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Serious Sam 4 - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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Year of construction: 24 Sep. 2020
Genre: Action / FPS / Gore / Adventure / Co-op / Violent
developer: Croteam
Publishing house: Return Digital

Humanity is under siege, the hordes of Mental are spreading across the entire world, destroying the remnants of a broken and broken civilization. The last obstacle in the way of the invaders is the Earth Defense Army, led by Sam Stone, nicknamed Cool Sam, and his squad of soldiers armed to the teeth.

Croteam returns with a powerful prequel to the Cool Sam franchise, increasing the chaos to unprecedented proportions. Tough Sam's classic formula has been updated with an unstoppable arsenal and an unimaginable number of enemies, challenging and inviting players to dance in a dance of death.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Serious Sam 4 supported Windows 7/8/10.

steam

The priority and main graphics API for Serious Sam 4 is DX11/12/Vulkan.

GAME ENGINE

The game is based on the Serious Engine 4.5 game engine. The Serious Engine 4 is a natural development of Croteam's previous technology, Serious Engine 3.5, used in the game Serious Sam 3: BFE.

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The first mention of the engine appeared in June 2014, simultaneously with Croteam’s announcement of its new game, the 4D first-person philosophical puzzle game The Talos Principle. The press release announced that the new version of the engine allowed the developers to add scanned real objects into the game using proprietary photogrammetry technology. The announcement also said that in addition to personal computers, The Talos Principle will be released exclusively on the PlayStation XNUMX console.

In July 2014, Croteam CTO Alain Ladavac, in response to fan inquiries on the Steam forum, stated that Serious Engine 4 added a huge number of improvements compared to the previous iteration of the engine. Ladavac noted that the developers have made numerous improvements to improve the performance of the engine, and especially dramatic changes in terms of rendering more objects on the screen. Like Serious Engine 3.5, the new engine natively supports Direct3D 11. Alain also emphasized that most of the changes in the engine relate to technical aspects that are not noticeable at first glance, but overall it is much faster than its predecessor and has better rendering. According to him, Serious Engine 4 also uses accelerated multi-core rendering by default.

In August 2014, Alain Ladavac and studio programmer Dean Sekulic gave a short comment to the GamingBolt website. The developers said that The Talos Principle will run on PlayStation 4 at 1080p with 60 FPS. At the same time, the developers noted that a version for Xbox One is not yet planned, since Croteam has not yet received special development kits for this console.

On November 4, 2014, an interview appeared on the VentureBeat website in which the developers stated that one of the Croteam employees, back during the porting of Serious Sam 3: BFE to the Xbox 360 and PlayStation 3, created a test bot for the game, which was subsequently significantly improved and added to The Talos Principle for testing the game to identify logical errors in puzzles. In total, this bot played about 15 man-hours, and, due to the software nature and speed of the bot, completing the entire game took him from 000 to 30 minutes. This technology allowed developers to significantly save time on game testing.

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On November 6, 2014, the developers released a free demo of The Talos Principle called Public Test running on Serious Engine 4 to identify performance and launch issues with the game. It showed off the engine's new features and basic gameplay. Due to numerous complaints from players about headaches and nausea during the game, the developers added a special menu to The Talos Principle with settings to reduce the likelihood of motion sickness.
The Talos Principle was released on December 11, 2014. Critics noted the good optimization of the engine and the beautiful picture, as well as a rich number of additional graphics and performance settings. Soon the Serious Editor 4 was released, allowing you to create custom maps and modifications.

On May 28, 2015, The Talos Principle was released on Android devices. The game requires powerful devices such as Nvidia Shield to run. On October 13, 2015, the game was released on the PlayStation 4.

In January 2016, Alain Ladavac stated on the Steam forums that the studio's next game, Serious Sam 4, would use a much improved version of the Serious Engine 4.

On February 16, 2016, the open specification of the new graphics API was released Vulkan, on the same day its support was added to The Talos Principle. On October 17, 2016, Serious Sam VR: The Last Hope was released, introducing Serious Engine version 4.5.

GRAPHICS SETTINGS

Serious Sam 4 has a minimal number of graphics settings. 

