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Prototype 2 - PC performance graphics benchmarks of Graphics Cards

 prototype2 2012_07_28_22_53_08_631

Year of construction: 2012
Genre: Action / 3D / 3rd Person
developer: Radical Entertainment
Publisher: Activision Publishing

 pt 2 sys

This game takes place 14 months after the events of the first episode. New York is still suffering from an epidemic of the Blacklight virus, which turns infected people into terrible mutants. The man with whom this whole nightmare began, Alex Mercer, acquired terrifyingly powerful abilities. He poses a constant threat to both residents and members of the Blackwatch organization, whose special forces use an “iron fist” to restore order in New York.

American Army Sergeant James Heller returns home from a hot spot in the Middle East to discover that his family has died in an epidemic. He wants to kill Mercer, considering him responsible for the death of his loved ones, and volunteers for a suicide mission in the center of the infected zone. However, Alex infects Heller, which gives him superpowers that are absolutely identical in strength. Mercer himself loses all common sense: he wants to capture the entire city and turn its inhabitants into his own kind. The bloodiest and most merciless battle between Heller and Mercer is unfolding, in which all of New York will be drawn in

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Prototype 2 is supported by the major Windows operating systems, which include XP, Vista and Windows 7. Other operating systems are not currently supported by the developers and are unlikely to receive support. 

prototype2 2012_07_28_22_32_33_843 

The priority and main graphics API for the PC version is DirectX 9

Game engine 

The game engine for Prototype 2 is Titanium 2.0. Titanium 1.0 was used to develop the original Prototype. This engine was not used in other games. The computer version of the game is a consequence of the console porting.

prototype2 2012_07_28_22_45_46_442

Unfortunately, we could not find more detailed information about the game engine, except for visual observations.

Advanced Game Settings

Prototype 2 surprisingly has a fairly wide range of graphics settings. We may, at our discretion, set any graphic settings in any order and any configuration. Not bad, for a console port that was released much later than the console versions...

 prototype2 2012_07_28_22_50_16_521

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between minimum, medium and high graphics quality settings. 

Low quality settings 
prototype2 2012_07_28_22_36_30_591 prototype2 2012_07_28_22_43_48_028
Medium quality settings
prototype2 2012_07_28_22_35_54_746 prototype2 2012_07_28_22_43_14_520
High quality settings  
prototype2 2012_07_28_22_35_16_552 prototype2 2012_07_28_22_42_47_472
 
 

 As we can see, the graphics at different quality settings practically do not change - the only exception is low settings...

General visual design and game physics

Prototype 2 has pretty good graphics, which, although slightly, have been improved compared to the first part. The city has become more lively and colorful - the monochromatic palette of the previous part has been somewhat diluted. The detailing of the surrounding world and game characters has become somewhat higher, which also added flavor to the game.

 prototype2 2012_07_28_22_47_40_181

Physics, as in the first part, remained at the same level, but nothing bad can be said about him in this regard - we can turn the entire world around us upside down, scattering everything and everyone in our path. Of course, there is no smell of realism here, but who said that we are looking for realism in Prototype 2...

 prototype2 2012_07_28_22_48_04_929

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform011

Test bench No. 2 based on the Intel Socket 1155 platform

Test bench No. 3 based on the Intel Socket 1366 platform

Test bench No. 4 based on the Intel Socket 115 platform6

Test bench No. 5 based on the AMD Soket AM platform3

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM platform2

Test bench No. 8 based on the Intel Socket 1155 platform

Test bench No. 9 based on the AMD Soket AM3 platform

Test bench No. 10 based on the AMD Soket AM3 platform+

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

Dell U3010 monitor product provided by the company AMD

3D Vision Kit  product provided by the company Nvidia

Software configuration

Operating system

Microsoft Windows 7 Ultimate Edition x64 SP1

Graphics driver

Nvidia GeForce/ION Driver Release 304.79

AMD Catalyst 12.7

Monitoring program

MSI Afterburner v2.2 

GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average FPS was taken as a performance indicator. Below is a video of a test segment for video cards:  

Our video cards were tested at separate screen sizes of 1680x1050, 1920x1080 and 1920x1200 at the maximum graphics quality settings allowed by Prototype 2. The game does not support resolutions above 1920x1200, so we were not able to test a resolution of 2560x1600. The test was carried out in high and ultra-high quality graphics modes. SLI doesn't work, but CrossFireX works without problems. 

 prototype2 2012_07_28_22_50_16_521

Testing at maximum quality settings 1680x1050

 pt 2 1680

At a resolution of 1680x1050 at maximum settings, an acceptable minimum FPS was shown by video cards of the Radeon HD 5750 or GeForce level GTS 450

Testing at maximum quality settings 1920x1080 

 pt 2 1920

At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 5750 or GeForce GTS 450 level showed an acceptable FPS. The optimal video cards will be Radeon HD 7750 or GeForce GTS 450 and higher.

Testing at maximum quality settings 1920x1200 

pt 2 19200 

At a resolution of 1920x1200 at maximum settings, video cards of the Radeon HD 5750 or GeForce GTS 450 level again showed an acceptable FPS. The optimal video cards will be Radeon HD 7750 or GeForce GTS 450 and higher.

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1680x1050, 1920x1080 and 1920x1200.

Testing at maximum memory GPU quality settings 

 pt 2 vram

The optimal amount of video memory for Prototype 2 is 600-700 MB. 

CPU test

 prototype2 2012_07_28_22_50_49_896

We tested processor dependence on 12 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.

