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Indiana Jones and the Great Circle test Path Tracing

BASIC GAME INFORMATION

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We tested the game Indiana Jones and the Great Circle with an emphasis on use Path Tracing. For the analysis of performance and graphics quality, we used GeForce RTX and Radeon RX video cards. During the tests, we assessed how patch tracing affects the visual perception and performance of the game.

Link to test the game without Path Tracing.Path Tracing.

NEW PRODUCTS PROVIDED FOR TESTS BY DEEPCOOL

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In our review we present you the case DeepCool CH780WH. DeepCool CH780WH – is a spacious Mid Tower case, made in white with a large tempered glass window on the side panel. The case supports the installation of ATX, Micro-ATX and Mini-ITX motherboards, as well as video cards up to 380 mm long. DeepCool CH780WH It is equipped with an excellent cooling system with the ability to install up to 9 fans, and also supports liquid cooling systems with radiators up to 360 mm in size. For ease of assembly, the case has removable dust filters and sufficient space for cable management.

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In our review we present you with a power supply Deepcool PX1200G 1200W. Deepcool PX1200G 1200W has a power of 1200 watts, 80 Plus Gold certification, which guarantees a high level of energy efficiency of up to 92%. It is equipped with a modular cable system for easy cable management and minimizing clutter in the case. The power supply supports protective functions such as OVP (overvoltage protection), SCP (short circuit protection) and OCP (overcurrent protection).

The power supply also supports the standard ATX 3.0, which is important for modern systems with high-performance components, such as the latest generation of graphics cards. The ATX 3.0 standard provides more stable power delivery, improved performance with peak loads, and support for the PCIe 5.0 slot, which is necessary for the latest graphics cards with high power requirements, such as the NVIDIA RTX 40-series. This makes Deepcool PX1200G the optimal choice for gamers and professionals who require reliable and efficient power for their powerful systems.

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We will also consider Deepcool LT720, liquid cooling system with a 360 mm radiator. Deepcool LT720 has three 120 mm fans with addressable ARGB lighting, providing effective cooling and a stylish appearance. The cooler supports Intel LGA1700 and AMD AM5 platforms, making it compatible with most modern processors.

NEW PRODUCTS PROVIDED FOR TESTS BY ASUS

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In our review we present you with the motherboard ASUS ROG Strix B650-A Gaming Wi-Fi. ROG Strix B650-A Gaming WiFi includes 4 DDR5 DIMM modules with a maximum capacity of up to 64 gigabytes and a frequency of up to 6400 MHz. For the file subsystem, the motherboard supports 3 M.2 PCIe 5.0/4.0 x4 slots and 4 SATA 6 Gb/s ports. You can directly view the testing of this motherboard on our website.

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In our review we present you with motherboards ASUS Z790-A GAMING DDR4. We use this motherboard as a test bench for testing new generations of processors. Intel.

 

This time the company's top video card is participating in our test. ASUS ROG Strix GeForce RTX 4070 Ti OC. The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test this video card on our website.

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This time the company's top video card is participating in our test. ASUS TUF Gaming Radeon RX 7900 XT OC Edition 20 GB.. This video card is based on the RDNA 3 architecture, operates at a frequency of 2500 MHz and has 20 gigabytes of video memory.

NEW PRODUCTS PROVIDED FOR TESTS BY GIGABYTE

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In our review we present you with the motherboard Gigabyte X670E AORUS PRO X. We use this motherboard as a test bench for testing new generations of processors. AMD.
Its testing on our website.

NEW, SUPPLIED FOR TEST BY KINGSTON

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In our review we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade, 32 GB DDR4 4000 CL18 Kingston FURY Renegade,32 GB DDR5 6000 Kingston FURY Renegade, 16 GB DDR4 4600 CL19 Kingston FURY Renegade  и 32 GB DDR5 7200 Kingston FURY Renegade. And for game tests we use an external Kingston XS2000 Portable SSD 1TB.

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In our review we used RAM Kingston Fury Renegade DDR5 48GB 7200MHz.

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In our review we used RAM Kingston Fury Renegade DDR5-8000 48 GB Limited Edition.

In our review, for the full variety of our test benches, we use SSD drives Kingston KC600 256GB 2.5" SATAIII 3D NAND TLC и SSD drive Kingston NV3 1TB M.2 2280 NVMe PCIe 4.0 x4 , which are an ideal choice for use when there are a large number of components.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and Graphics API

Indiana Jones and the Great Circle supports the Windows 10 and requires Vulkan API. The game supports a wide range of settings to ensure stable operation at both minimum and high system requirements. For full immersion, it is recommended to use powerful equipment with support Ray Tracing.

