Lost Planet 2 Benchmark Test GPU
Year: 2010
Genre: Action (Shooter) / 3D / 3rd Person
Developer: Capcom Entertainment
Publisher: Capcom Entertainment
Publisher in Russia: 1C-SoftKlab
Release date: 15 2010 October, the
System requirements for maximum visual quality in Lost Planet 2 Benchmark recommended by the game websiteGPU:
The minimum
Operating system: Vista®, Windows 7
Processor: Core 2 Duo 2.63 GHz or Athlon II X2 250
RAM: 2 GB
Video card: DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4750 or GeForce GTX 8800
DirectX: DirectX®9
Winchester: 2 GB free space
Effective
Operating system: Vista®, Windows 7
Processor: Intel Core 2 Duo 2.93 GHz or Phenom II X2 540
Memory: 2 GB
Video card: DirectX®11 compatible video adapter with 1024 MB RAM Radeon HD 5850 or GeForce GTX 460
DirectX: DirectX®11
Winchester: 2 GB free space
Optimal
Operating system: Vista®, Windows 7
Processor: Intel Core i 7 920 or Phenom II X4 965
RAM: 2 GB
Video card: DirectX®11 compatible video adapter with 1280 MB RAM GeForce GTX 470
DirectX: DirectX®11
Winchester: 2 GB free space
Official description of the game
Computer performance test using the Lost Planet 2 application. The second part of the famous futurological action game, the action of which takes place twelve years after the events that took place in the original game. As a result of human activity, the planet EDN III, where permafrost once reigned, has changed beyond recognition: snow and ice have given way to lush tropical jungles and hot, barren deserts.
And again, in the vastness of this harsh world, a global war broke out: this time people fought in a desperate struggle for dominance on the planet not only with its original inhabitants - the insect-like Akrids, but also with each other. The preview includes a gameplay test and benchmark mode with DirectX 11 so that gamers can decide on the optimal settings for their PC.
Review: Game Graphics
The shooter Lost Planet 2, which was released on consoles back in May, will be released on personal computers in mid-October. In the meantime, the developer, the Japanese company Capcom, has provided everyone with the opportunity to test their computer with a demo version of the Lost Planet 2 Benchmark. The Bench Mark consists of two tests: a variable gameplay test, which gives a general impression of the game, and a deterministic benchmark, which can be useful for testing the performance of top-end GPU with DX11 support, which for us is basically the most important feature of this benchmark.
It is clear that the game was developed with an emphasis on console versions and ultimately PC owners will receive a port in which the developers generously gave us modern graphic effects. The absence of DirectX 10, which was thrown into the dustbin of history due to its commercial inexpediency, is very depressing. It's clear that developers need to sell their DirectX 11 products, and the ardent disregard for the previous generation API can serve as a striking example of this.
But let's not talk about sad things and move on directly to examining the game graphics. Nothing special, as they say - we have seen similar graphics in all Capcom products for a long time, especially Lost Planet 2 in its graphic style is very reminiscent of Resident Evil 5. Below we have presented what the game looks like in the mode DirectX 9:
In DX11 mode, Lost Planet 2 allows us to see the implementation of the following technologies: tessellation and overlay of displacement maps when drawing water, bosses and other characters; calculation of the dynamics of soft bodies when drawing bosses; simulation of wave dynamics on DirectCompute. TOIn this case, the picture is somewhat embellished and the difference can already be seen even with the naked eye. Below we have presented what the game looks like in mode DirectX 11:
For clarity, we took a combined image from these two pictures, in which you can see the difference between the DirectX 9 and DirectX 11 modes. Many will doubt the use of rasselation in this game, since the beauty of the picture did not increase, but this is already a complaint against the developers of Lost Planet 2... Pay attention to the monster’s horns - in DirectX 11 mode there are many more polygons on it and they look more massive:
Next, we present the opportunity to get acquainted with the benchmark itself, filmed in HD quality. We presented it in two versions - in DirectX 9 and DirectX 11 mode, so that you yourself can evaluate the quality of the implementation of game graphics.
Deterministic benchmark DirectX 9:
Deterministic benchmark DirectX 11:
To be honest, the graphics in the benchmark brand were not very impressive; by modern standards they could have been a little better, and as we wrote earlier, Lost Planet 2 is very similar to the console port. Only the introduction of DirectX 11 technologies into gaming graphics is somewhat inspiring and encouraging that the developers have not yet forgotten about the existence of the PC as a gaming platform...
Review: Resource-intensive game
So, for Lost Planet 2 Benchmark you will need an Intel Core 2 Duo 2.93 GHz or Phenom II X2 540 processor and 2 gigabytes of RAM. In DirectX 11 mode, Mark's benchmark takes a little longer to load than DirectX 9, but don't worry - this is a normal phenomenon due to the technological design of the game.
