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Grand Theft Auto V - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

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Year of construction: 2015
Genre: Action (Shooter) / Racing (Cars) / 3D / 1st Person / 3rd Person
developer: Rockstar North, Rockstar San Diego and Rockstar Leeds
Publisher: Rockstar Games

GTA5 sys

Los Santos is a city of sunshine, starlets and emerging stars. Once the envy of the Western world, it is now a haven of cheesy reality TV shows, suffocating in the grip of economic problems. At the center of the whole mess is a trio of completely different criminals, desperately trying to grab luck by the tail in an ongoing struggle for a place in the sun. Former street gang member Franklin is trying to move on from his past. Retired bank robber Michael discovers that honest life is not as rosy as it seemed. Trevor, a psychopath turned to violence, switches from one businessman to another in the hope of hitting a big jackpot. Having exhausted their options, these three put their own lives on the line and commit a series of daring robberies in which it’s either hit or miss.

In Grand Theft Auto V, fans will not only experience the largest and most detailed world Rockstar Games has ever created, but also the opportunity to influence the lives and actions of three main characters. This interweaving of the stories of several characters will make the game as exciting and exciting as possible. All the attributes of the famous series are fully present in Grand Theft Auto V - there is incredible attention to detail, signature dark humor, ridicule of pop culture, and even a completely new, incredibly ambitious multiplayer mode.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Grand Theft Auto V is supported by the major Windows operating systems, which include Windows Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not receive support. 

GTA5 steam 

The priority and main graphics API for Grand Theft Auto V is DirectX 11. The game also supports not so recent video cards with DirectX 10.

Game engine 

Grand Theft Auto V It is based on the Rockstar Advanced Game Engine. "Rockstar Advanced Game Engine" is a full-featured game engine that contains a graphics engine, physics engine, sound engine, animation engine, game artificial intelligence, networking, scripting language and other components. The audio engine and network code were developed by Rockstar North staff, and all other components were developed by Rockstar San Diego staff.

476px-Rockstar Advanced Game Engine.svg

In the first half of the 2000s, Rockstar Games used the RenderWare game engine produced by Criterion Games for the vast majority of its games. However, in July 2004, the American publisher Electronic Arts acquired Criterion Games along with its engine. This worsened RenderWare's licensing policy, so Rockstar Games decided to develop its own engine for its projects. Information about Rockstar Games' intention to develop its own engine appeared in September 2005. "RAGE" is based on the AGE engine, which was originally developed by Angel Studios for the Midnight Club series and other games produced by Rockstar San Diego for the sixth generation of video game consoles. RAGE was developed by a group of Rockstar San Diego and Rockstar North employees called the RAGE Technology Group.

At the beginning of May 2006, journalists from the MTV website News published an article in which they confirmed the existence of the RAGE engine and its use in Rockstar Games presents Table Tennis and Grand Theft Auto IV. In June, the release of “Rockstar Games presents Table Tennis” took place and this information was confirmed and clarified. In February 2007, British company NaturalMotion and Rockstar Games announced that "euphoria", a procedural animation engine, would be used in future Rockstar games and, by extension, the RAGE engine. A press release included in the second trailer for Grand Theft Auto IV ultimately confirmed that Grand Theft Auto IV would be the first Rockstar game to use euphoria.

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On April 23, 2008, 1UP.com published an interview with Rockstar North technical directors Adam Fowler and Sandy Roger, which was entirely dedicated to "RAGE". On April 29, Grand Theft Auto IV was released, the second game to use RAGE. After Grand Theft Auto IV, RAGE was used in the racing game Midnight Club: Los Angeles, which was released on October 21, 2008. Next, the engine was used by both add-ons “Grand Theft Auto IV” - “Grand Theft Auto IV: The Lost and Damned” and “Grand Theft Auto: The Ballad of Gay Tony”. Later, the game “Red Dead Redemption” was released on the engine (May 18, 2010) and the game “Max Payne 3” was announced, which also uses the “RAGE” engine. On November 3, 2012, Rockstar Games announced Grand Theft Auto V, the game uses the "RAGE" engine. The game was released on September 17, 2013 on the Xbox 360 and PlayStation 3 consoles, then on November 18, 2014, the game was released on Xbox One and PS4.