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For Path Tracing in Game Indiana Jones and the Great Circle The following system requirements are presented:

Minimum requirements (Path Tracing):

  • Operating system: Windows 10 (64 bit)
  • Processor: Intel Core i7-10700K @ 3.8 GHz or better, or AMD Ryzen 5 3600 @ 3.6 GHz or better
  • Memory: 16 GB
  • Video card: NVIDIA GeForce RTX 4070 12 GB
  • Disk space: 120 GB
  • Extra charges: SSD is required; required Ray Tracing with DLSS 3 support (Frame Generation); graphic preset: low; permission: 1080p (Upscaled); target frame rate: 60 FPS.

Recommended requirements (Path Tracing):

  • Operating system: Windows 10 (64 bit)
  • Processor: Intel Core i7-12700K @ 3.6 GHz or better, or AMD Ryzen 7 7700 @ 3.8 GHz or better
  • Memory: 32 GB
  • Video card: NVIDIA GeForce RTX 4080 16 GB
  • Disk space: 120 GB
  • Extra charges: SSD is required; required Ray Tracing with DLSS 3 support (Frame Generation); graphic preset: High; permission: 1440p (Upscaled); target frame rate: 60 FPS.

Requirements for Ultra (Path Tracing):

  • Operating system: Windows 10 (64 bit)
  • Processor: Intel Core i7-13900K @ 3.0 GHz or better, or AMD Ryzen 9 7900X @ 4.7 GHz or better
  • Memory: 32 GB
  • Video card: NVIDIA GeForce RTX 4090 24 GB
  • Disk space: 120 GB
  • Extra charges: SSD is required; required Ray Tracing with DLSS 3 support (Frame Generation); graphic preset: Ultra; permission: 4K (Upscaled); target frame rate: 60 FPS.
DEVELOPMENT HISTORY

Path tracing is a rendering method based on physically correct simulation of light behavior. The technology works by tracing the path of each ray of light from its source to the surface of objects, taking into account a variety of interactions such as reflection, refraction, and scattering. Unlike traditional ray tracing, patch tracing simulates global illumination, which allows for realistic lighting effects throughout the entire scene, not just on individual objects.

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The key feature of patch tracing is its ability to take into account all light sources in a scene, including reflected and diffuse rays. This allows for more accurate shadows, smooth transitions between bright and dark areas, and natural reflections. These characteristics have made patch tracing one of the most advanced rendering techniques actively implemented in modern video games.

Implementation of patch tracing in «Indiana Jones and the Great Circle»

In Game "Indiana Jones and the Great Circle» patch tracing was implemented to create a cinematic atmosphere that matches the spirit of the famous archaeologist's adventures. The developers at MachineGames used this technology to improve the game's key visual elements: lighting, shadows, and reflections. Let's take a closer look at how this is implemented.

  1. Lighting Patch tracing allows you to achieve the most natural lighting possible. In the game, this is especially noticeable in closed spaces, such as ancient temples or caves. For example, light coming through cracks in the walls looks realistic because patch tracing takes into account multiple reflections of light from different surfaces.

    The effect is enhanced by the use of light sources, such as torches or lamps, which Indiana Jones uses to light his way. These light sources create a soft, diffused light that smoothly fills the space, accurately conveying its geometry.

  2. shadow Patch tracing makes shadows soft and realistic. In "Indiana Jones and the Great Circle» shadows from objects change depending on the intensity and direction of the light. For example, in low-light scenes, you can see how shadows gradually transition from sharp to blurred penumbra, which corresponds to the real behavior of light.

    In dynamic scenes, such as falling objects or moving characters, shadows are updated in real time. This creates an additional sense of presence and makes the game visually believable.

  3. Reflections One of the main features of patch tracing is realistic reflections. In the game, they are actively used on surfaces such as water, metal and glass. For example, in scenes where Indiana Jones crosses a bridge over an underground lake, you can see how the reflection of light and objects changes depending on the viewing angle and movement.

    Particular attention is paid to polished surfaces, such as ancient artifacts or decorations on the walls of temples. These details create a sense of richness and depth to the surrounding world, enhancing the atmosphere of exploration.