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

VARIOUS SMOOTHING MODES

GENERAL VISUALS AND GAME PHYSICS

The graphics in Serious Sam 4 are far from modern standards, but for lovers of “meat” this is the best:

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Sam4 2020 09 26 22 24 24 426 Sam4 2020 09 27 18 51 32 314

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

MSI MPG Z490 GAMING CARBON WIFI

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

RAM: Transcend JM2666HLE-16Gx2pcs

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 10 Pro 2004
Graphics driver

Nvidia GeForce/ION Driver Release 456.55

AMD Radeon Adrenalin Edition 20.9.1

Monitoring programs

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 ultra game graphics quality settings in DirectX 11, DirectX 12 and Vulkan. Cards with 4 gigabytes of video memory in the API Vulkan From the very beginning, level loading crashes with errors. Cards with a large amount of video memory also have these problems, but they are less common.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

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 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most powerful CPU and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Serious Sam 4 - PC performance graphics benchmarks of Graphics Cards
  • DX11 Ultra
  • DX12 Ultra
  • Vulkan Ultra
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


DirectX 11

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 560 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 590 or GeForce GTX 1060.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1650. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5600 XT or GeForce GTX 1070.

When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 480 or GeForce GTX 1650s. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5600 XT or GeForce GTX 1660 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon VII or GeForce RTX 2080.

DirectX 12

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1650. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5600 XT or GeForce GTX 1660.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1650s. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 480 or GeForce GTX 1660. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce GTX 1070 Ti.

When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 590 or GeForce GTX 1660s. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5600 XT or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 2080s.

Vulkan

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 590 or GeForce GTX 1660.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 480 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5600 XT or GeForce GTX 1070 Ti.

When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 590 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 Ti. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 2080.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Serious Sam 4 VRAM test
  • DX11 Ultra
  • DX12 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • Hide DLSS/FSR video cards

7328
7395
6804
8422
7190
6941
8091
7962
7497
7478
7546
6943
8594
7337
7083
8256
8124
7650
GEFORCE RTX 2080 Super 8 GB
6659
5987
5629
6669
6021
5627
7312
6492
5271
GEFORCE RTX 2070 Super 8 GB
6605
5939
5583
6616
5972
5581
7253
6440
5228
6558
5897
5544
6569
5930
5542
7202
6395
5191
6679
6005
5646
6690
6039
5644
7334
6512
5286
6288
5007
4614
6939
5688
5076
7361
6382
5812
6288
5007
4614
6938
5687
5075
7360
6381
5812
6692
6017
5657
6703
6051
5655
7349
6525
5297
6352
5058
4661
7009
5745
5127
7435
6446
5871
5295
5470
5811
5223
5213
5798
5849
5264
4953
5268
5442
5781
5197
5186
5768
5819
5237
4927
5322
5497
5840
5250
5239
5827
5879
5291
4978
5215
5386
5722
5144
5133
5709
5760
5184
4877
5376
5553
5899
5303
5292
5886
5938
5344
5028
3719
3527
3722
3843
3720
3719
3681
3491
3684
3805
3682
3681
3757
3563
3760
3883
3758
3757
7513
6407
6326
6567
5617
5430
6924
5946
5559
7623
6908
6859
7901
6748
6312
7431
6569
6315
7772
7712
6615
6859
6446
6092
6936
6910
6679
7878
7099
6222
6777
6052
5597
6673
5625
5209
7801
7030
6161
6710
5992
5542
6607
5570
5158
7647
6890
6039
6578
5874
5432
6477
5460
5056
7851
7790
6682
6928
6511
6154
7006
6980
6746
7365
6281
6200
6437
5505
5322
6786
5828
5449
7724
6960
6100
6644
5933
5487
6542
5515
5107
5587
5852
5466
5607
5642
5428
5653
5409
5458
3667
3477
3670
3790
3668
3667

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DirectX 11

When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 3800 megabytes, with 6 gigabytes 5800 megabytes, with 8 gigabytes 5700 megabytes, with 11 gigabytes 6960 megabytes and with 16 gigabytes 6800 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 3500 megabytes, with 6 gigabytes 5400 megabytes, with 8 gigabytes 5900 megabytes, with 11 gigabytes 7500 megabytes and with 16 gigabytes 6900 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 3800 megabytes, with 6 gigabytes 5200 megabytes, with 8 gigabytes 6700 megabytes, with 11 gigabytes 7500 megabytes and with 16 gigabytes 7600 megabytes.

