MindsEye - PC performance graphics benchmarks of Graphics Cards and Processors
We have tested MindsEye on maximum graphics settings with video cards of the GeForce RTX 20, 30, 40 and 50 series, as well as Radeon RX 6000, 7000 and 9000. Also, during the tests we conducted, we assessed the quality of the graphic display of the game itself.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and Graphics API |
MindsEye is a story-driven shooter with action and sci-fi elements, designed for PC with support Windows 10 and 11 and using DirectX 12. The project is being created as a demonstration of the technical capabilities of the new generation - with an emphasis on modern graphics, lighting and animation. The game requires a solid-state drive and offers two gradations of system requirements: for launching on basic configurations and for full immersion in the detailing of the world.
MindsEye System Requirements
Minimum system requirements:
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Operating system: Windows 10/11 (64-bit, with latest updates)
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Processor: Intel Core i5-12400F or AMD Ryzen 5 5600X
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Memory: 16 GB
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Video card: Nvidia GeForce RTX 2060 or AMD Radeon RX 5600 XT (6 GB VRAM)
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DirectX: Version 12
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Disk space: 70 GB
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Extra charges: SSD is a must
Recommended system requirements:
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Operating system: Windows 10/11 (64-bit, with latest updates)
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Processor: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
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Memory: 16 GB
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Video card: Nvidia GeForce RTX 4070 or AMD Radeon RX 6800 XT (8 GB VRAM)
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DirectX: Version 12
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Disk space: 70 GB
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Extra charges: SSD is a must
DEVELOPMENT HISTORY |
MindsEye is the first major project from Build a Rocket Boy, the studio headed by Leslie Benzies after leaving Rockstar (GTA, etc.). The game was originally conceived as part of the Everywhere metal universe, where players could create and share content. But over time, the concept evolved into a standalone AAA title.
The announcement took place in the spring of 2023, along with a trailer and a release date of June 10, 2025. The publisher was IO Interactive, known for Hitman. Initially, the release was conceived in episodes of a common storyline, but closer to the launch, they decided to release the game linearly, in one go, lasting about 15-20 hours.
The path to release is noteworthy – the developers did not send out keys to the press, which is unusual for AAA. And a couple of weeks before the launch, the financial director and lawyer left the team – thus threatening to signal internal problems. This no longer looked like a studio calmly preparing a release, but a team trying to the last to assemble everything raw and launch.
As a result, instead of a beautifully fed and scattered media release, we got a game that was “released blind.” A questionable decision, not the best for creating trust with the public.
GRAPHICS |
MindsEye is visually a mix of shiny technology and poor design: the night streets of Redrock City are illuminated by neon lights, lighting effects from Unreal Engine 5, reflections and smoke look on point. The ambience is maintained by color and light — the desert-bunker style emphasizes the proximity to Cyberpunk and GTA variants in futurism.
Scenes with cutscenes, slow-motion camera movements, and effects look cinematic and sometimes spectacular. But they can also feel staged — not always organically integrated. Where everything is well-honed, the effect is truly beautiful; where something goes wrong, there is a feeling of unfinished business.
However, there are complaints: games for UE5 are traditionally difficult to optimize. With tracing and DLSS enabled, the fps drops, on consoles the hardware holds around 30–60 fps, and on PC with average GPU There may still be technical limitations. There are pop-ins, texture breaks, and reflection artifacts. Overall, the visuals are there, but they are filled with contrast: impressive, but uneven.
Conclusion: MindsEye declares cinematic aesthetics — and often delivers it. But without polishing it looks like a product launched in a bit of a rush: the locks vary in quality, and the technical part needs to be improved with patches.
GAME ENGINE |
The MindsEye engine is based on Unreal Engine 5, but with strong customization. The studio has implemented its own tactical combat module based on a narrative-driven action with a bias towards a classic third-person shooter. Mechanically, the game is a linear third-person shooter in a “fake open world”: lots of NPCs, transition cities, but no freedom. Everything switches according to the scenario — mission to mission, without a real sandbox.
The game combines shooting, auto-chase, cover and the hero's MindsEye drone implant. Autopilot, aiming, mode switching - everything works, but niche reviews talk about "hard" steering, clumsiness of enemies and combat mechanics that can hardly be called deep. Enemy AI often behaves simply - runs straight ahead, reacts poorly to the player's actions.
The Arcadia tool — an internal UGC system for mods and maps — hasn’t launched yet. The game structure is focused on the main campaign without much customization. The teams were clearly counting on post-launch growth — patches, UGC, first-month content. But at launch, the engine only looks about 70–80% finished.