Testing at minimum quality settings 1024x768

 pt 2 proz

Prototype 2 reveals very serious requirements in terms of processor dependence. The game is optimized for 4-core models - no more, no less. Thus, withThe holding factor for video cards in this game is CPU performance.

RAM test

3930k

Testing of the RAM consumed by the game was carried out by monitoring directly through the Windows task manager. The test was carried out on the basic configuration of Core i 7 3930K@4.8 GHz with 8GB DDR3 2400 MGz pre-installed memory.

Testing at various quality settings

 pt 2 ram

As we can see, with various quality settings, the amount of RAM consumed in Prototype 2 is at the level of 600-700 megabytes. Thus, for a comfortable game you need to have minimum 2-x GB of RAM installed in your PC.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 94% [147 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 75% [151 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 58% [169 vote(s)]

 

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Comments (77)

This comment was made by the moderator on the site

Posted by row:

[quote name="mallboro14"][quote name="row"]mallboro14 run it by brand and if it matches the results of the 560ti, don’t worry, all OK
Everywhere the results are on cool processors, but I have 2 cores, in any case it will not coincide with any test.[/quote] 11 mark in extreme sports will handle any percentage http://www.3dnews.ru/_imgdata/img/2011/01/25/605673/12-3DMark11ExtremeGPUOverallSc.pngLook at the video speed on the GPU, if it’s about 1263, then everything will be fine[/quote] In general, 3dmark11 showed the GPU 1210, is this good or not enough for the 560ti?

This comment was made by the moderator on the site

john, zalman which I installed is a case fan that works for blowing, the usual reference one on the card. The case ventilation is excellent, I know these diagrams for setting up case fans, I’ve already knocked down 4 degrees. I think since you say that this is not a critical temperature, then worry It’s not worth it, especially since the card itself increases the cooler speed at temperatures above 80 degrees.

This comment was made by the moderator on the site

I'm not worried about the power. It can be bent by the 560 just not by the factory, but by someone's crooked hands through the BIOS, and this can already cause certain problems, even to the point of burning out. It heated up to 85 degrees under load, I installed a zalman cooler on Having blown out of the case, it now heats up to 81 and this is with the split system running in the house, and the old 460 heated up to no more than 72 in the same games, but it had 768 memory, and this one has 2048, maybe because of this?
Even if it is overclocked, it is certainly not by crooked hands, but by good fuckers!!! Believe me, the frequencies you have right now are not the limit, even for a regular GTX 560! It won’t burn out for people, it will burn out for you, don’t fuss in vain, your 85 at least isn’t 93-95 like it was on the GTX 470-480 and they’re still alive! Regarding memory type
but it had 768 memories, and this one has 2048, maybe because of this?
I advise you to drive away such crafty delusional thoughts with “prayer” - it helps! Regarding your zalman cooler, I don’t know exactly what model you have, but judging by the heating it’s not good, my advice to you is to install one of these models... (Thermalright Shaman - if you have a short card or Zalman VF3000F - if it’s long, although, to be honest, it’s not directly for the GTX 560, but I personally tried to install it on the long version, it fit without problems!!!) and even apply a paste that is no worse than KPT - 8 and reconsider the ventilation inside the case (there) there must be real physical calculations with this, go to the iXBT FORUM, I started a whole petition there on this issue, everyone helped without exception!!!) that’s all I could, I helped, it’s a pity I’m not around, then for sure!!! GOOD LUCK !

This comment was made by the moderator on the site

Posted by john:

[quote name="mallboro14"]Sorry if it's off topic, I want to ask someone who understands hardware, I have a Gtx 560ti, in the driver that installs the default operating system GPU-Z it says Shaders 384 Unified, and when I install the latest driver it's 336 unified, the drivers themselves are the latest beta 304, I haven’t tried others, what is it? A card with a flashed BIOS?
Don’t worry about such little things, if initially your GPU-Z showed 384, then they won’t get away from you! In your case, you shouldn’t blame video at all, only software content. For your peace of mind, let’s imagine purely hypothetically that you still have 336, and not 384, then take my word for it, you won’t lose anything from this and you won’t see the difference!!! I understand that if you purchased the GTX 560 Ti 448 Cores version, and you ended up with the original GTX 560Ti, you would have to panic, because you would lose power equivalent to the GTX 570, but here you have nothing to lose, so forget it!!![/ quote] I'm not worried about the power. It can be bent by the 560 just not by the factory, but by someone's crooked hands through the BIOS, and this can already cause certain problems, even to the point of burning out. It heated up to 85 degrees under load, I installed a zalman cooler on Having blown out of the case, it now heats up to 81 and this is with the split system running in the house, and the old 460 heated up to no more than 72 in the same games, but it had 768 memory, and this one has 2048, maybe because of this?

This comment was made by the moderator on the site

Posted by mallboro14:

Sorry if it's off topic, I want to ask someone who understands hardware, I have a Gtx 560ti, in the driver that the default operating system installs, GPU-Z says Shaders 384 Unified, and when I install the latest driver, it's 336 unified, the drivers themselves are the latest beta 304 others I haven’t tried it, what is it? A card with a flashed BIOS?
Don’t worry about such little things, if initially your GPU-Z showed 384, then they won’t get away from you! In your case, you shouldn’t blame video at all, only software content. For your peace of mind, let’s imagine purely hypothetically that you still have 336, and not 384, then take my word for it, you won’t lose anything from this and you won’t see the difference!!! I understand that if you purchased the GTX 560 Ti 448 Cores version, and you ended up with the original GTX 560Ti, you would have to panic, because you would lose power equivalent to the GTX 570, but here you have nothing to lose, so forget it!!!

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