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Max Payne 3 - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

 MaxPayne3 2012_06_01_10_21_43_821

Year of construction: 2012
Genre: Action (Shooter) / 3D / 3rd Person
developer: Rockstar Vancouver
Publisherb: Rockstar Games

 systems mp3

Eight years have passed since the events of Max Payne 2. Max is no longer a cop - he is a drunkard, on painkillers and unemployed. Broken. Crushed. Without a goal. But, by chance, having moved to Brazil, he joins a private security agency and is tasked with protecting the family of a successful real estate dealer.

Soon Max will have to feel on his own skin: not only New York, but also Sao Paulo lives by its own laws...

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

This game is supported by the current major Windows operating systems, which include Windows XP, Vista and Windows 7. Other operating systems are not currently supported by Max Payne 3 and are unlikely to receive support in the future. 

 MaxPayne3 2012_06_01_10_28_20_189

Max Payne 3 supports DirectX 9, DirectX10, DirectX 10.1 и  DirectX 11. Max Payne 3 has a very large appetite for a hard drive, so you need to have at least 30 free gigabytes.

Game engine 

The game engine is a product of Rockstar Games' own development and is called Rockstar Advanced Game Engine. Rockstar Advanced Game Engine is a game engine developed by the American studios Rockstar San Diego and Rockstar North, which are divisions of the American company Rockstar Games. "Rockstar Advanced Game Engine" is created for internal use by Rockstar Games affiliates and is not intended for licensing by third parties.

Rockstar Advanced_Game_Engine_vektor_logo.svg 

"RAGE" was first used in the computer game "Rockstar Games presents Table Tennis", which was released on May 23, 2006. The engine was later used in the game Grand Theft Auto IV and all its sequels, as well as in other games produced by Rockstar Games. "RAGE" supports IBM PC-compatible computers and game consoles Xbox 360, PlayStation 3, PlayStation Portable and Wii.

gta 4 

In the first half of the 2000s, Rockstar Games used the RenderWare game engine produced by Criterion Games for the vast majority of its games. However, in July 2004, the American publisher Electronic Arts acquired Criterion Games along with its engine. This worsened RenderWare's licensing policy, so Rockstar Games decided to develop its own engine for its projects. Information about Rockstar Games' intention to develop its own engine appeared in September 2005. "RAGE" is based on the AGE (Angel Game Engine), which was originally developed by Angel Studios for the Midnight Club series and other games produced by Rockstar San Diego for the sixth generation of video game consoles. RAGE was developed by a group of Rockstar San Diego and Rockstar North employees called the RAGE Technology Group.

 4506-gta-iv-edinburgh-ad

At the beginning of May 2006, journalists from the MTV website News published an article in which they confirmed the existence of the RAGE engine and its use in Rockstar Games presents Table Tennis and Grand Theft Auto IV. In June, the release of “Rockstar Games presents Table Tennis” took place and this information was confirmed and clarified. In February 2007, British company NaturalMotion and Rockstar Games announced that "euphoria", a procedural animation engine, would be used in future Rockstar games and, by extension, the RAGE engine. A press release included in the second trailer for Grand Theft Auto IV ultimately confirmed that Grand Theft Auto IV would be the first Rockstar game to use euphoria.

MaxPayne3 2012_06_01_10_49_38_248 

On April 23, 2008, 1UP.com published an interview with Rockstar North technical directors Adam Fowler and Sandy Roger, which was entirely dedicated to "RAGE". On April 29, Grand Theft Auto IV was released, the second game to use RAGE. After Grand Theft Auto IV, RAGE was used in the racing game Midnight Club: Los Angeles, which was released on October 21, 2008. Next, the engine was used by both add-ons “Grand Theft Auto IV” - “Grand Theft Auto IV: The Lost and Damned” and “Grand Theft Auto: The Ballad of Gay Tony”. Later, the game “Red Dead Redemption” was released on the engine (May 18, 2010) and the game “Max Payne 3” was announced.

 MaxPayne3 2012_06_01_10_59_03_435

Rockstar Advanced Game Engine is a full-featured game engine that contains a graphics engine, physics engine, sound engine, animation engine, game artificial intelligence, networking, scripting language and other components. The audio engine and network code were developed by Rockstar North staff, and all other components were developed by Rockstar San Diego staff.

 MaxPayne3 2012_06_01_18_32_23_212

Since the engine was aimed at use in games that have an “open seamless world”, the main advantage of the engine is its ability to efficiently handle large game spaces. So, as the character moves through the level, the engine constantly and dynamically adds and removes other objects. The developers reported that for this it was necessary to develop a reliable engine memory manager that could constantly distribute and delete objects from RAM without fragmenting it.