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Since the engine was aimed at use in games that have an “open seamless world”, the main advantage of the engine is its ability to efficiently handle large game spaces. So, when the character moves through the level, the engine constantly and dynamically adds some objects and removes other objects. The developers reported that for this it was necessary to develop a reliable engine memory manager that could constantly distribute and delete objects from RAM without fragmenting it. RAGE uses the external physics engine "Bullet Physics Library", which is free software.

The developers devoted a lot of time and attention to the physics of cars, which they tried to make as close to reality as possible. This system takes into account the weight of the car, the traction force of the tires and other characteristics. The behavior of the car depends on the surface on which it is driving, as well as on weather conditions. To animate humanoid characters, “euphoria” is used, a software component that automatically creates character animation on the fly. "euphoria" was developed by NaturalMotion and has been used as a permanent feature in RAGE since Grand Theft Auto IV.

Advanced Game Settings

 Grand Theft Auto V has a very wide range of graphic settings, to which absolutely all aspects of the graphical component of the game are subject to and taken into account.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
niz 1 sr 1 max 1
niz 2 sr 2 max 2

The picture quality between the different settings in Grand Theft Auto V is especially noticeable in open areas.

Comparison of FullHD and 4K
HD 1 4K 1
HD 2  4K 2
   

Grand Theft Auto V looks absolutely stunning in 4K...

Comparison of anti-aliasing modes
no aa fxaa
msaa txaa

Even FXAA is enough to eliminate “unevenness” of surfaces, but the MSAA mode looks the best.

General visual design and game physics

Despite the fact that the PC version of Grand Theft Auto V was released much later than its console counterparts, it is the most advanced version, both visually and technically. The game received support for DirectX 11, but owners of older systems were also not forgotten, as in the case of Max Payne 3, the game supports solutions with DirectX 10.

range 1  range 7

Depending on the hardware configuration, you can choose the optimal screen resolution for yourself, up to 4K. This will give additional clarity to the game world, both when approaching objects and when drawing over long distances. The draw distance in GTA 5 on PS4 and Xbox One was doubled compared to the previous generation consoles, but on PC they went even further, the draw distance in some cases is simply amazing...

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The PC version of GTA 5 will delight owners of NVIDIA video cards with one exclusive feature - support for TXAA temporal anti-aliasing. This will give players a smoother image without the judder effect, which is technically known as temporary aliasing. The PC version features new vehicles and weapons, a denser population and traffic. We can expect a familiar first-person view, increased viewing distance and an improved damage system.”

NVIDIA graphics cards offer enhanced PCSS shadows that produce more realistic shadows that become softer the further away they are from the object casting the shadow. You can check your PC's readiness for GTA V on the NVIDIA website. The GPU Analyzer will identify your graphics device and compare it with the GPU recommended by the developer for Grand Theft Auto V.

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Also, owners of GeForce GTX video cards in GTA V will have access to support for the following technologies: 3D Vision, 4K, 4K Surround, Dynamic Super Resolution (DSR), GameStream, instant determination of optimal settings in the game through GeForce Experience, G-SYNC, G-SYNC Surround, SLI and Surround modes.

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2011 platform v3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 350.12

AMD Catalyst 15.4

Monitoring program

MSI Afterburner v4.1

FRAPS

GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:    

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Grand Theft Auto V. AMD CrossFireX and SLI currently have sufficient support for the game. The gaming benchmark has problems with its operation, so the test was carried out in the game itself.

Tests in all modes took place at maximum quality settings, with some exceptions: the MSAA shadow mode was always disabled, and the shadows themselves were set to a soft high level. The changes were mainly made to the “increased distance for loading more detailed textures” option and the level of anti-aliasing. 2 GB solutions were tested only at a resolution of 1920x1080 with a standard texture level, since they have a limited amount of video memory, which does not allow raising this option higher. The maximum modes were also determined for 3 GB solutions, but always relative to the maximum textures. You can more or less comfortably manipulate the settings with 4 gigabytes of video memory and above.

