Halo: Reach - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
date of release: December 3, 2019
Genre: Action (Shooter) / 1st Person / Coop
developer: 343 Industries, Splash Damage, Ruffian Games, Bungie
Publisher: Xbox Game Studios
A first-person shooter based on the 2001 fantasy novel Halo: The Fall of Reach, set in the Halo universe. It is a prequel to the third part of Halo and tells the story of the creation of super-soldiers of the Spartan-II project, the first attacks of the Covenants on human colonies and the destruction of the impregnable citadel of earthlings on the planet Reach, after which a bloody war with aggressive space creatures began.
RAPHIC PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Halo: Reach is supported Windows 7/810.
The priority and primary graphics API for Halo: Reach is DX 11.
GAME ENGINE |
Halo: Reach is based on the blam! game engine. Engine developed and maintained by Bungie.
blam! Engine is a proprietary game engine developed by Bungie and Microsoft with additional code and modifications made by Gearbox Software.
GRAPHICS SETTINGS |
Halo: Reach has a fairly modest range of graphical settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
GENERAL VISUALS AND GAME PHYSICS |
Graphics in Halo: Reach, as expected, are at the XboX 360 level:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands | |
Multimedia equipment | Monitor Philips 326M6VJRMB/00 |
Software configuration |
|
Operating system | Windows 10 Pro 1903 |
Graphics driver |
Nvidia GeForce/ION Driver Release 441.41 AMD Radeon Adrenalin Edition 19.12.1 |
Monitoring programs |
PlayClaw MSI Afterburner Action! FRAPS |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at maximum game's default graphics quality settings.
NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
- Very high
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 560 or GeForce GTX 1050 Ti.
When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 560 or GeForce GTX 1050 Ti.
When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 470 or GeForce GTX 1650 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at separate screen resolutions of 1920x1080 and 2560x1440 with different anti-aliasing settings were taken as an indicator. By default, the most current solutions are displayed in the graph. Other video cards are added and removed from the graph at the reader's request.
- Very high
GameGPU
When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 2700 megabytes, with 6 gigabytes 2400 megabytes, with 8 gigabytes 2600 megabytes, with 11 gigabytes 2600 megabytes and with 16 gigabytes 2500 megabytes.
When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 2800 megabytes, with 6 gigabytes 2600 megabytes, with 8 gigabytes 2700 megabytes, with 11 gigabytes 2800 megabytes and with 16 gigabytes 2600 megabytes.
When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 3200 megabytes, with 6 gigabytes 3200 megabytes, with 8 gigabytes 3100 megabytes, with 11 gigabytes 3200 megabytes and with 16 gigabytes 3100 megabytes.
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).
- Very high
When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX 4300 or Core i 3 4330 processors, and an FPS of 60 frames can be achieved by solutions of the level FX 6300 or Core i 3 4330.
When using video cards AMD an acceptable figure of at least 25 frames was shown by FX 4300 or Core i 3 processors 4330, and an FPS of 60 frames will be able to provide solutions of the level FX 6300 or Core i 3 4330.
- Very high
GameGPU
The game can load up to 6 threads. The game uses only 3-4 cores as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 5800 megabytes, with 6 gigabytes 5300 megabytes, with 8 gigabytes 5100 megabytes, with 11 gigabytes 5900 megabytes and with 16 gigabytes 5200 megabytes.
When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 5800 megabytes, with 6 gigabytes 5300 megabytes, with 8 gigabytes 5100 megabytes, with 11 gigabytes 5900 megabytes and with 16 gigabytes 5300 megabytes.
When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 5900 megabytes, with 6 gigabytes 5500 megabytes, with 8 gigabytes 5200 megabytes, with 11 gigabytes 6000 megabytes and with 16 gigabytes 5500 megabytes.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 80% [24 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 46% [33 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 73% [30 vote(s)] |