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Mortal Kombat X - PC performance graphics benchmarks of Graphics Cards


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Year of construction: 2015
Genre: Arcade (Fighting) / 3D
developer: NetherRealm Studios, High Voltage Software
Publishing house: Warner Bros. interactive entertainment

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Combining unprecedented cinematic quality and updated gameplay mechanics, Mortal Kombat X brings the world the most brutal of all Mortal Kombat games. For the first time, players will have the opportunity to choose one of several options for each of the fighters, thereby determining the tactics and style of combat.


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Mortal Kombat X is supported by major Windows operating systems, which include Windows Vista, Windows 7 and Windows 8, Mac and Linux. Other operating systems are not currently supported by developers and will not receive support. 

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The priority and main graphics API for Mortal Kombat X is DirectX 11

Game engine 

Mortal Kombat X is based on a special version of the Unreal Engine 3, developed and supported by Epic Games. This is the first game created on this engine and should simply amaze everyone with its stunning graphics. Judging by the screenshots, the developers would quite praise the previous versions of the engine, because... In the horror genre, the picture is not in the foreground. It is important to establish artificial intelligence, called the Director, which influences the gameplay by adapting to the level of players and changing game parameters. Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game.

Unreal Engine

The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres. 


Written in the high-level language C++, the Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox consoles, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated the work of the Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator, based on the webOS mobile platform.


To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), audio playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.


Windows Live, Xbox Live, and GameSpy technologies are supported for online play, including up to 64 players (clients) simultaneously. Despite the fact that the development tools do not officially include support for a large number of clients on one server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine. 

Advanced Game Settings

Mortal Kombat X does not have a very solid, but sufficient range of graphic settings, as for a fighting game. In total, there are two options for changing settings - main and additional.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
niz 1 sr 1 max 1
niz 2 sr 2 max 2

The picture quality between the different settings in Mortal Kombat X is noticeable, but not significant.

Comparison of FullHD and 4K
hd 1 4k1
hd 2  4k2

In 4K, Mortal Kombat X looks pretty good, but nothing more.

Comparison of anti-aliasing modes
aa off aa on

Activating FXAA full-screen anti-aliasing virtually eliminates all “surface irregularities”.

General visual design and game physics

PC gamers can be congratulated - Mortal Kombat X has reached PC simultaneously with the release and on current generation consoles. The graphics in the game are quite good, and the gameplay itself is very addictive. However, there were some unpleasant moments - the porting of the PC version apparently did not go well, so the game has problems with stability and performance on some systems. 

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 


Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2011 platform v3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 350.12

AMD Catalyst 15.4

Monitoring program

MSI Afterburner v4.1


GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:    

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Mortal Kombat X. AMD CrossFireX and SLI are not currently supported by the game. Based on the above test, we can say that the game does not work consistently. When the screen resolution of our video cards was exceeded, we began to experience strange “sags” in performance that hardly bordered on common sense. Reducing the processor cores to 4 and setting the game priority to “real-time priority” helps a little, but this problem cannot be completely corrected. Also, 4K resolution cannot be set on AMD video cards, since it is not in the settings...

It is also worth noting that at 30 FPS the game feels extremely uncomfortable and in this case the optimal FPS for Mortal Kombat X should be considered at least 50. 

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon R7 260X or GeForce GTX 750 Ti level. The optimal solutions will be  Radeon R7 260X or GeForce GTX 760.

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon R7 260X or GeForce GTX 750 Ti level. The optimal solutions will be  Radeon R9 280X or GeForce GTX 780.

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160

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With these settings An acceptable FPS indicator was shown by video cards of the GeForce GTX 780 level. The optimal solutions will be  GeForce GTX 980 level and higher.


Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 2048 MB of video memory, for a resolution of 2560x1600 - 3076 MB of video memory, and for a resolution of 3840x2160 about 4096 MB of video memory. 

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080

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The CPU performance in the game is sufficient for all models.

Loading of processor coresat maximum quality settings 1920x1080 Intel% 

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Loading of processor cores at maximum quality settings 1920x1080 AMD% 

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Mortal Kombat X is disproportionately capable of supporting up to 8 computing threads, but fully utilizes 4 computing cores.

RAM test

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 16GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with various quality settings, the amount of RAM consumed in Mortal Kombat X is at the level of 1200 megabytes.

Testing system RAM consumption  

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On a 6GB system, Mortal Kombat X consumes about 2.8GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 2.9 gigabytes. With a 16 GB system, the total memory consumption was almost 3.2 gigabytes. And with 32 gigabytes of RAM, the system consumes 3.8 gigabytes of RAM.  



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Rate our test  1 1 1 1 1 1 1 1 1 1 Rating 86% [96 vote(s)]

Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 69% [105 vote(s)]

Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 64% [111 vote(s)]


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Comments (14)

This comment was made by the moderator on the site

:cry: Relaunched Ryse Son of Rome. :cry: Graphoooooon! Next-gen! After the last released games it looks like a breakthrough)))

This comment was made by the moderator on the site

Why are some people surprised? The problem is as old as Anril himself: one core goes beyond 100% and at this moment the FPS drops. on Anril, below 40 is immediately noticeable (like a frieze), and there, in general, any differences look sad. when, when creating a game, developers do not get into the processor part of the engine, such nonsense results. I just remembered a game with similar nonsense: [url]http://drive.google.com/uc?id=0B35ErqE-QtMFSzdyX28tY1lfY2c&;export=download[/url] it is of course not constant - in some places.

This comment was made by the moderator on the site

FPS has increased a little, it's noticeable.

This comment was made by the moderator on the site

Roman13There is no noticeable difference.

This comment was made by the moderator on the site

Dear administration, please test World of Tanks. They say the engine has changed. Some optimization has appeared.

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