Global Illumination in Patch Tracing

Global illumination is a key element of patch tracing, which takes into account not only direct light, but also light scattered from surfaces. In "Indiana Jones and the Great Circle» This technology is used to create realistic scenes where light behaves as it does in real life. For example, if Indiana Jones lights a torch in a dark room, the light not only illuminates nearby objects, but also reflects off the walls, floor, and ceiling, gradually filling the room. This effect creates a natural play of light and shadow, making the visual perception deeper and more convincing.

In addition, global illumination is especially noticeable in open spaces such as jungles or desert plains. Here, the light from the sun interacts with tree leaves, sand, and other objects to create realistic diffuse lighting.

The Impact of Patch Tracing on Gameplay

Patch tracing not only improves the visual component, but also affects the perception of the game. Thanks to realistic lighting and shadows, players can better navigate the space, notice hidden passages and secrets. For example, a faint glow from a lamp can indicate a secret passage or a hidden trap. Reflections also play an important role in the gameplay. In some scenes, the player can use mirror surfaces to notice enemies or objects that are out of direct line of sight. This adds a strategic element to the gameplay, making it more intense and exciting.

Technical difficulties and optimization

Patch tracing is an extremely resource-intensive technology. Its implementation requires powerful hardware that can process millions of light rays in real time. However, the developers of "Indiana Jones and the Great Circle" used several optimization methods to make the technology accessible to a wider audience. First, an adaptive rendering system was implemented, which reduces the number of rays in scenes with less detail. This reduces the load on the processor and video card, while maintaining high image quality.

Secondly, the game uses a technique called temporal data accumulation. This means that information about light interactions is accumulated and processed between frames, which significantly improves performance without noticeable degradation in quality. The introduction of patch tracing inIndiana Jones and the Great Circle" was a major step in the development of graphics technology. This technology allows for an impressive level of realism, creating an atmosphere that completely immerses the player in the world of Indiana Jones.

Patch tracing makes every scene in the game look cinematic, whether it's ancient ruins lit by torches or open spaces with realistic shadows and reflections. This approach demonstrates how modern technology can transform the visual perception of games, making them not only entertainment, but also real art.

QUALITY

 Lighting

Without patch tracing:

  • Lighting in scenes is processed using simplified methods such as rasterization or traditional ray tracing.
  • Lighting effects appear flatter because only direct lighting is taken into account. Shadows and light do not spread naturally.
  • Light sources often appear static and their interaction with the environment is limited.

With patch tracing:

  • Light propagates realistically, simulating the physical behavior of rays. It reflects off objects, refracts and scatters multiple times.
  • Objects even in shadow areas receive soft illumination from reflected light, adding depth to scenes.
  • The transitions between light and shadow are more natural, making the lighting lively and atmospheric.

Example in the game:

  • In ancient ruins or caves, the light from a torch is enough to softly illuminate the surrounding walls. Without patch tracing, the walls would remain in shadow, not reflecting light into nearby areas.

 

shadow

Without patch tracing:

  • Shadows are treated in a simplified manner. They can be too sharp or unrealistically soft.
  • Only direct lighting is taken into account, which often results in no shadows from reflected light.
  • In dynamic scenes, shadows may appear imperfect, with noticeable flickering and tearing.

With patch tracing:

  • Shadows are formed taking into account diffuse and reflected light, which makes them realistic.
  • Multiple light sources are taken into account, resulting in shadows of varying intensity and sharpness.
  • Dynamic shadows are updated with high precision, creating a fully immersive experience.

Example in the game:

  • The shadow cast by a character in a fire scene will smoothly transition from sharp to soft depending on the distance to the light source. Without patch tracing, the shadow would look flat and uniform across its entire length.

Reflections

Without patch tracing:

  • Reflections are often implemented via Screen Space Reflections (SSR). This means that only objects visible on the screen are reflected. Objects outside the visible range are not displayed.
  • Reflections can be blurred or simplified, without taking into account materials and the angle of incidence of light.

With patch tracing:

  • Reflections are handled using the physics of light. Every object, including those off-screen, is correctly displayed on reflective surfaces.
  • Materials such as glass, metal or water appear natural, given their characteristics.
  • The reflection angle is calculated correctly, creating realistic light behavior.

Example in the game:

  • In a scene with a lake or a polished artifact, the reflection of Indiana Jones and the environment looks natural, with the correct perspective. Without patch tracing, these details would either be missing or look incorrect.

Global Illumination

Without patch tracing:

  • Global illumination is modeled using pre-calculated data or simplified algorithms. This results in a limited number of light interactions with surfaces.
  • Scene lighting can look artificial, especially in complex spaces such as caves or rooms with multiple light sources.