 MaxPayne3 2012_06_01_18_16_43_641

RAGE uses the external physics engine "Bullet Physics Library", which is free software. The developers devoted a lot of time and attention to the physics of cars, which they tried to make as close to reality as possible. This system takes into account the weight of the car, the traction force of the tires and other characteristics. The behavior of the car depends on the surface on which it is driving, as well as on weather conditions. To animate humanoid characters, “euphoria” is used, a software component that automatically creates character animation on the fly. "euphoria" was developed by NaturalMotion and has been used in RAGE as a permanent feature since Grand Theft Auto IV.

Advanced Graphics Settings

В Max Payne 3 There are both basic and advanced settings for the quality of the graphic component. Users can flexibly manipulate graphics settings to achieve smoother playability on their system configurations. As in the case of GTA 4, if there is not enough video memory for the necessary settings, the game does not apply these settings.

MaxPayne3 2012_06_01_16_58_03_521 

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between minimum, medium, high and maximum graphics quality settings. 

Low quality settings 
 
MaxPayne3 DX 9 mini  MaxPayne3 DX 11 minimum 
Medium quality settings
MaxPayne3 DX 9 mid  MaxPayne3 DX 11 mid 
High quality settings  
MaxPayne3 DX 9 high  MaxPayne3 DX 11 hihg 
Very high settings 
MaxPayne3 DX 9 ultra MaxPayne3 DX 11 ultra
MaxPayne3 DX 10.1 ultra MaxPayne3 DX 10 ultra

The graphics settings also include the main technology feature DirectX 11, namely tessellation. Tessellation settings have several quality levels. Below we have provided screenshots with and without tessellation activated. 

Tessellation quality  
mp3 tess   

As we can see, the tessellation effect makes the picture incredibly real and alive.

General visual design and game physics

The Max Payne 3 is currently one of the most beautiful and technologically advanced games of the current generation. In this case, the game is not just a means of console porting, but a completely independent project that was developed in parallel with the console versions.

 MaxPayne3 2012_06_01_10_29_18_672

Max Payne 1 and 2 were exemplars in terms of technology, and Max Payne 3 promises to continue that tradition with industry-leading physics, advanced destruction, incredible animations, and several other features. Chief among these are DirectX 11-based visual effects along with tessellation, which significantly increases the level of detail of characters and environments. Advanced Ambient Occlusion technology is also available, creating more expressive and realistic shading.

 MaxPayne3 2012_06_01_10_40_42_013

Max Payne 3 contains an incredible animation system that allows the heroes to realistically move around in environments, step over obstacles, go down stairs and easily deal with flying objects while firing weapons. Control is implemented through a truly innovative control system that could radically change the entire third-person shooter genre. 

MaxPayne3 2012_06_01_10_44_13_712

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform011

Test bench No. 2 based on the Intel Socket 1155 platform

Test bench No. 3 based on the Intel Socket 1366 platform

Test bench No. 4 based on the Intel Socket 115 platform6

Test bench No. 5 based on the AMD Soket AM platform3

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM platform2

Test bench No. 8 based on the Intel Socket 1155 platform

Test bench No. 9 based on the AMD Soket AM3 platform

Test bench No. 10 based on the AMD Soket AM3 platform+

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

Dell U3010 monitor product provided by the company AMD

3D Vision Kit  product provided by the company Nvidia

Software configuration

Operating system

Microsoft Windows 7 Ultimate Edition x64 SP1

Graphics driver

Nvidia GeForce/ION Driver Release 301.34

AMD Catalyst 12.4

Monitoring program

MSI Afterburner v2.2.1

GPU test

All video cards were tested at maximum graphics quality by MSI Afterburner in  DirectX 9 and FRAPS mode DirectX 11. MSI Afterburner DirectX 11 shows incorrect FPS, so keep that in mind. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The minimum and average FPS were taken as performance indicators. Below is the test interval. 

Our video cards were tested at different screen sizes of 1680x1050, 1920x1080 and 2560x1600 with maximum graphics quality settings allowed by the game in DirectX 9 mode and DirectX 11. Separate testing was carried out with MSAA 4X, since in this case the game requires a video memory of at least 1,5 gigabytes. SLI and Cross Fire (except DirectX 9) are currently supported properly and provide a significant increase in performance. Test mode DirectX 11 was run with maximum tessellation settings. 

MaxPayne3 2012_06_01_16_56_03_649

Testing at high quality settings 1680x1050 DX9

9 1680 mp3 

At a resolution of 1680x1050 at maximum settings, in DirectX 9 mode, all our video cards showed the minimum level of performance, and for comfortable gaming, cards of the Radeon HD 5750 or GeForce GTS 450 level will be sufficient.

