietary photogrammetry technology. The announcement also said that in addition to personal computers, The Talos Principle will be released exclusively on the PlayStation XNUMX console.

In July 2014, Croteam CTO Alain Ladavac, in response to fan inquiries on the Steam forum, stated that Serious Engine 4 added a huge number of improvements compared to the previous iteration of the engine. Ladavac noted that the developers have made numerous improvements to improve the performance of the engine, and especially dramatic changes in terms of rendering more objects on the screen. Like Serious Engine 3.5, the new engine natively supports Direct3D 11. Alain also emphasized that most of the changes in the engine relate to technical aspects that are not noticeable at first glance, but overall it is much faster than its predecessor and has better rendering. According to him, Serious Engine 4 also uses accelerated multi-core rendering by default.

In August 2014, Alain Ladavac and studio programmer Dean Sekulic gave a short comment to the GamingBolt website. The developers said that The Talos Principle will run on PlayStation 4 at 1080p with 60 FPS. At the same time, the developers noted that a version for Xbox One is not yet planned, since Croteam has not yet received special development kits for this console.

On November 4, 2014, an interview appeared on the VentureBeat website in which the developers stated that one of the Croteam employees, back during the porting of Serious Sam 3: BFE to the Xbox 360 and PlayStation 3, created a test bot for the game, which was subsequently significantly improved and added to The Talos Principle for testing the game to identify logical errors in puzzles. In total, this bot played about 15 man-hours, and, due to the software nature and speed of the bot, completing the entire game took him from 000 to 30 minutes. This technology allowed developers to significantly save time on game testing.

Sam4 2020 09 24 16 26 16 175

On November 6, 2014, the developers released a free demo of The Talos Principle called Public Test running on Serious Engine 4 to identify performance and launch issues with the game. It showed off the engine's new features and basic gameplay. Due to numerous complaints from players about headaches and nausea during the game, the developers added a special menu to The Talos Principle with settings to reduce the likelihood of motion sickness.
The Talos Principle was released on December 11, 2014. Critics noted the good optimization of the engine and the beautiful picture, as well as a rich number of additional graphics and performance settings. Soon the Serious Editor 4 was released, allowing you to create custom maps and modifications.

On May 28, 2015, The Talos Principle was released on Android devices. The game requires powerful devices such as Nvidia Shield to run. On October 13, 2015, the game was released on the PlayStation 4.

In January 2016, Alain Ladavac stated on the Steam forums that the studio's next game, Serious Sam 4, would use a much improved version of the Serious Engine 4.

On February 16, 2016, the open specification of the new graphics API was released Vulkan, on the same day its support was added to The Talos Principle. On October 17, 2016, Serious Sam VR: The Last Hope was released, introducing Serious Engine version 4.5.

SETTINGS

Serious Sam Siberian Mayhem has a wide range of graphic settings.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

QUALITY MODES

TECHNOLOGIES

The graphics in Serious Sam Siberian Mayhem are identical to the 2020 game:

SamSM 2022 01 21 16 36 49 734 SamSM 2022 01 21 16 37 48 004

SamSM 2022 01 21 16 38 24 119 SamSM 2022 01 23 16 35 59 607

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X570 AORUS MASTER

MSI MPG Z490 GAMING CARBON WIFI

MSI MPG Z590 GAMING CARBON WIFI

Asus Rog Maximus Z690 Hero

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

32 GB DDR4 3200 CL15 ZEN1

32 GB DDR4 3600 CL16 ZEN2

32 GB DDR4 4000 CL18 ZEN3

32 GB DDR4 4400 CL18 Comet Lake

32 GB DDR4 3600 CL16 Rocket Lake

32 GB DDR5 5600 CL42 Alder Lake

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 511.23 WHQL

AMD Radeon Adrenalin Edition 22.1.2

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 ultra graphics quality settings. The test was carried out in the mode DX11 because Vulkan has problems with optimization.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

SamSM 2022 01 23 16 36 59 199 SamSM 2022 01 23 16 37 01 403

In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Serious Sam Siberian Mayhem - PC performance graphics benchmarks of Graphics Cards
  • Ultra +
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce GTX 1070.

When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce GTX 1080.

When resolved 3840x2160an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6700 XT or GeForce RTX 3070.