DirectX 12

When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 3700 megabytes, with 6 gigabytes 5800 megabytes, with 8 gigabytes 5800 megabytes, with 11 gigabytes 7000 megabytes and with 16 gigabytes 6300 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 3700 megabytes, with 6 gigabytes 5200 megabytes, with 8 gigabytes 6000 megabytes, with 11 gigabytes 7300 megabytes and with 16 gigabytes 6700 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 3800 megabytes, with 6 gigabytes 5200 megabytes, with 8 gigabytes 6700 megabytes, with 11 gigabytes 8500 megabytes and with 16 gigabytes 7900 megabytes.

Vulkan

When resolved 1920x1080 video memory consumption for video cards with 6 gigabytes is 4900 megabytes, with 8 gigabytes 5200 megabytes, with 11 gigabytes 7600 megabytes and with 16 gigabytes 6300 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 6 gigabytes 5200 megabytes, with 8 gigabytes 6400 megabytes, with 11 gigabytes 8100 megabytes and with 16 gigabytes 6500 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 6 gigabytes 5900 megabytes, with 8 gigabytes 7300 megabytes, with 11 gigabytes 8300 megabytes and with 16 gigabytes 7400 megabytes.

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Serious Sam 4 CPU test
  • DX11 Ultra
  • DX12 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • All processors

  • Loading ...

DirectX 11

When using video cards NVIDIA an acceptable rate of at least 25 frames was shown by the Ryzen 3 1300X or Core i 3 4330 processors, and an FPS rate of at least 60 frames can be achieved by level solutions Ryzen 5 3600X or Core i 7 7700K.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 1300X or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 5 3600X or Core i 7 7700K

DirectX 12

When using video cards NVIDIA an acceptable rate of at least 25 frames was shown by Ryzen 3 2200 or Core i 3 4330 processors, and an FPS rate of at least 60 frames can be achieved by level solutions Ryzen 5 3600X or Core i 7 7700K.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 3300 or Core i 7 7700K

Vulkan

When using video cards NVIDIA an acceptable rate of at least 25 frames was shown by the Ryzen 3 1300X or Core i 3 4330 processors, and an FPS rate of at least 60 frames can be achieved by level solutions Ryzen 5 3600X or Core i 7 7700K.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 2200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 5 3600X or Core i 7 7700K

Serious Sam 4 Test Cores
  • DX11 Ultra
  • DX12 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 core
9 HT
10 core
27
3
28
27
16
3
3
0
20
16
54
42
27
18
53
15
5
64
3
3
17
2
13
19
34
33
2
34
30
3
48
30
42
26
39
2
56
52
0
48
6
2
3
36
9
0
2
33
8
0
75
26
8
34
54
48
2
89
28
22
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
41
6
36
20
11
5
35
89
20
80
6
41
65
69
29
2
31
2
36
42
30
30
25
64
43
60
3
2
3
62
29
6
31
2
3
5
5
9
3
57
45
52
35
48
67
38
45
5
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
52
48
45
51
62
25
48
52
45
45
48
41
42
38
39
86
56
49
41
50
59
58
41
88
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
36
11
42
45
28
20
20
84
30
38
47
81
42
41
37
35
42
33
34
64
44
38
6
58
48
44
37
6
11
47
44
81
44
66
48
81
1 core
2 core
3 core
4 core
5 core
6 core
66
64
63
50
63
78
80
49
49
48
50
56
89
63
66
56
69
61
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
51
55
50
53
55
80
44
63
58
52
55
57
48
81
52
48
63
65
54
58
55
66
84
65
1 core
2 core
3 core
4 core
83
72
63
72
89
62
66
63
69
89
68
70
1 core
2 core
1 HT
2 HT
76
65
73
95
66
64
58
89
70
73
61
67
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
45
42
31
34
44
69
34
38
35
5
33
8
2
0
2
3
22
63
6
0
2
0
0
2
75
30
23
39
30
34
43
42
42
9
31
38
3
2
0
3
28
69
2
0
2
3
0
3
48
33
36
46
58
52
66
44
47
47
11
33
3
0
2
3
64
48
0
2
3
2
0
5
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
98
48
54
41
8
3
45
31
6
3
2
2
47
45
25
6
94
42
40
38
6
6
30
31
16
8
2
0
2
39
50
6
92
46
55
32
6
3
44
39
11
5
2
0
3
4
54
60
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
94
44
46
44
39
38
41
81
5
3
41
62
82
68
63
62
44
83
30
6
3
9
46
49
61
59
46
49
46
43
35
14
11
6
56
39
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
77
46
46
40
52
45
58
56
75
86
54
56
53
50
58
53
95
63
62
50
44
48
54
41
1 core
2 core
3 core
4 core
88
64
69
71
80
63
63
66
78
65
63
68

GameGPU

 - 1920x1080,%

The game can load up to 8 threads. The game uses 6 full cores as efficiently as possible.