Testing at high quality settings 1920x1080 DX9

9 1920 mp3

At a resolution of 1920x1080 at maximum In the settings, the minimum level of performance was again shown by cards of the level of Radeon HD 5750 or GeForce GTS 450. 

Testing at high quality settings 2560x1600 DX9

 9 2560 mp3

At a resolution of 2560x1600 at maximum Settings  The minimum level of acceptable performance was shown by video cards of the Radeon HD 6990 or GeForce GTX 470 level. Video cards with a video memory capacity of less than 1280 MB are not suitable for this mode.

MaxPayne3 2012_06_02_11_34_56_579 

Testing at high quality settings 1680x1050 DX11  

 11 1680 mp3 2

 At a resolution of 1680x1050 at maximum settings, in DirectX 11 mode, the minimum comfortable level was shown by cards of the Radeon HD 5750 or GeForce GTS 450 level. The optimization is simply incredible....

Testing at high quality settings 1920x1080 DX11

  11 1920 mp3

At 1920x1080 resolution at maximum quality settings, minimum performance level showed cards of the Radeon HD 5750 or GeForce GTS 450 level.  The optimal solutions will be Radeon HD 7750 or GeForce GTS 550 Ti.

Testing at high quality settings 2560x1600 DX11

 11 2560 mp3

At 2560x1600 resolution at maximum quality settings, minimum performance level showed cards of the Radeon HD 6950 or GeForce GTX 470 level. As with DirectX 9 modeVideo cards with video memory capacity of less than 1280 MB do not allow setting this resolution.

MaxPayne3 2012_06_02_11_35_06_661

Testing at high quality settings 1680x1050 DX11 MSAA 4X

 11 1680 mp3 4x

At a resolution of 1680x1050 at maximum quality settings, the minimum level of performance was shown by cards of the level of Radeon HD 6950 or GeForce GTX 480. In this case, the game requires more than 1280 MB of video memory.

Testing at high quality settings 1920x1080 DX11 MSAA 4X

 11 1920 mp3 4x

At a resolution of 1920x1080 at maximum quality settings, the minimum level of performance was again shown by cards of the Radeon HD 6950 or GeForce GTX 480 level. 

Testing at high quality settings 2560x1600 DX11 MSAA 4X

 11 2560 mp3 2

At a resolution of 2560x1600 at maximum quality settings, the minimum level of performance was shown by a card of the Radeon HD 7870 level. The optimal solutions would be a Radeon HD 7970 or a GeForce GTX 680. In this case, the game requires at least 2 GB of video memory.

 As we can see, the optimization in the game is simply excellent. In terms of graphics/performance ratio, Max Payne 3 is currently the best representative in the gaming industry. Special thanks should be given to representatives of NVIDIA, where, as a result of their cooperation with Rockstar, we have such an excellent picture and optimization. Max Payne 3 is more optimized for video cards GeForce, which show the best price/performance combination.

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1680x1050, 1920x1080 and 2560x1600.

Testing at high quality settings memory GPU DX 9

9 vram mp3

Testing at high quality settings memory GPU DX 11

11 vram mp3

Testing at high quality settings memory GPU DX 11 MSAA 4X

11 vram mp3 4x

The optimal amount of video memory usage at maximum settings for Max Payne 3 is about 1024 MB for NVIDIA and AMD in DirectX 9 mode and DirectX 11. For the highest resolutions in mode A DirectX 11 game will require at least 2048 megabytes.

3D Vision test

pain 3d

The 3D quality rating is currently "Not Recommended", but even so, its quality is quite good. Along with the release of the next patch, Max Payne's 3D Vision Ready rating should be updated. The test was carried out in DX 11 mode, MSAA disabled and SSA0 activated.

Testing at high quality settings 1920x1080 DX11

pain 3d 1920

At a resolution of 1920x1080 at maximum quality settings in 3D minimum performance level showed cards of the GeForce GTX 480 level and higher.  The optimal solutions would be to use GeForce GTX 680 and higher.

CPU test

MaxPayne3 2012_06_01_16_58_25_058

We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1024x768. 

Testing at high quality settings 1024x768 DX 11

proz mp3

As we can see, the game is quite loyal to CPU resources, and as in the case of GTA 4, users have nothing to fear. However, it is worth noting that on four nuclear models the gameplay is smoother and sudden jumps in FPS are unnoticeable. 

RAM test

3930k

Testing of the RAM consumed by the game was carried out by monitoring directly through the Windows task manager. The test was carried out on the basic configuration of Core i 7 3930K@4.8 GHz with 8GB DDR3 2400 MGz pre-installed memory.