VIDEO MEMORY CONSUMPTION

after

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Serious Sam Siberian Mayhem VRAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
7264
6606
6263
GEFORCE RTX 2070 Super 8 GB
7206
6553
6212
7969
7630
6951

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 6 gigabytes, with 12 gigabytes 6 gigabyte, with 16 gigabytes 7 gigabyte.

When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 8 gigabyte.

When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 8 gigabyte, with 16 gigabytes 8 gigabyte.

CPU TEST

SamSM 2022 01 23 16 36 59 199 SamSM 2022 01 23 16 37 01 403

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Serious Sam Siberian Mayhem CPU test
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 7 4770, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 3600 or Core i 5 10600

When using video cards AMD acceptable figure is not less than 25 frames per second showed processors  Ryzen 5 1400 or Core i 7 4770, and FPS not lower than 60 frames per second will be able to provide level solutions Ryzen 4 3800 or Core i 5 10600.

Serious Sam Siberian Mayhem test Cores
  • Ultra +
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 core
9 HT
10 core
81
33
33
6
2
36
11
18
16
48
11
5
5
37
32
35
2
21
3
13
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
6
8
22
2
6
20
77
41
28
36
38
34
6
16
59
73
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
73
41
44
30
13
59
38
13
36
45
35
45
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
72
44
48
35
42
51
57
55
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
43
30
40
44
14
44
38
38
34
34
21
19
2
5
3
2
46
81
59
2
2
3
8
0
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
48
43
48
42
38
36
28
36
8
38
41
81
2
2
20
2
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
43
43
63
46
38
40
25
75
27
17
17
19
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
52
73
56
36
41
83
48
31

GameGPU

 - 1920x1080,%

The game can load up to 12 streams. The game uses 8 threads as efficiently as possible.

RAM TEST

RAM

The test was carried out on the basic configuration of Core i 9 12900K with 32 GB DDR5 5400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Serious Sam Siberian Mayhem RAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
8617
8491
8360
GEFORCE RTX 2070 Super 8 GB
8547
8423
8293
7506
7572
7473

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 8 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 8 gigabyte.

When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 8 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 8 gigabyte.

When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 9 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 8 gigabyte .

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 75% [25 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 32% [21 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 29% [25 vote(s)]

People participating in this conversation

Comments (188)

This comment was made by the moderator on the site

Are RTX 3050, 3080 12, 3090 Ti planned for testing?

This comment was made by the moderator on the site

It’s interesting that the 3090 ti will break everything, no, there seems to be an increase of up to 10% from the 3080 ti...

This comment was made by the moderator on the site

To compare cards you need to AMD regular render without FSR because it’s soapy. And compare Nvidia cards with DLS quality.

no, dlss quality adds more details than native, you need to compare nvidia 2k dlss quality and 4k amd native
https://cdn.shazoo.ru/543077_Mnc6H6jmzy_nvidia_dlss_vs_amd_fsr_1_scaled.jpg

This comment was made by the moderator on the site

no, that's too thick

This comment was made by the moderator on the site

Good afternoon, I noticed a heated discussion here. Does anyone know if it makes sense to undervolt cards of the 3080 and 3080 level. Will there be a drop in performance? They say you need to test it in games that use ray tracing and DLSS in order to fully load the card. Or why not just turn the power limit to maximum and not choke the card?

This comment was made by the moderator on the site

Why would there be a drop in productivity after the undervolt? You are not going to reduce the frequencies, and the voltage does not affect performance. In theory, on the contrary, it should grow because After undervolting, the card is smaller or the card is not hit in the powerlimit and, accordingly, does not throttle consumption. And yes, it makes sense to do undervolting on any card, not only on 3080, it doesn’t choke the card, but on the contrary, it unloads the vrm.

This comment was made by the moderator on the site

If you choke PL, then the operating frequencies will be lower. If you stifle the tension on the core, there will be no maximum performance. maybe PL will not be fully in demand. Both the first and second lead to a decrease in the maximum possible productivity.