RAM TEST

10900

The test was carried out on the basic configuration of Core i 9 10900K with 16 GB DDR4 4000 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Serious Sam 4 RAM test
  • DX11 Ultra
  • DX12 Ultra
  • Ultra Vulkan
  • Vulkan Ultra
  • All screen resolutions

  • Hide DLSS/FSR video cards

8026
7968
7922
8600
8470
7708
8131
8131
7861
7905
8190
8131
8084
8775
8643
7865
8297
8297
8021
8066
GEFORCE RTX 2080 Super 8 GB
7639
7583
7658
7882
7999
8038
7502
7502
7315
7604
GEFORCE RTX 2070 Super 8 GB
7577
7522
7596
7819
7934
7973
7442
7442
7256
7543
7523
7469
7542
7764
7878
7916
7389
7389
7205
7489
7662
7606
7681
7906
8023
8062
7525
7525
7337
7627
7621
7376
7350
8522
8015
7349
7964
7964
7783
7701
7621
7375
7349
8521
8015
7348
7963
7963
7783
7701
7677
7621
7696
7922
8039
8078
7540
7540
7352
7642
7698
7450
7424
8608
8096
7423
8044
8044
7862
7779
9673
8527
8295
9175
8634
8612
8752
6752
7825
7285
9624
8484
8253
9129
8590
8568
8718
6718
7785
7248
9722
8570
8337
9222
8677
8656
8786
6786
7865
7322
9525
8397
8168
9036
8502
8481
6649
6649
7706
7174
9820
8657
8421
9315
8765
8743
8855
6855
7944
7396
9397
9349
8440
9913
9723
9291
9304
9256
8356
9814
9626
9199
9494
9445
8527
10015
9823
9387
7405
7294
7629
8554
9828
8277
8240
8240
7782
7592
7935
7894
7881
7768
7732
7774
8927
8927
8427
8244
9140
7906
7711
8804
7855
7545
8832
8832
7827
7754
7915
7551
7816
8689
8696
8068
8769
8769
8351
8167
7838
7477
7740
8604
8610
7989
8683
8683
8269
8087
7682
7329
7586
8434
8440
7831
8511
8511
8105
7927
9232
7986
7789
8893
7934
7621
8921
8921
7906
7832
7259
7150
7477
8384
9634
8113
8076
8076
7628
7442
7760
7403
7663
8519
8525
7910
8597
8597
8187
8007
9037
8179
7956
9306
8975
8080
9343
9343
8504
8125
9266
9218
8322
9775
9587
9162

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DirectX 11

When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 8500 megabytes, with 6 gigabytes 8300 megabytes, with 8 gigabytes 7700 megabytes, with 11 gigabytes 8000 megabytes and with 16 gigabytes 7800 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 9400 megabytes, with 6 gigabytes 8500 megabytes, with 8 gigabytes 7700 megabytes, with 11 gigabytes 8100 megabytes and with 16 gigabytes 7800 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 9500 megabytes, with 6 gigabytes 9700 megabytes, with 8 gigabytes 7700 megabytes, with 11 gigabytes 8200 megabytes and with 16 gigabytes 7800 megabytes.

DirectX 12

When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 9300 megabytes, with 6 gigabytes 8700 megabytes, with 8 gigabytes 8000 megabytes, with 11 gigabytes 7800 megabytes and with 16 gigabytes 7800 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 9800 megabytes, with 6 gigabytes 8700 megabytes, with 8 gigabytes 7900 megabytes, with 11 gigabytes 8600 megabytes and with 16 gigabytes 7800 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 10100 megabytes, with 6 gigabytes 9200 megabytes, with 8 gigabytes 7900 megabytes, with 11 gigabytes 8700 megabytes and with 16 gigabytes 7800 megabytes.