Testing at various DX 9 quality settings

9 ram mp3

Testing at various DX 11 quality settings

11 ram mp3

At any quality settings, Max Payne 3 consumes about 1150 megabytes of RAM, so the most optimal solution for the game is to have it on the system with 2 to 3 gigabytes of RAM.

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Comments (56)

svl admin
This comment was made by the moderator on the site

For those interested, the 3D Vision Test test has been added to the review.

This comment was made by the moderator on the site

Guys like to troll??? There is a special one for this. forums!!!

This comment was made by the moderator on the site

Posted by Kurufinve:

It’s finally off topic, what does it have to do with slowdown or 1000 fps. Talk about resolution. The lower the resolution, the worse the picture. 2560x1600 will of course be better than all that is lower than it, even if you lower the graphics settings.
Well, maybe you will discuss everything on the topic, about the game and the test, otherwise you are creating a market here and you yourself are already confused about what you are arguing about. How can you even compare: is it better at a resolution of 800x600 or 1920x1080? The picture will look the same, with the same graphics parameters set, but no one takes this into account that at a higher resolution more information is displayed? When we test Eyefinity, the picture does not get any better, but the amount of information displayed not on one monitor, but on several monitors increases. So it turns out that on a 1280x1024 monitor it’s worse (less information, less visibility, etc.), but at a higher resolution the perception will be better, since we see more, but the quality of the polygons per sq. cm will not change, there are simply more of them. H.Z. I'm already confused...

This comment was made by the moderator on the site

Posted by myxxx323:

[quote name="tiger403"][quote name="Kurufinve"][quote name="niki4151"]What are you doing, I have a gtx 460, I play all games at max 40-30fps. The secret is in a lower resolution. Resolution 1280 on 1024 and there are no problems)
HA, well, yes, back in the day I had a solution like you, I had a gtx 260 sp 216 playing all at maximum. Half a year ago I took an asus 22 1680X1050 and set all to medium, so on medium the picture is many times better than on max with the old one monitor. Well, now I’ve been using an asus 560 ti top for a year now. Out of curiosity, I installed an old monitor and started the game Battlefil 3 online, turned on all ultra and was crazy, I play on high ones, they are many times better. My friend has an old Vidyakh 9800 gt and a monitor like I have one to one, so I like it better at the minimum than the ultra on my old Monica. In short, I quickly sold it right away.[/quote] But what are we talking about? Anyone who has seen or played at a high resolution will never play at a low one. I compared 1600-900 with my native 1920-1080, so even there there is a difference, and such that I returned it to FullHD again, but Lowered the graphics settings a little.[/quote] :lol: Try this resolution - 2560x1600, and tell me whether there is a difference or not. I don’t really understand what the argument is about, the picture will in any case look better at the monitor’s native resolution and naturally, the higher it is, the better. This is, so to speak, prioritization of who needs what. You can enjoy the beauty with some slowdowns and at full resolution, or you can squeeze out 1000 fps, with no graphics and low resolution, but everything will fly. So everyone chooses what they need... 8)[/quote] It’s finally off topic, what does it have to do with slowdown or 1000 fps. Talk about resolution. The lower the resolution, the worse the picture. 2560x1600 will of course be better than all that is lower than it, even if you lower the graphics settings.

This comment was made by the moderator on the site

Posted by tiger403:

[quote name="Kurufinve"][quote name="niki4151"]What are you doing, I have a gtx 460, I play all games at max 40-30 fps. The secret is in a lower resolution. The resolution is 1280 by 1024 and there are no problems)
HA, well, yes, back in the day I had a solution like you, I had a gtx 260 sp 216 playing all at maximum. Half a year ago I took an asus 22 1680X1050 and set all to medium, so on medium the picture is many times better than on max with the old one monitor. Well, now I’ve been using an asus 560 ti top for a year now. Out of curiosity, I installed an old monitor and started the game Battlefil 3 online, turned on all ultra and was crazy, I play on high ones, they are many times better. My friend has an old Vidyakh 9800 gt and a monitor like I have one to one, so I like it better at the minimum than the ultra on my old Monica. In short, I quickly sold it right away.[/quote] But what are we talking about? Anyone who has seen or played at a high resolution will never play at a low one. I compared 1600-900 with my native 1920-1080, so even there there is a difference, and such that I returned it to FullHD again, but Lowered the graphics settings a little.[/quote] :lol: And you try this resolution - 2560x1600, and tell me whether there is a difference or not. I don’t really understand what the argument is about, the picture will in any case look better at the monitor’s native resolution and naturally, the higher it is, the better. This is, so to speak, prioritization of who needs what. You can enjoy the beauty with some slowdowns and at full resolution, or you can squeeze out 1000 fps, with no graphics and low resolution, but everything will fly. So everyone chooses what they need...

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