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 standard textures

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon R7 260X or GeForce GTX 750 Ti level. The optimal solutions would be Radeon HD 7850 or 750 GTX Ti.

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Testing at maximum quality settings 1920x1080 

 GTA5 1920 2 

With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 7950 or GeForce GTX 780 level. 

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Testing at maximum quality settings 1920x1080 MSAA 8X

 GTA5 1920 3 

With these settings an acceptable FPS indicator was shown by video cards of the Radeon R9 290 or GeForce GTX TITAN level. 

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 7950 or GeForce GTX 780 level. The optimal solutions will be  Radeon HD 7970 or GeForce GTX 780.

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Testing at maximum quality settings 2560x1600 MSAA 2X

 GTA5 2560 2

With these settings An acceptable FPS indicator was shown by video cards of the Radeon R9 290 or GeForce GTX 970 level. 

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160

gta 3840 

With these settings An acceptable FPS indicator was shown by video cards of the Radeon R9 290 or GeForce GTX 970 level. The optimal solutions will be  Radeon R9 295X2 or GeForce GTX 980.

So, as we see, Grand Theft Auto V was able to repeat the “success” of its predecessor, namely, make its fans think about upgrading. At the moment, we can say that NVIDIA was a little better prepared for the release of the game, showing slightly better performance compared to Radeon cards.

 

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

GTA5 vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 2048/3076 MB of video memory, for a resolution of 2560x1600 - 3076 MB of video memory, and for a resolution of 3840x2160 about 4096 MB of video memory. In principle, the game will not allow you to run settings higher than the amount of video memory...

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080

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CPU performance in the game is at a quite acceptable level, to be honest, we expected worse...

Loading of processor coresat maximum quality settings 1920x1080 Intel% 

 GTA5 Intel

Loading of processor cores at maximum quality settings 1920x1080 AMD% 

 GTA5 amd

Grand Theft Auto V is capable of supporting up to 16 computing threads, but fully utilizes 8 processing cores.

RAM test

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 16GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

GTA5 ram 

As we can see, with various quality settings, the amount of RAM consumed in Grand Theft Auto V is at the level of 2000-2500 megabytes.

Testing system RAM consumption  

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On a 6GB system, Grand Theft Auto V consumes about 4.9GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 5 gigabytes. With a 16 GB system, the total memory consumption was almost 5.3 gigabytes. And with 32 gigabytes of RAM, the system consumes 6 gigabyte of RAM. 



Rate our test  1 1 1 1 1 1 1 1 1 1 Rating 94% [251 vote(s)]


Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 87% [253 vote(s)]


Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 83% [265 vote(s)]

 

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Comments (100)

This comment was made by the moderator on the site

Just the 100th comment.

svl admin
This comment was made by the moderator on the site

Posted by Nikita:

"Without FCAT there is no point, FRAPS distorts them greatly" I saw a review of FCAT on overclockers. First there was a theory page about why fraps can't show the correct data and everything else. Then they measured it. The results were identical within the error. Just like that.
FRAPS has not been updated in a very long time and may not work correctly with delays on Windows 8,1.

This comment was made by the moderator on the site

"Without FCAT there is no point, FRAPS distorts them greatly" I saw a review of FCAT on overclockers. First there was a theory page about why fraps can't show the correct data and everything else. Then they measured it. The results were identical within the error. Just like that.

svl admin
This comment was made by the moderator on the site

Posted by Naglets15:

[quote name="svl"]So guys, we are preparing a second review of GTA V, but with the settings unlocked.
Guys, if it's not difficult, test SLI\Cross on micro stuttering, please :-)[/quote] Without FCAT there is no point, FRAPS greatly distorts them, after we noticed that “by eye” the delays are colossal, but with Fraps everything is excellent, we abandoned this idea.

svl admin
This comment was made by the moderator on the site

The review will be new, since this one is already quite extensive, and very large reviews create a load on the server. Well, we haven’t had gig cards for a long time...

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