Controls: Shooting ballistics are simple, the character's weight is felt, but the reactions and physics are average. The cars work with arcade physics, which is suitable for cinematic chases, but does not offer serious simulation.
To sum it up: the engine matches the idea - a linear action game with a plot drive and a minimal HUD. But without deep development of AI, physics and advanced gameplay mechanics. A lot depends on future updates.
QUALITY |
Minimum settings in MindsEye are focused on balanced operation with limited resources. In this mode, the density of objects in the frame is reduced, models and textures are simplified, shadows and reflections are disabled or simplified. Weather effects such as fog and smoke are presented in a basic form, and global illumination works in a reduced mode. At the same time, the basic smoothness of gameplay and readability of visual elements are preserved.
Maximum settings reveal the full visual potential of the game. High-poly models, 4K textures, ray tracing (if supported by the video card), improved weather effects and a realistic lighting system are used. Reflections on surfaces, smoke, fire and dynamic destruction of objects look natural. At the same time, the levels are designed with high detail, including city streets, interiors and special effects, creating a feeling of full presence.
TEST PART |
Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.
Test configuration | |
GIGABYTE | |
motherboards | |
ASUS | |
motherboards | |
Video Cards |
Asus GeForce RTX 5070 TUF Gaming OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
KINGSTON | |
RAM |
16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston FURY Beast 32 GB DDR5 6000 CL30 Kingston FURY Renegade 32 GB DDR5 7200 CL36 Kingston FURY Renegade 48GB DDR5 7200 CL36 Kingston FURY Renegade |
Storage devices |
Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD |
Deep Cool | |
Cases and cooling |
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Software configuration |
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Operating system | Windows 11 24H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 576.66 WHQL AMD Software: Adrenalin Edition 25.6.1 |
Monitoring programs | MSI Afterburner 4.6.6 Beta 5 Build 16555 |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:
Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings without upscales.
TEST GPU |
In the video card test, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any video card positions. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (the most productive solution is selected by default). The test is carried out on the most productive in this game CPU and scales to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Epic
When resolved 1920x1080:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 4060 Ti.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6750 XT or GeForce RTX 4060 Ti level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 9070 or GeForce RTX 4080 level.
When resolved 2560x1440:
- Average FPS (25 frames): Achieved on Radeon RX 6800 or GeForce RTX 5060 Ti level graphics cards.
- Minimum FPS (25 frames): Provided by video cards of the level of Radeon RX 6800 XT or GeForce RTX 4070
- Comfortable average FPS (60 frames): Possible with GeForce-level video cards RTX 4090.
When resolved 3840x2160:
- Average FPS (25 frames): Achieved on Radeon-level graphics cards RX 7900 XTX or GeForce RTX 4080.
- Minimum FPS (25 frames): Provided by GeForce-level video cards RTX 4090.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at separate screen resolutions of 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings were taken as an indicator. By default, the most current solutions are displayed in the graph. Other video cards are added and removed from the graph at the reader's request.
- Epic
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 8 GB
- Video cards with 16 GB of video memory: consume 8 GB
- Video cards with 24 GB of video memory: consume 8 GB
- Video cards with 32 GB of video memory: consume 9 GB
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 9 GB
- Video cards with 16 GB of video memory: consume 9 GB
- Video cards with 24 GB of video memory: consume 9 GB
- Video cards with 32 GB of video memory: consume 9 GB
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 12 GB
- Video cards with 16 GB of video memory: consume 12GB
- Video cards with 24 GB of video memory: consume 12 GB
- Video cards with 32 GB of video memory: consume 12 GB
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Epic
When using NVIDIA video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 7 5700
- Intel Core i9-10900
When using AMD video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 7 5700
- Intel Core i7-10700
- Epic
Loading and using streams:
- Maximum load: The game can load up to 16 streams.
- Optimal loading: Uses up to 12 threads as efficiently as possible.
RAM TEST |
The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Epic
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 19 GB of RAM
- Video cards with 16 GB of video memory: consume 19 GB of RAM
- Video cards with 24 GB of video memory: consume 19 GB of RAM
- Video cards with 32 GB of video memory: consume 19 GB of RAM
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 19 GB of RAM
- Video cards with 16 GB of video memory: consume 19 GB of RAM
- Video cards with 24 GB of video memory: consume 19 GB of RAM
- Video cards with 32 GB of video memory: consume 19 GB of RAM
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 20 GB of RAM
- Video cards with 16 GB of video memory: consume 19 GB of RAM
- Video cards with 24 GB of video memory: consume 19 GB of RAM
- Video cards with 32 GB of video memory: consume 19 GB of RAM
SPONSORS TESTS |
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