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Plants vs. Zombies Garden Warfare - PC performance graphics benchmarks of Graphics Cards


PVZ 2014-06-28 11-54-39-78 

Year of construction: 2014
Genre: Third person shooter
developer: PopCap
Publisher: Electronic Arts

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Plants vs Zombies Garden Warfare is a multiplayer third-person shooter where players will have the opportunity to control various plants against an invasion of zombies, which users also play for. Matches support up to 24 players. The project features different classes of characters, the correct use of which will help the team in survival.

In addition to competitive multiplayer, Plants vs Zombies Garden Warfare invites friends to team up in a co-op mode for up to four players. Wide customization options will help you stand out among your friends. 


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Plants vs. Zombies Garden Warfare is supported by the major Windows operating systems, which include Windows Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not receive support. 

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The priority and main graphics API for Plants vs. Zombies Garden Warfare is DirectX 11. The game only supports 64-bit mode.

Game engine 

Plants vs. Zombies Garden Warfare is based on Frostbite Engine 3. Frostbite Engine is a game engine developed by EA Digital Illusions CE; used both in its own developments and in projects of other Electronic Arts branches. The first game created using this engine was Battlefield: Bad Company in 2008. The engine was developed to replace the technically outdated Refractor Engine technology that was used in the company's previous games.

 frostbite 3 wide

There are four versions of the engine - 1.0, 1.5, 2, 3, as well as a special version of the engine for mobile systems - Frostbite Go. An engine is a type of software and is a combination of several components, such as a graphics engine, a sound engine, etc. In the Microsoft Windows operating system, the game engine supports graphics display using DirectX 9, DirectX 10, DirectX 10.1, and starting from 1.5 - and DirectX 11. One of the stated features is optimization for running on multi-core processors.

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The technology is capable of handling the destructibility of the landscape and environment. Supports dynamic lighting and shading with the HBAO function, procedural shading, various post-effects (for example, HDR and depth of field), a particle system and texturing techniques such as bump mapping. The maximum location size is limited to 32 × 32 kilometers of displayed area and 4 × 4 kilometers of playable space. 

In addition, it is stated that the maximum drawing distance allows you to see the level right up to the horizon. It also has its own sound engine, which does not require the use of specialized tools like EAX. More details about this engine can be found in the following article. 

Advanced Game Settings

Plants vs. Zombies Garden Warfare  has both basic and advanced graphic settings. There are four quality levels available for all types of settings: ultra, high, medium and low. You can also flexibly manipulate individual settings. 

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
niz 1 sr 1 max 1
niz 2 sr 2 max 2

As we can see, the picture quality between different graphics settings is quite significant, so this time there is some benefit from the maximum quality settings...

Comparison of FullHD and 4K
hd 1 4k1
hd 2 4k2

In 4K Plants vs. Zombies Garden Warfare looks good, but it is clear that the game does not have high-resolution textures...

Comparison of anti-aliasing modes

no aa aa

Anti-aliasing in the game works well and almost completely eliminates all surface irregularities.

General visual design and game physics

Plants vs. Zombies Garden Warfare is based on the Frostbite Engine 3 graphics engine, but due to the fact that the game itself is made in a cartoon style, it is quite difficult to trace the similarities with similar games made on this engine. In general, we can say that all looks nice and quite colorful.

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It may be disappointing that such a seemingly non-resource-intensive project requires DirectX 11 and 64-bit, but given that the game is released only on new generation consoles, this is quite justified. A small consolation for owners of Radeon video cards can be support for AMD's Mantle technology, which provides a performance boost for weaker systems. 

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 


Test configuration

test stands


Test bench No. 1 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM3+ platform

Test bench No. 8 based on the Intel Socket 1150 platform


Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 340.43

AMD Catalyst 14,6

Monitoring program

MSI Afterburner v3 beta 19

GPU Mist


GPU test

All video cards were tested at maximum graphics quality using the FRAPS program. We strongly do not recommend using MSI Afterburner in this game, due to their incompatibility, which leads to glitches and freezes. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:   

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with the maximum graphics quality settings allowed by Plants vs. Zombies Garden Warfare. SLI and AMD CrossFireX currently have sufficient support in the game, showing excellent scalability. 

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 680 or GeForce GTX 560 level.

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 6870 or GeForce GTX 560 level. The optimal video cards would be Radeon HD 6950 or GeForce GTX 560 and above.  

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2560

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With these settings acceptable FPS showed level video cards Radeon HD 7950 or GeForce GTX 670. The optimal video cards will be Radeon R9 280X or GeForce GTX 770 and above.  

MANTLE testing


Testing at maximum quality settings MANTLE 

PVZ mantle video

MANTLE technology was tested only on certain types of video cards and the result was directly compared with DirectX 11. Under optimal conditions, video cards receive up to a 25% increase in performance, which is quite significant. We see the greatest increase in 4K mode, therefore, the higher the resolution, the greater the use of Mantle. The technology is improving and allowing developers to achieve better results.


memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 1024 MB of video memory, for a resolution of 2560x1600 - 1536 MB of video memory and for a resolution of 3840x2160 about 2048 MB of video memory. 

Micro-Stuttering Test


Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on multi-chip configurations of video cards from AMD and NVIDIA at a resolution of 1920x1080 with maximum image quality settings.

Testing at maximum Micro-Stuttering GPU quality settings 

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Micro-Stuttering latency indicators for video cards are within normal limits.

CPU test

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We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.

Testing at maximum quality settings 1920x1080 AMD

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Testing at maximum quality settings 1920x1080 NVIDIA

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Testing at maximum quality settings 1920x1080 AMD Mantle

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Processor performance in DirectX 11 mode in Plants vs. Zombies Garden Warfare is quite good, but on NVIDIA video cards it is much higher. But when using Mantle the CPU performance is even higher...

Loading of processor coresat maximum quality settings 1920x1080 Intel% 

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Loading of processor cores at maximum quality settings 1920x1080 AMD% 

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The game can support up to 8 computing threads.

RAM test

The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with different quality settings, the amount of RAM consumed in Plants vs. Zombies Garden Warfare is at 900 megabytes.  

Testing system RAM consumption  

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If you have a system with 4 gigabytes, Plants vs. Zombies Garden Warfare consumes about 2.2 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 2.6 gigabytes. With a 16 GB system, the total memory consumption was almost 2.9 gigabytes.   



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Rate the test  1 1 1 1 1 1 1 1 1 1 Rating 60% [5 vote(s)]

Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 53% [4 vote(s)]

Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 60% [3 vote(s)]


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Comments (33)

This comment was made by the moderator on the site

Nikitaand with 4 it worked no worse.

This comment was made by the moderator on the site

Well, if “fuck it,” then don’t write about it. (Yes, 6 cores are cool, but not allx have them, and you’re too young.)

This comment was made by the moderator on the site

Nikitaand what? I don't give a fuck, everything works for me. who bypasses whom is definitely the same.

This comment was made by the moderator on the site

vekt0r, can you even hear me? Finally, understand that Nvidia has less processor dependence, and not because it has a different DirectX. I don't know why Mikey does anything. And AMD, apparently, “rolled out” the mantle as a joint that bypasses the clumsiness of firewood under DX.

This comment was made by the moderator on the site

Nikitado you have problems with this? I have no. When they are available, there are Nvidia cards in the store. :-) Why do you think T-shirts would do this in direct if the problem was with the firewood? I think they didn’t give a fuck until AMD Mantle rolled out. Why lose clientele?

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