Hatred test GPU
BASIC GAME INFORMATION |
Year of construction: June 1, 2015
Genre: Arcade (Shoot'em up) / 3D / Isometric
developer: Destructive Creations
Publishing house: Destructive Creations
Platform: RS
Hatred is a 3D shooter with isometric graphics about a maniac who decided to destroy as many people as possible. During the game you can use both small and melee weapons.
Hatred is created in a dark, black and white (with a hint of red) visual style. The project was developed on the Unreal Engine 4 using PhysX technology for processing destruction. The goal of the creators is to make a game that goes against modern projects, where you are always on the side of good. “This is a game about killing people,” say the developers. And the only reason our antagonist does these crazy things is out of deep hatred.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and graphics API |
Hatred is supported by major operating systems Windows, which includes Windows Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by developers and will not be supported.
The priority and main graphics API for Hatred is DX11.
Game engine |
Hatred is based on the Unreal Engine 4 game engine, developed and supported by Epic Games. This is the first game created on this engine and should simply amaze everyone with its stunning graphics. Judging by the screenshots, the developers would quite praise the previous versions of the engine, because... In the horror genre, the picture is not in the foreground. It is important to establish artificial intelligence, called the Director, which influences the gameplay by adapting to the level of players and changing game parameters. Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game.
The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 enables the creation of games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube consoles. In December, Mark Rein demonstrated the Unreal Engine 3 engine running on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated running on the Palm Pre communicator, which is based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: it supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported were Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported were A3D), text-to-speech playback tools, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.
The following technologies are supported for online play: Windows Live, Xbox Live, and GameSpy, including up to 64 players (clients) simultaneously. Although the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
Advanced Game Settings |
Hatred has a very wide range of graphics settings in its arsenal. So users have the “flexible” ability to customize the game graphics to suit their configuration.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings.
Various quality modes |
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Due to the black and white color of the game, the difference is not noticeable, but it is there.
Comparison of FullHD and 4K |
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Hatred looks a little better in 4K than in HD.
Comparison of anti-aliasing modes |
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Anti-aliasing in the game eliminates almost all “surface unevenness”, but blurs the image a little.
General visual design and game physics |
Even though the game is based Unreal Engine 4, Hatred doesn't wow us with any cutting-edge visuals. But due to the fact that the color palette is made in black and white (only the explosion effects are in color), graphical flaws are hardly noticeable. But the game is very specific and for a “certain” circle of users.
Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration |
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test stands |
Test bench No. 1 based on the Intel Socket 2011 platform v3 Test bench No. 2 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 4 based on the AMD Soket AM3+ platform Test bench No. 5 based on the Intel Socket 1150 platform
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Multimedia equipment |
Dell U3010 Monitor Monitor ASUS PQ321QE |
Software configuration |
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Operating system |
Microsoft Windows 8.1 |
Graphics driver |
Nvidia GeForce/ION Driver Release 353.06 AMD Catalyst 15.5 |
Monitoring program |
MSI Afterburner v4.1 FRAPS |
Test GPU |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with high and maximum graphics quality settings allowed by Hatred. AMD CrossFireX and SLI are not currently supported by the game. The game has an FPS limit of 62 frames.
Testing at resolution 1920x1080 |
Testing at maximum quality settings 1920x1200
With these settings acceptable FPS indicator was shown by video cards of the level Radeon R9 270 or GeForce GTX 750 Ti. The optimal solutions would be Radeon HD 7950 or GeForce GTX 660.
Testing at 2560x1600 resolution |
Testing at maximum quality settings 2560x1600
With these settings An acceptable FPS indicator was shown by video cards of the Radeon R9 280X or GeForce GTX 760 level. The optimal solutions would be the Radeon R9 280X or GeForce GTX 960.
Testing at resolution 3840x2160 |
Testing at maximum quality settings 3840x2160
With these settings An acceptable FPS indicator was shown by video cards of the GeForce GTX 780 Ti level. The optimal solutions will be solutions at the GeForce GTX 980 level.
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.
Testing at maximum memory quality settings GPU
The recommended amount of video memory usage for a resolution of 1920x1200 will be 1536 MB of video memory, for a resolution of 2560x1600 - 2048 MB of video memory, and for a resolution of 3840x2160 about 3076 MB of video memory.
CPU test |
We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the video card value for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.
Testing at maximum quality settings 1920x1080
CPU performance in the game is quite low, but not critical.
Loading of processor coresat maximum quality settings 1920x1080 Intel%
Loading of processor cores at maximum quality settings 1920x1080 AMD%
Hatred can support up to 6 computing threads, but only 4 computing cores are fully utilized.
RAM test |
The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 16GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).
Testing the game's RAM consumption at various quality settings
As we can see, with various quality settings, the amount of RAM consumed in Hatred is at the level of 1700 megabytes.
Testing system RAM consumption
On a 6GB system, Hatred consumes about 3.2GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 3.4 gigabytes. With a 16 GB system, the total memory consumption was almost 3.7 gigabytes. And with 32 gigabytes of RAM, the system consumes 4.2 gigabytes of RAM.
IRONSPONSORS |
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GAME SPONSORS |
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Rate the graphics 1 1 1 1 1 1 1 1 1 1 Rating 36% [115 vote(s)] |
Evaluate optimization 1 1 1 1 1 1 1 1 1 1 Rating 27% [130 vote(s)] |