Vulkan

When resolved 1920x1080 RAM consumption of the system by a video card with 6 gigabytes is 7300 megabytes, with 8 gigabytes 7600 megabytes, with 11 gigabytes 8000 megabytes and with 16 gigabytes 8200 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 6 gigabytes is 7800 megabytes, with 8 gigabytes 7300 megabytes, with 11 gigabytes 8000 megabytes and with 16 gigabytes 8400 megabytes.

When resolved 3840x2160 RAM consumption for a video card system with 6 gigabytes is 8900 megabytes, with 8 gigabytes 7500 megabytes, with 11 gigabytes 8300 megabytes and with 16 gigabytes 8900 megabytes.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 82% [31 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 38% [33 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 29% [39 vote(s)]

 

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Comments (84)

This comment was made by the moderator on the site

sergtrav

Well, isn't it wonderful?

What's unusual here? I recently published “The 13 Commandments of the Green Orc”
In this case, points 1, 2, 5, 7 are involved

1.
300 watts from AMD is unbearable
375 watts from Nvidia - I already ordered a new case and power supply, I was going to change it anyway

2.
Undervolting at AMD with a big increase in performance is hemorrhoids, we need "sparkles"
Undervolting on Nvidia with loss of performance - no big deal, you won’t feel the difference without a counter

3.
High temperatures at AMD - kerosene gas, dump, guard, save!
Nvidia's high temperatures are normal operating temperatures, all within specifications

4.
AMD has problems with HDMI 2.0 - the Amuda curve failed again
Nvidia has problems with HDMI 2.1 - no big deal, a hotfix will be released in a couple of weeks

5.
Lack of sane overclocking in AMD (FuriX, RX 590) - pumpkin
Lack of overclocking from Nvidia - well done, they've squeezed out all the juice, and overclocking is not needed

6.
Additional airflow for RAM with AMD in the system unit - collective farming, dancing with tambourines
Additional cooling of RAM with Nvidia in the system unit is nonsense, we are enthusiasts

7.
Raising the power limit +50% on AMD for the sake of +~15% performance - dancing with a tambourine
Flashing an unlocked BIOS on Nvidia for the sake of +5% performance - we squeeze the juice out of the card, FPS does not lie on the road

8.
Performance failure/AMD drops/artifacts in a random game - crooked wood/architecture, AMD's fault
Performance failure/drops/artifacts of Nvidia in a random game - crooked developers and anyone but Nvidia is to blame

9.
The need for water cooling for full overclocking of AMD (Radeon 7) - ugh!
The need for water cooling for reasonable temperatures (there is no talk of increased performance) for Nvidia - Uiiiiii! I have been planning to supply water for a long time, this is a long-term investment, better now than later

10.
High AMD processor dependence in some games in DH11 - crooked firewood
High processor dependence of Nvidia in current APIs (dh12, Vulcan) - crooked developers, stillborn API

11.
Navi has high HotSpot scores - save, help, stove, stove!
lack of HotSpot monitoring in Nvidia - we are sure that Invidia has a good system, no monitoring is needed, engineers know better

12.
Not enough video memory on AMD - a pointless purchase
Not enough video memory on Nvidia - a balanced card, "chipnipatyanit", compression will help us

13.
A lot of video memory on AMD (390/390X, Radeon7) - marketing
Lots of video memory on Nvidia (1080) - a good foundation for the future

This comment was made by the moderator on the site

Everything is normal, it’s just that the years go by, and it doesn’t become any less funny to read such attempts. Especially against the backdrop of the recent “struggle” for environmental friendliness, efficiency and originality.

This comment was made by the moderator on the site

Well, isn't it wonderful?

sergtrav
19 minutes ago
370 watts are amazing, aren't they? Where is Greenpeace, where is Greta Tintin Eleonora Ernman Thunberg?


Abadouille
16 minutes ago
talking about vega? xD

desertfish74
15 minutes ago
Abadouille are you paying any attention?

sergtrav
10 minutes ago
@Abadouille Talking about double standards. About amazing loyalty for the 3080/3090's incredible power consumption.

Abadouille
10 minutes ago
@desertfish74 i pay the attention that when you undervolt the 3080, you go 270W peak (so not 270 constantly) and you don't lose much performance.

Abadouille
2 minutes ago
@sergtrav it's not double standard, when you limit your games@4K60 , or 1440p 144hz, you never go over 300 or 250w , and if you undervolt you get great results like 200-250w

Sure if you go unilimited fps with +16% power and donkey overclocking yeah you will use a lot of energy for nothing.

please think smart sometimes.

sergtrav
just
@Abadouille When, if, sure if - too many excuses from smart you.

svl admin
This comment was made by the moderator on the site

So the guys who are waiting, star wars squadrons, will only be there next week. EA in the origin of allgo has 3 activations for iron per day.

