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Quake II RTX - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

Quake 2 RTX Remaster Screenshot 2019.06.07 11.48.17.11

Release date: 6 June 2019
Genre: Action
developer:id Software/ NVIDIA

Quake II RTX is the world's first game implemented using real time path tracing technology. The past tracing technique is used to create all kinds of lighting effects, such as shadows, reflections, and refractions.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Quake II RTX is only supported Windows 10.

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The priority and primary graphics API for Quake II RTX is Vulkan.

TECHNICAL INFORMATION

Quake II RTX is the world's first game implemented using real time path tracing technology. The past tracing technique is used to create all kinds of lighting effects, such as shadows, reflections, and refractions. The bestseller, introduced by id Software in 1997, has taken on a completely new look. For more details, watch the video.

geforce Quake II RTX On 6 1558899701

Quake II RTX includes the first three levels of PC gaming classics in single-player mode. Gamers who own Quake II can enjoy the game in its full glory with real-time path tracing, including deathmatch multiplayer and co-op multiplayer modes.

Team Sonic Racing

Quake II RTX has quite a sufficient range of graphics settings. From the selection directly during the game, you can switch graphics APIs:

Quake 2 RTX Remaster Screenshot 2019.06.07 11.48.24.15

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

RTX ON/OFF COMPARISON

 The difference is impressive, although the graphics are quite outdated...

TEST PART
Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro 1809
Graphics driver

Nvidia GeForce/ION Driver Release 430.97

Monitoring program

PlayClaw

FRAPS

 
All video cards were tested at maximum graphics quality using the PlayClaw program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 Ultra settings for the game's default graphics quality.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

Quake 2 RTX Remaster Screenshot 2019.06.07 11.48.24.15

 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Quake II RTX - PC performance graphics benchmarks of Graphics Cards
  • 1.Global illumination OFF
  • 2.Global illumination Low
  • 3. Global illumination Medium
  • 4.Global illumination High
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080 for 60 FPS, the RTX 2060 can be used at medium global illumination settings. For high levels you will need an RTX 2070. For 2560x1440 You must already have at least an RTX 2080 Ti. And for 3840x2160 Apparently SLI is needed from the RTX 2080 Ti.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Quake II RTX VRAM test
  • 4.Global illumination High
  • All screen resolutions

  • Hide DLSS/FSR video cards

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption is 3500 megabytes, with 2560x1440 about 4000 megabytes and at 3840x2160 up to 6000 megabytes of video memory.

RAM TEST

9900 k

The test was carried out on the basic configuration of Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Quake II RTX RAM test
  • 4.Global illumination High
  • All screen resolutions

  • Hide DLSS/FSR video cards

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

ПRAM consumption is 4-5 gigabytes, depending on the system configuration.

 

The processors were not tested in the game, since the core load does not exceed a few percent. As it turned out, system time affects FPS (what time of day you have is the same in the game - day or night), since we tested at night, it will be slightly higher than if you run the game during the day.

 

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 75% [35 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 32% [51 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 23% [48 vote(s)]

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Comments (60)

This comment was made by the moderator on the site

VADIMRBthere was soap before, you just forgot or didn’t play these games. What I was thirsting for was not soap, but washing powder. Here's an example of a game: [url]http://drive.google.com/uc?id=1kHcnDJxhTd-Fui-hwRIjS-6qXdd3bvNd&;export=download[/url] YouTube is encoding something with artifacts and twitching, so I throw it into Google. Reshkid stuck it in, tweaked it and it turned out pretty good for 2007. not counting the crisis of course. 4k is not, but 1440p is not bad even for the present time.

This comment was made by the moderator on the site

ZMEYAs for me, it’s better to play on medium-low settings but with rendering at 150% and an extremely clear picture. or in the window if the edge is already cold. It depends on who thinks what kind of soap it is. For me, the slightest blurring (for example fxaa or taa in the game) is soap that catches the eye. Upscale is never clear, even though console players sing about it and say that everything is normal for them. A Plague Tale Innocence. battle1. Turn Draugen up to 200% and see what the graph should be like. All these sliders are not made from a beautiful life. but because there is a fashion for 4k and video games are not even close to the original game render. in the era of full-length sliders were simply not needed. and there was no blurring. if the resolution was set in the game, then it was the real resolution of the game without upscale. Now, if you set the resolution in the game, it’s far from a fact that it’s 1k1 with the original render. so you need to use the slider to bring the maximum resolution closer to 1:1 With the advent of 4k and in the future 8k, blurring came to games. and profit from 4k, but I don’t really see it in soap. Perhaps if you change the video card for a Tishka top every year, you can play on medium-high ones. but again. it will not be a stable 60 fps in large projects. and you can completely forget about 3D.

This comment was made by the moderator on the site

VEKT0R

partly this is in your direction too. I remember yelling - horror! guard! the resolution disappeared, it broke immediately, the table was 720p, etc.
I partly agree with Mr. "ZHE", the render should be touched last, when other settings cannot be adjusted And in 4k there is no need to increase any rendering, as Vadim says about his 1080p. In 4k there is no soap anyway. Of course, there are some games where 4K won’t help. But this is an exception.

This comment was made by the moderator on the site

ZHE clearly wrote everything about the games. BUT not about everything. in the same A Plague Tale Innocence, if you lower the light and shadows, it will be like that. I played in a window but at ultra and 150% resolution with the blur effects at the edges turned off. the game is great. but even 1070 is not enough for full HD. 4k on top-end video cameras is absolutely edge. What do they see in the graph? Idk. maybe in the window? and that soap is not visible, lies. in battle1, at least increase the resolution scale in your 4k to 150% and you will see better. or in the same Draugen, which of the new products, set the resolution to 200% and see how the game looks. I already got this upscale. In games of the past, such game was not originally present. Yes, video cards don't work. So why wash everything now? ... well... you know... and soap with rays is generally a top (wink) and most importantly, it is praised from all sides a person actually caught an orgasm from the rays in 480p games of the future: allx has 24k. but everything is upscaled. We squint at these rays. and seeing at least something in this fog we say to ourselves Uhhh VEKT0R deny game soap how to deny herpes

This comment was made by the moderator on the site

ZHE2605-1@GMAIL.COM

Only those who downscale the resolution from native downwards have a problem; in the end they seem to play in 4k, but in reality they don’t
seriously? maybe not in reality, but in reality I don’t see much of a difference. camera, original: [url]http://drive.google.com/uc?id=1XC1XTvU_IsJKNfbhz6ZH-lrbCK-niF-j&;export=download[/url] specially a game of dubious quality and especially in statics. You can ignore the FPS - adaptive synchronization is on.ZMEYpartly this is in your direction too. I remember yelling - horror! guard! the resolution disappeared, it broke immediately, the table was 720p, etc.

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