Hardware configuration |
|
Processors |
Intel Core 2 Quad Q9550@ 4.25 GHz cache L2 12 MB Intel® Core™ i7-930@4.2 GHz cache L3 8 MB Intel® Core™ i7-860@4.2 GHz cache L3 8 MB |
motherboards |
MSI P45 Platinum 7512 socket LGA775 MSI X58 Pro socket LGA1366 product provided by the company MSI MSI P55-GD55 socket LGA1156 product provided by the company MSI |
Memory |
GOODRAM PLAY 1600MHz (8-8-8-24) product provided by the company GOODRAM GOODRAM Pro 2000MHz (8-8-8-29) product provided by the company GOODRAM |
Video Cards |
GeForce 8800 GTS 640 MB |
Hard disks |
3x2 RAID0 Western Digital Caivar WD2500GL 250 GB, 7200 rpm, SATA 3 Gbit/s |
Power Supplies |
FSP GROUP EVEREST 800W 2xSeaSonic S12D 850 Silver 850W product provided by the company SeaSonic |
System software and drivers |
|
Operating system |
Microsoft Windows 7 Ultimate Edition x64 |
DirectX |
DirectX 11 |
Platform Driver |
Intel INF Chipset Update Utility 9.1.0.1012 |
Graphics driver |
Nvidia GeForce/ION Driver Release 258.96 ATI Catalyst 10.7 |
The tests were carried out on the gaming benchmark version B, which widely uses DirectX 11 effects, plus it is very short and can significantly reduce testing time. The average FPS was taken from the benchmark benchmark, and the minimum was recorded directly by us during the gaming test.
At the request of our fans, we added tests at a resolution of 1280x1024. So, our video cards were tested this time at separate screen resolutions of 1920x1080 and 1280x1024 at maximum graphics quality settings in DirectX 9 and DirectX 11 modes (its settings were set to the highest during testing) with and without full-screen anti-aliasing. The full-screen anti-aliasing level was chosen at 8X, since Radeon cards are not able to provide a higher level. For the lucky owners of GeForce GTX 4XX series video cards, it will be a pleasant bonus that in DirectX 11 mode it is possible to set full-screen anti-aliasing to 32X, although this will also require you to have a very powerful video card in your configuration.
Testing at maximum quality settings 1280x1024 AA off Direct X 9
After additional testing at 1280x1024 resolution in DirectX 9 mode without hardware anti-aliasing, PC users will be required to have video cards such as the Radeon HD 3850 or GeForce 9600GT.
Testing at maximum quality settings 1920x1080 AA off Direct X 9
So, in DirectX 9 mode at a resolution of 1920x1080 without anti-aliasing activated, most video cards show quite acceptable performance and for more or less comfortable gameplay you will need to have video cards such as Radeon HD 4750 or GeForce 8800GTX.
Testing at maximum quality settings 1280x1024 AA 8X Direct X 9
When antialiasing is activated at a resolution of 1280x1024 in DirectX 9 mode, the required minimum rises to cards of the Radeon HD 3870 or GeForce 9800GT level.
Testing at maximum quality settings 1920x1080 AA 8X Direct X 9
When full-screen antialiasing is activated, the picture changes somewhat, due to the increased appetite of the game. For this mode, players will need video cards of the Radeon HD 4850 or GeForce GTX 260 level.
Testing at maximum quality settings 1280x1024 AA off Direct X 11
Testing at maximum quality settings 1920x1080 AA off Direct X 11
In this mode, the number of participants is significantly reduced. Even a quick glance at the summary graph is enough to say that Nvidia cards show more significant performance than their competitors from AMD. It is immediately clear that the GF 1XX architecture is more tailored to all the nuances of DirectX 11, especially when it comes to rasseling, allowing you to display game images with less damage to performance than the Evergreen family. For DirectX 11 mode, without anti-aliasing activated, to ensure comfortable FPS, we recommend using graphics cards of the Radeon HD 5850 or GeForce GTX 460 level...
Testing at maximum quality settings 1280x1024 AA 8X Direct X 11
Testing at maximum quality settings 1920x1080 AA 8X Direct X 11
When full-screen anti-aliasing is activated in DirectX 11 mode, Radeon cards become so ill that they literally fall to their knees. And if at a resolution of 1280x1024 AMD cards of the HD 58XX level can still show an acceptable average FPS, then for a resolution of 1920x1080 we can no longer recommend them... As in the previous case, for owners of Nvidia video cards, cards of the GeForce GTX 460 level will suffice. It is worth noting that this Nvidia's first serious victory over its competitor ATI. First of all, this is due to the higher performance of GF 1XX series cards in DirectX 11 modes, and secondly, do not forget that Capcom is a long-time partner of Nvidia, who knows how to optimize its cards very well for their gaming products...
Final World: Lost Planet 2 Benchmark interested us primarily in its support for DirectX 11, which can finally be seen with the naked eye. We took the playability score for the overall score relative to the console version. Let's wait for October 15 and hope that Capcom was able to improve not only the graphics, but also the gameplay...