This comment was made by the moderator on the site

what about optimization?

This comment was made by the moderator on the site

and will fly on a bucket

This comment was made by the moderator on the site

Sam was trimmed in 1.03, now there are almost no friezes left, FPS on average has increased by ~10% (on the volcano, I haven’t checked others). I believe that with the advent of Ampere and Big Navi here, the game can be brought to mind

This comment was made by the moderator on the site

Only the game remains as shit as it was - it all looks like a Vasyan mod. I don't know what you guys saw in her, guys.

This comment was made by the moderator on the site

They found a pirate in her, otherwise no one would need her.

This comment was made by the moderator on the site

sergtrav

They found a pirate in her, otherwise no one would need her.

It’s also true, for a game in its current state I wouldn’t even spend 300 rubles on offline activation. These should be bought at sales, just in time for them to be brought to fruition.
And by the way, you have to play the game online, it’s boring alone

This comment was made by the moderator on the site

Yes, I haven’t even downloaded the pirate game, stupid primitive shooters have not been for me for a long time.

This comment was made by the moderator on the site

What do they find in Minecraft and other overwatch games? I do not understand too. And this is a solid old school, which, unfortunately, is still lame on both legs from the technical side

This comment was made by the moderator on the site

Phenomenum
I remember you discussed dh12 in Control. So, I also had slightly higher FPS in DH11 (62 versus 59 on random replay), and in addition, on DH11 there are almost a gigabyte less video memory capacity (at 1440p), there are no peaks in the frametime graph, while in DH12 they do slip through.
In short, you can play, considering how demanding the game is, I was surprised that the killer of old ladies did a good job of taking him out



PS: I feel that soon there will be a wave of retests for Amperes and Pig Navi, and Control will probably be among them. so consider it not offtopic, but a pre-emptive strike

This comment was made by the moderator on the site

Yeah, that means it's not just me who has a "glitch". It’s just strange to me how I (and you already) can do this better on GCN in DX11 than in DX12 (just think about it!)
And I’m surprised how the GameGPU in DX12 on the RX 580 got such a result that I’m losing to. Moreover, this is the only game where such an anomaly is observed.

Moreover, the difference is exactly this (for me), at the comfort level - 58/59-61/62 fps on high-medium settings at 1080p. But it is there. And it is on GCN in DX11. This absolutely blows my mind, despite the fact that in DX12 Control exemplary memory management, exemplary block loading, etc.

And I can’t see what’s happening in DX11, patamushta, mother, Lysin profiler only works on DX12 and Vulkan.

This comment was made by the moderator on the site

Phenomenum
And it is on GCN in DX11. This absolutely blows my mind
Huang's optimizations, ala Timespy? I also had higher fps in dx12 at the release (pirates), but I don’t remember if it was higher than now in dx11. There are 2 options: either nerf dh12, or fix dh11. Judging by the peaks in frame time in dx12 when the environment is destructible, this is most likely the first option. But it is not exactly
in DX12 Control exemplary memory management, exemplary block loading, etc.
and yet, power consumption is higher in dx11, and video memory consumption is lower by about a gigabyte

This comment was made by the moderator on the site

There are 2 options: either nerf dh12, or fix dh11. Judging by the peaks in frame time in dx12 when the environment is destructible, this is most likely the first option. But it is not exactly
I don’t know, dear, it can’t be compared, unfortunately, the release version is not available on torrents. I remember that at the release, on Polaris, DX12 was slower, then with some patch it was (quickly) fixed and it became faster, and then... I fell off topic for several months, because I was waiting for the full edition, and after testing full edition now I've broken my brain - DX12 is again slower than DX11 on GCN Polaris. So, I’m sitting in front of the computer and throwing up my hands - I don’t have an answer to this question, since there’s no way to look at it with a DX11 profiler and compare. In DX12, I repeat, everything is exemplary - there are no plugs, nothing...

Huang's optimizations
Maybe. I don't have a clear answer.

and yet, power consumption is higher in dx11, and video memory consumption is lower by about a gigabyte
https://cs.pikabu.ru/post_img/2013/05/05/11/1367775533_1773926354.jpg

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