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Gears of War 4 - PC performance graphics benchmarks of Graphics Cards


Gears of War 4 06.10.2016/11/27 25 XNUMX XNUMX 

Release date: 2016
Game genre: Third person shooter
developer: The Coalition
Publisher: Microsoft
Platforms: PC, Xbox One


One of the most successful series in video game history continues. A new saga awaits you! JD Phoenix and his friends Kate and Del, who miraculously survived when their village was attacked, must save their loved ones and find out what kind of monstrous new enemy is opposing them.


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.


Gears of War 4 is only supported by Windows 10. Other operating systems are not currently supported by the developers and are unlikely to receive support. 


The priority and main graphics API for Gears of War 4 is DirectX 12.


Gears of War 4 is based on the Unreal Engine 4 game engine, developed and supported by Epic Games. 

Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.  

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Written in the high-level language C++, the Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox consoles, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated the work of the Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator, based on the webOS mobile platform.

To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), audio playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.

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Windows Live, Xbox Live, and GameSpy technologies are supported for online play, including up to 64 players (clients) simultaneously. Despite the fact that the development tools do not officially include support for a large number of clients on one server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine. 


Gears of War 4 has a very sufficient range of graphic settings. We have both basic and advanced settings available. 

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 


The difference between the various settings is visible to the naked eye.



Activating smoothing almost completely eliminates all surface irregularities, which, by the way, are barely noticeable.


The graphics in Gears of War 4 are made at the highest level. The detailing of characters and game locations, effects, the scale of what is happening on the screen - all this is noticeably superior to all predecessors in this series.

The game was developed in collaboration with NVIDIA, and they released their graphic settings guide and a list of optimal video cards for Gears of war 4:

Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.   


Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 372.90

AMD Radeon Crimson Edition 16.10.1

Monitoring program

MSI Afterburner v4.2


All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with Ultra graphics quality settings. AMD CrossFireX and SLI for now are not supported by the game. 


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Testing at ultra quality settings 1920x1080

gw4 1920 

With these settings, video cards of the Radeon R7 370 or GeForce GTX 750 Ti level showed an acceptable FPS. 


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Testing at quality settings ultra 2560x1440

gw4 2560 

With these settings, video cards of the Radeon HD 7950 or GeForce GTX 770 4G level showed an acceptable FPS. The optimal solutions would be video cards of the Radeon HD 7970 or GeForce GTX 770 4G level.


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Testing at quality settings ultra 3840x2160

gw4 3840 

With these settings, video cards of the Radeon R9 290 or GeForce GTX 980 level showed an acceptable FPS. The optimal solutions will be video cards of the level adeon R9 Nano or GeForce GTX 980 Ti. 



Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.

Testing at quality settings ultra memory GPU

gw4 vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 6144 MB of video memory, for a resolution of 2560x1440 - 6144 MB of video memory and for a resolution of 3840x2160 about 8196 MB of video memory. 


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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.

Testing at quality settings ultra 1920x1080


The processor performance in the game is sufficient for all models. The more cores, the better.

Loading of processor coresat quality settings ultra 1920x1080 Intel % 

gw4 intel 

Loading of processor cores at quality settings ultra 1920x1080 AMD % 

gw4 amd 

Gears of War 4 uses up to 16 computing threads. The entire game uses 8 cores.



The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

gw4 ram 

As we can see, with various quality settings, the amount of RAM consumed in Gears of War 4 was in the range of 4200-5500 megabytes.

Testing system RAM consumption  

gw4 ram2 

On a system with 8 gigabytes, Gears of War 4 consumed all 6.5 gigabytes of RAM. In the presence of a system with 12 gigabytes, the RAM consumption of all RAM was 7.6 gigabytes. With a 16 GB system, the total memory consumption was almost 8 GB. And with 32 gigabytes of RAM, the system consumes 8.3 gigabytes of RAM.  

It is also worth remembering that the smaller the amount of video memory on the video card, the greater the RAM consumption will be.


AMD Seasonic 40 years logo nvidia


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 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 85% [73 vote(s)]

Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 67% [87 vote(s)]

Optimization  1 1 1 1 1 1 1 1 1 1 Rating 68% [93 vote(s)]

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Comments (163)

This comment was made by the moderator on the site

Zmey<br />да понял. его закрывать нельзя. или открытый должен быть, или свёрнут. рабочий стол то понятно что он пишет. шадоу плэй я allгда закрываю а не сворачиваю, без инета не работает такой вариант, офлайн режима нет. а так открыл шадоу плэй , откл инет и тогда работает.

This comment was made by the moderator on the site

vector0r <br />то есть фактически ,ты пишешь не игру ,а рабочий стол. тем самым обманывая майков. и в стримах будет наименование рабочий стол.

This comment was made by the moderator on the site

Posted by vector0r:

Zmey<br />он немного кадров съедает и не записывает с отключенным инетом. игру значит купил (не офлайн активация). понятно. внешних 4К 60фпс устройств записи не существует, по этому и спросил.
<br />Вектор ,ошибочка . можно писать в шадоу плэй с отключенным нетом ,только надо начинать писать с рабочего стола или до входа в игру. (оффлайн) в шадоу плэй есть опция отключающая конфиденциальность по моему . отключил и вуаля ,и последний шадоуплэй нужен... игру купил ,как и ты ,оффлайн. :-)

This comment was made by the moderator on the site

Zmey<br />он немного кадров съедает и не записывает с отключенным инетом. игру значит купил (не офлайн активация). понятно. внешних 4К 60фпс устройств записи не существует, по этому и спросил.<br /><br />ааа! понял как. его нельзя закрывать, а только сворачивать. :lol: в игровом режиме (не рабочий стол) он пишет и в закрытом состоянии, но инет должен быть подключен.

This comment was made by the moderator on the site

Posted by vector0r:

Zmey<br />чем записывал? другим компом?
<br />в смысле Вектор ? не понял тебя . записовал шадоу плэй . причем здесь другой комп.

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