With patch tracing:

  • Light is taken into account in all interactions, from direct impact on an object to its multiple reflections from different surfaces.
  • Smooth transitions between light and dark areas add realism.
  • The color and texture of objects affect the reflected light, which adds additional detail to the scene.

Example in the game:

  • The light from a lamp in a room with stone walls will gradually illuminate the entire space, including the most distant corners. Without patch tracing, the light would be limited to only the nearest objects.

Scene detailing

Without patch tracing:

  • Scenes can appear static because lighting and shadows do not change based on character movement or light sources.
  • Textures and materials often don't reach their full potential due to lighting limitations.

With patch tracing:

  • Scenes come to life through the dynamic interaction of light with the environment.
  • Materials such as stone, wood or metal acquire a realistic appearance due to the correct behavior of light on their surface.
  • The game gets a cinematic quality that draws attention to small details.

Example in the game:

  • Sunlit ancient ruins show off the natural shine and texture of the stones. Without patch tracing, these details would appear flat and lacking depth.
TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PROAX       

GIGABYTE Z590 VISION   

GIGABYTE Z690 AERO G  

GIGABYTE Z790 GAMING XAX

MSI MPG Z790 Edge WiFi

ASUS ROG Strix B650-A Gaming Wi-Fi 

ASUS ROG Maximus Z790 Apex Encore

Sponsored video cards

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS ROG Strix GeForce RTX 4070 Ti SUPER OC

ASUS TUF Gaming Radeon RX 7900XT 20G 

Multimedia equipment

16 GB DDR4 4600 CL19 Kingston FURY Renegade

32 GB DDR4 3600 CL16 Kingston FURY Renegade             

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston Fury Beast                      

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade

32 GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 8000 CL36 Kingston FURY Renegade    

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD

Kingston NV3 1TB M.2 2280 NVMe PCIe 4.0 x4

 

Case DeepCool CH510 WH 

SVO DeepCool LS720 WH

Power supply unit Deepcool PX1200G 1200W

Software configuration
Operating system  Windows 11 24H2
Graphics driver

Nvidia GeForce/ION Driver Release 566.36 WHQL

AMD Software: Adrenalin Edition 24.12.1

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:

Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings, and DLSS tested in mode Qualities. On AMD video cards technology Path Tracing not available.

Link to test the game without Path Tracing.Path Tracing.

TEST GPU

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Indiana Jones and the Great Circle test GPU
  • Supreme + Path Tracing
  • Supreme + Path Tracing + Frame Generation
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

 

Path Tracing

When resolved 1920x1080:

  • Average FPS (25 frames): Achieved on GeForce RTX 3080 DLSS level graphics cards.
  • Minimum FPS (25 frames): Provides video cards of the GeForce RTX 3080 DLSS level.
  • Comfortable average FPS (60 frames): Possible with GeForce-level video cards RTX 4090.

When resolved 2560x1440:

  • Average FPS (25 frames): Reached GeForce RTX 4070 Ti S level on video cards.
  • Minimum FPS (25 frames): Provided by video cards of the GeForce RTX 4070 Ti S level.
  • Comfortable average FPS (60 frames): Possible with GeForce-level video cards RTX 4090 DLSS.

When resolved 3840x2160:

  • Average FPS (25 frames): Achieved on GeForce-level video cards RTX 4090.
  • Minimum FPS (25 frames): Provided by GeForce-level video cards RTX 4090.

Path Tracing + Frame Generation

When resolved 1920x1080:

  • Average FPS (25 frames): Achieved on GeForce RTX 4070 DLSS level graphics cards.
  • Minimum FPS (25 frames): Provides video cards of the GeForce RTX 4070 DLSS level.
  • Comfortable average FPS (60 frames): Possible with video cards of the GeForce RTX 4070 Ti S level.

When resolved 2560x1440:

  • Average FPS (25 frames): Reached GeForce RTX 4070 Ti S level on video cards.
  • Minimum FPS (25 frames): Provided by video cards of the GeForce RTX 4070 Ti S level.
  • Comfortable average FPS (60 frames): Possible with video cards of the GeForce RTX 4080 level.

When resolved 3840x2160:

  • Average FPS (25 frames): Achieved on GeForce-level video cards RTX 4090.
  • Minimum FPS (25 frames): Provided by GeForce-level video cards RTX 4090.
  • Comfortable average FPS (60 frames): Possible with GeForce-level video cards RTX 4090.
VIDEO MEMORY CONSUMPTION

after

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.

