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Metal Gear Rising Revengeance - PC performance graphics benchmarks of Graphics Cards


METAL GEAR RISING REVENGEANCE 2014 01 10 18 47 03 931 

Year of construction: 2014
Genre: Action / Slasher / 3d person
developer: PlatinumGames and Kojima Productions
Publisher: Konami

 mgs sys

Metal Gear Rising: Revengeance is a joint project between the legendary creator of the Metal Gear saga and the famous studio Platinum Games. As Raiden, a cybernetic ninja who debuted in Metal Gear Solid 2: Sons of Liberty and returns to the screen in Metal Gear Solid 4: Guns of the Patriots, you will have to endure many trials and finally find out what happened after the events of MGS4 .


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Metal Gear Rising Revengeance is supported by major Windows operating systems, which include Windows XP, Vista, Windows 7 and Windows 8. Other operating systems are not supported by the game and are unlikely to receive support.


The priority and main graphics API for the PC version is DirectX 9. 

Game engine 

 Metal Gear Rising Revengeance is based on its own game engine, Platinum Engine, which was developed by PlatinumGames for use in its own products.

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Unfortunately, we did not find more detailed information about the game engine, except for the data listed above... 

Advanced Game Settings

Despite the fact that the PlatinumGames game is a direct console port, the game has a sufficient number of graphical settings. What really saddened me was that the maximum permissible resolution in the game Metal Gear Rising Revengeance is 1920x1080.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Low quality settings 
niz 1 niz 2
Medium quality settings
sr 1 sr 2
Very high settings 
max 1 max 2

The differences between the various quality settings in the game are almost invisible and only upon careful examination can we see the difference in performance.

General visual design and game physics

Metal Gear Rising Revengeance is not anything outstanding in terms of graphics, since it did not receive anything new within the graphics API and remained on the outdated DirectX 9. The game is almost identical to the console versions and only minor graphical improvements make it stand out in terms of attractiveness.

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You may also be somewhat surprised that the game takes up as much as 25 gigabytes of your hard drive. The most remarkable thing is that almost all of this volume is occupied by gameplay videos, and the Metal Gear Rising Revengeance game itself is no more than 3 gigabytes... 

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 


Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform 011

Test bench No. 2 based on the Intel Socket 2 platform 011

Test bench No. 3 based on the Intel Socket 115 platform 6

Test bench No. 4 based on the AMD Soket AM3 platform +

Test bench No. 5 based on the Intel Socket platform  1150

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1 64 bit

Graphics driver

Nvidia GeForce/ION Driver Release 332.21

AMD Catalyst 13.12

Monitoring program

MSI Afterburner v3 beta 18

GPU Mist


GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:    

Our video cards were tested at different screen sizes of 1920x1080 at the maximum graphics quality settings allowed by Metal Gear Rising Revengeance. Multi-chip NVIDIA configurations work, but AMD ones are currently not supported by the game, and even go into the red. The game has a resolution limit of no higher than 1920x1080 and a frame limit of 59 FPS.

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080

mgs 1920 

With these settings acceptable and optimal FPS indicator was shown by video cards of the Radeon HD 7770 or GeForce GTX 650 Ti level. 

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080.

Testing at maximum memory GPU quality settings 

 mgs vram

The recommended amount of video memory usage for a resolution of 1920x1080 will be 1280 MB of video memory

Micro-Stuttering Test


Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on video cards from AMD ARES II and NVIDIA GTX 780 at a resolution of 1920x1080 with maximum image quality settings.

Testing at maximum quality settings Micro-Stuttering GPU 

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Micro-Stuttering latency performance is at a sufficient level in various modes. 

CPU test

METAL GEAR RISING REVENGEANCE 2014 01 10 18 54 41 520 

We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.  

Testing at maximum quality settings 1920x1080 

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Processor performance in Metal Gear Rising Revengeance is quite acceptable and does not cause any particular complaints.

Loading of processor coresat maximum quality settings 1920x1080 Intel%

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Loading of processor cores at maximum quality settings 1920x1080 AMD%

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Metal Gear Rising Revengeance can use up to 4 threads, but apparently optimization for Intel all solutions is better, since with higher performance the Core i core load is lower.

RAM test


The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operative memory was taken as an indicator. The RAM test of the entire Windows 8.1 system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings

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As we can see, with various quality settings, the amount of RAM consumed in Metal Gear Rising Revengeance is at the level of 500 megabytes. 

Testing system RAM consumption 

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If you have a system with 4 gigabytes Metal Gear Rising Revengeance consumes about 1.6 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 2.2 gigabytes. With a 16 GB system, system memory consumption was almost 2.4 gigabytes.   

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Rate the test  1 1 1 1 1 1 1 1 1 1 Rating 48% [4 vote(s)]

Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 90% [2 vote(s)]

Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 67% [3 vote(s)]

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Comments (18)

This comment was made by the moderator on the site
This comment was made by the moderator on the site

and I agree with Nikita. You should never make any restrictions. who needs to turn on V-sync or buy a Monique with G-sync.

This comment was made by the moderator on the site

rowWell, as you can see, many don’t fly. I also installed prototype 2 on the 6970 and there were no problems with it at all. But the AMD guys used to have a problem with the hack, now I don’t know. in this game I see that 290x is definitely not needed there, it doesn’t even reach its required 94 degrees and doesn’t load entirely. even sometimes when loading 0 it gives 59.9. I think the problem with the hack is not even in the processors, but in the fact that the developers don’t want to open the tap for multithreading without restrictions (how many cores are installed, that’s how many they work). then he would definitely fly with allx, and not just Havok. But in today's games, it turns out that the card that produces more frames with less load or the CPU with better performance per core wins. win 8.1 can spread the load across all cores, but this doesn’t do any good. if the game uses 2 cores at 90%, then all 6% at 15 cores will work (for example). It makes sense when Windows starts transferring from a 100% loaded core to a free one. The only game where they did the right thing with the hack was Lost Planets 1.

This comment was made by the moderator on the site

vector0r, well it is clear ). All the same, the CPU performance in the test will be closer to the real one in the game. The CPU is also on the graphs. And the load on the card also partially increases.

This comment was made by the moderator on the site

Posted by vector0r:

CarmaSleeperIn general, these kinds of tests are more consistent with the specification for testing the CPU (or even the entire system) rather than the GPU (which contradicts the name of the site). This game has the advantage that there is a physics engine like Nvidia Physics only on the CPU. Therefore, everything is chopping and explosions belong to the CPU. Which of the CPUs is used more - cache, frequency?
Havok, unlike the schizix, flies on two cores

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