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Resident Evil Village - review and comparison of game graphic settings

In today's graphical review of the game beloved by many gamers Resident evil village

Let's move on directly to testing.

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Image quality. This graphics parameter is also known as “Rendering Resolution”. At this point, you can select a setting from 0,5 to 2. The screenshots were taken in intermediate settings. The images clearly show the impact of this item on the quality of the picture.




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FidelityFX CAS. Has 2 parameters: “Off” and “On”. AMD Contrast Adaptive Sharpening technology helps improve image quality by eliminating detail loss after Temporal Anti-Aliasing (TAA) technology is applied. At a resolution of 1280x720, the difference is barely noticeable.

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Smoothing. We have 2 technologies available to choose from: “FXAA + TAA” and “TAA”. Let's look at how these parameters affect graphics. TAA produces sharper images, while FXAA + TAA is slightly faster and is suitable for weaker PCs. When comparing screenshots, the difference is hard to see.

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Dynamic shaders. Has 3 settings: “Off”, “Performance” and “Balance”. There are minimal differences.



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Texture quality. Select the settings for this parameter based on the amount of memory on your video card. The choice is available from 0 to 8 GB. Screenshots were taken in 2 locations. The first location was chosen on the advice of the developers themselves, there are no global changes, “distorted” tree branches are striking. At the second location, no difference was noticed.





















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Further - Texture Filtering Quality. You can choose from: “Trilinear”, “2x”, “4x”, “8x” and “16x”. The difference is noticeable when switching from Trilinear to 2x, improving the clarity of surfaces at an angle to the player's view. There are no changes to other parameters.





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Mesh quality. Has 4 settings: “Low”, “Medium”, “High” and “Maximum”. The parameter is responsible for detailing distant objects. Trees undergo a global change, this is clearly noticeable when moving from “Maximum” to “High” and from “High” to “Low”.




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Ray tracing. Has 2 parameters: “Off” and “On”. The tracing was actively promoted online, but nothing phenomenal was noticed. In some places the technology looks realistic, in others it behaves strangely. We'll wait for patches. How do you like the implementation of ray tracing in the game?

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Global illumination and reflections. Has 3 settings: “Low”, “Medium” and “High”. The difference is noticeable only when switching from “High” to “Low”.



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Reflection of light. Has 3 settings: “Low”, “Medium” and “High”. Let's compare “Medium” and “High”, shadows disappear from the table. When you switch to Low, the reflections on the table become less realistic.



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diffuse shading. Has 2 parameters: “Off” and “On”. The all-familiar Ambient Occlusion is used, adding realism to the picture due to additional shadows. You can see the changes in the screenshots.

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Reflections in screen space. Has 2 parameters: “Off” and “On”. The game does not have reflective surfaces such as mirrors or any puddles, so we will study changes in this parameter using the example of Lady Dimitrescu's bloody basement. With the Off option, the reflections will become more matte.

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Volumetric lighting quality. Has 4 settings: “Off”, “Low”, “Medium”, “High”. “Medium” quality is hardly distinguishable from “High” quality. When switching to “Low”, overexposure on the window is visible.




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subsurface scattering. 2 parameters: “Off” and “On”. Skin looks more natural during close-ups.

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Quality of shadows. Has 4 settings: "with", "Medium", "High" and "Maximum". Let’s compare “High” and “Maximum”, shadows become sharper and transparency increases. When switching to “Medium” the difference was not noticeable. The difference between “Low” and “Medium” is clearly visible, the shadows are blurry and less detailed.




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Contact shadows. 2 parameters: “Off” and “On”. Adds additional darkening at joints and in recesses. With the “On” option, the game looks more realistic.

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Let's move on to graphic post effects, which allow you to give the picture a “cinematic” look.

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Glow. 2 parameters: “Off” and “On”. Adds an atmospheric glow.

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Glare. 2 parameters: “Off” and “On”. The developers didn't overdo them. The highlights in the game help with immersion and give it a cinematic feel.

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Grain. 2 parameters: “Off” and “On”. Grain in games imitates the effect of old film and makes them more cinematic. And somewhere it really looks stylish.

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Depth of field. 2 parameters: “Off” and “On”. The depth of field tries to imitate a person's eyes. In games, the effect is used to focus the camera on some object - be it a character or an important object.

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Lens distortion. 2 options: “Off”, “On” and “On + chromatic aberration”. It slightly distorts the image to make it look more cinematic. Customize to your taste.



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So let's summarize. Resident evil village filled with tiny details, such as the smoke coming out of a gun barrel after being fired, or the way light reflects off the slimy walls of a cave. 

The sound design also helps enhance the overall experience, be it the unsettling guttural screeches of the Lycans or the clicking heels of Lady Dimitrescu as she walks the halls of her castle.

Capcom has managed to create a game that feels familiar and fresh at the same time. This is not a major overhaul, but a refinement of the entire series as a whole. Resident evil village is a great addition that will warm the heart of a fan of the franchise.