Indiana Jones and the Great Circle VRAM test
  • Supreme + Path Tracing
  • Supreme + Path Tracing + Frame Generation
  • All screen resolutions

  • Hide DLSS/FSR video cards

17966
15794
15227
19508
16875
15820
0
15015
14234
0
15903
14791

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

Path Tracing

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 12 GB
  • Video cards with 16 GB of video memory: consume 14 GB
  • Video cards with 24 GB of video memory: consume 15 GB

Resolution 2560x1440:

  • Video cards with 16 GB of video memory: consume 15 GB
  • Video cards with 24 GB of video memory: consume 16 GB

Resolution 3840x2160:

  • Video cards with 24 GB of video memory: consume 18 GB

Path Tracing + Frame Generation

Resolution 1920x1080:

  • Video cards with 16 GB of video memory: consume 15 GB
  • Video cards with 24 GB of video memory: consume 16 GB

Resolution 2560x1440:

  • Video cards with 16 GB of video memory: consume 16 GB
  • Video cards with 24 GB of video memory: consume 17 GB

Resolution 3840x2160:

  • Video cards with 24 GB of video memory: consume 20 GB
CPU TEST 

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Indiana Jones and the Great Circle CPU test
  • Supreme + Path Tracing
  • Supreme + Path Tracing + Frame Generation
  • All screen resolutions

  • All processors

  • Loading ...

Path Tracing

When using NVIDIA video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 5 5600
    • Intel Core i7-10700

Path Tracing + Frame Generation

When using NVIDIA video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100

Indiana Jones and the Great Circle Test Cores
  • Supreme + Path Tracing
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
38
32
39
34
33
32
33
32
30
38
40
31
36
32
29
28
33
30
31
34
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
35
37
36
35
34
31
31
30
35
33
31
30
30
34
33
29
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
28
38
39
36
36
35
34
46
36
34
33
29
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
54
57
45
51
49
44
52
50
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
38
30
41
39
40
40
37
33
28
29
28
30
39
28
28
32
43
37
38
32
28
30
26
28
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
43
38
36
35
34
32
33
35
36
38
36
33
32
34
35
36
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
45
42
40
39
37
36
38
44
42
38
37
40
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
57
48
52
45
53
61
55
53

GameGPU

 - 1920x1080,%

Loading and using streams:

  • Maximum load: The game can load up to 24 streams.
  • Optimal loading: Uses up to 12 threads as efficiently as possible.
RAM TEST

sys

The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Indiana Jones and the Great Circle RAM test
  • Supreme + Path Tracing
  • Supreme + Path Tracing + Frame Generation
  • All screen resolutions

  • Hide DLSS/FSR video cards

12198
11914
11862
12525
12029
12059
0
11385
11267
0
11386
11176

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

Path Tracing

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 12 GB of RAM
  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Resolution 2560x1440:

  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Resolution 3840x2160:

  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Path Tracing + Frame Generation

Resolution 1920x1080:

  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Resolution 2560x1440:

  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Resolution 3840x2160:

  • Video cards with 24 GB of video memory: consume 13 GB of RAM
SPONSORS TESTS
aorus Asus Rog
  Kingston FURY logo
DC3 Cropped 
CONCLUSION

During game testing Indiana Jones and the Great Circle using technology Path Tracing The following features were identified:

  • Support Path Tracing on video cards AMD not available. This technology is only available on NVIDIA GeForce RTX graphics cards.

  • Minimum entry threshold for Path Tracing — video cards with video memory capacity at least 12 GB. However, even in this case, for resolution 1920x1080, requires active use of DLSS upscaling technology in quality mode. However, stable operation is not guaranteed: frequent crashes and performance drops are possible.

  • The optimal video cards for comfortable gaming are the following models: with 16 GB of video memory, such as the RTX 4070 Ti, RTX 4080, and RTX 4080 Super. These graphics cards offer acceptable performance in separate screen resolutions. 1920x1080 и 2560x1440 with it on Path TracingHowever, at maximum graphics settings they may still experience resource limitations.

  • RTX 4090 — the perfect solution for the game. Thanks to 24 GB VRAM, this video card allows you to run the game with maximum graphics settings, including Path Tracing, in 4K resolution. Using technology Frame Generation provides smooth gaming experience without FPS drops.

  • For those who can't use Path Tracing, don't be upset. Even without this technology, the game looks great thanks to detailed textures, thoughtful lighting and a cinematic atmosphere.

 Indiana Jones and the Great Circle reveals its full graphic potential with Path Tracing, but requires powerful hardware. However, the visual quality of the game remains high even without this technology enabled.