This comment was made by the moderator on the site

What does powerlimit have to do with it, if he asked about undervolt. Naturally, there is no need to strangle the limit. I'm talking about the fact that at the same frequencies and the same limit of 100%, a card with a voltage of say 0.85V will be absolutely the same in performance as a card with a voltage of 1.1V. Moreover, when a card with a voltage of 1.1 hits the consumption limit, it will begin to reduce frequencies so as not to go beyond the TDP. The probability of going beyond the TDP with a voltage of 0.85V is quite small, so it will hold the frequency rooted to the spot, without throttling.
"If you stifle the voltage on the core, there will be no maximum performance. Because PL will not be fully in demand." Um... what? I don’t know how it is on the 3080, but my 1080ti, even in stress tests, doesn’t get more than 80% (200 watts) thanks to the undervolt, and the performance is absolutely the same as on the drain, it’s understandable because the frequencies are the same as 1860 V Buste remained that way. In general, in simple words: performance is affected ONLY by the GPU frequency, everything else is just playing with consumption and temperatures.

This comment was made by the moderator on the site

, but my 1080ti, even in stress tests, doesn’t consume more than 80% (200 watts) thanks to the undervolt

Cool. With these 200 watts, you will get the appropriate performance. At 400 watts there will be better performance. At 4k under heavy loads, you will get typical performance for 200 watts. You can't cheat performance. Higher pl, higher productivity. If you start limiting, you'll get less. It's simple. The concept of “I found the right balance for my card” is very subjective for each user.
In general, in simple words: performance is affected ONLY by the GPU frequency

It is this GPU frequency that primarily depends on pl. With your 200 watts in a hard 4k scenario, the frequency will conditionally hang around 1700-1800 MHz, and at 400+ watts this frequency will be around 2100+ MHz. Accordingly, already -15-20% productivity.

This comment was made by the moderator on the site

in the case of the 3080, which is most often strangled by the power limit (except for top models), it definitely makes sense that within one limit the frequency will be higher. 3080ti - at your discretion. If the energy consumption does not soar, or you are sitting on dropsy, then you don’t have to undervolt (Zmey will explain better here), but overclock it.
It’s best to check stability in Metro EE or Marvels Guardians of Galaxy, these are the most severe stress tests for amperes. If everything is stable in these games, then in others you will not encounter problems. But you should understand that in these games, even in undervolt, power consumption will be high. Emnip, in the Metro 3080ti even at 0.85V it generates 400 watts.
There is no point in turning on DLSS to check stability, it will only reduce the load, like any scaling.

This comment was made by the moderator on the site

I’m also talking about what will be needed to complete the picture 3090 ti

No, the 6900xt is weak even hp, but the air 3000 series are all strong. Here again AMD is strangled. As I understand it, there should mainly be a comparison in games like Valhalla where AMD is stronger. In the right games and separate screen settings.


Gtx 280 came out at the same time, and crushed 4870. 7970 at best, parity from 680 to 780. 980 and then 980ti abused all the rebrandings of 290/390, etc. The 6900xt looks pathetic compared to the 3090, which has 24 gigs of gddr, dlss, and hardvan rays that are in demand in games.

The 7970 and 290x were still cards that could outperform Nvidia. The 390x 8 gigabyte is still possible, but essentially it’s an outdated card without new technologies like DLS and ray tracing.

This comment was made by the moderator on the site

No, the 6900xt is weak even hp, but the air 3000 series are all strong. Here again AMD is strangled. As I understand it, there should mainly be a comparison in games like Valhalla where AMD is stronger. In the right games and separate areas of the screen.

suffocated by frequencies, lol. So far, any invidia have not interfered with the tests here. You don't need any special games to pull up your 3070.
The 7970 and 290x were still cards that could outperform Nvidia. The 390x 8 gigabyte is still possible, but essentially it’s an outdated card without new technologies like DLS and ray tracing.

The 390X can use FSR just fine. And for hybrid rendering this is too weak a card, just like your 3070 can’t handle it, only the 390X is 3-4 times weaker

This comment was made by the moderator on the site

RadeoForce zmey
let's wait for the 4th. Expert explanations will also be needed, but most likely they will be short and predictable. although... there is still hope for a miracle.

This comment was made by the moderator on the site

Believe me, there is no hope for a miracle. There will be another “Nvidia is good, AMD is bad”, accompanied by a sheet of text that is incomprehensible to 99% of users, for greater persuasiveness.

PS:
I see that all the flowers of society have already climbed out, even the little boy has climbed out. They are going the right way...

This comment was made by the moderator on the site

There will be another "Nvidia good, AMD bad"

no, it won't. I even know roughly who will write what from the old ones.

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