enfrdeplesuk
Search find 4120    tg2 f2 lin2 in2 X icon 3 y2  p2 tik steam2

Gears 5 - review and comparison of graphics settings

In today's graphics review, we'll look at graphics settings and their impact on the quality of the picture on the screen in the game Gears of War 5 from Microsoft. Unlike the previous part, which used its own graphics engine, in the new part of the franchise the developers decided to use Unreal Engine 4. By the way, the first three parts also used the UE engine, only the third. Let's move directly to the graphics settings, of which there are quite a lot, which is typical for games on the engine from Epic.

border

The first item is Character Textures, which has 4 parameters: Ultra, High, Medium and Low. As you can see, there is a difference between all the parameters and manifests itself in more blurry textures with each subsequent decrease in settings. The difference is most noticeable when moving from Medium to Low.

border

It is followed by Environment Textures, also 4 parameters: Ultra, High, Medium and Low. There is a difference between all parameters, especially when moving from Ultra to High and from Medium to Low. The effect is the same - less detail and blur when lowering the settings.

border

Next Effect textures, also 4 parameters: Ultra, High, Medium and Low. The difference is only noticeable when moving from High to Medium and from Medium to Low and is manifested in a decrease in fog detail (in this case).

border

Step-by-step cone display, also 4 options: Ultra, High, Mid and Off. According to the in-game description, this setting makes surfaces appear more voluminous depending on the distance from the player. The difference is visible between all settings and manifests itself in a less textured surface as the settings are lowered, but is most noticeable between the Medium and Off settings.

border

Anisotropic filtering: 16x, 8x, 4x and 2x. As you can see from the screenshots, the difference is only visible between 4x and 2x.

border

Character detail (depending on the distance to the player): Ultra, High, Medium and Low. If there is any difference between the settings, it was not possible to see it.

border

World detail: Ultra, High, Medium and Low. The difference is manifested in a decrease in the number of small details of the surrounding world at a distance from the player. The difference between Ultra and High is visible only upon close examination, but when moving from High to Medium, the difference immediately catches the eye - stones and many small objects completely disappear from the screen. The transition from Medium to Low is also weakly noticeable.

border

Foliage Detail: Ultra, High, Medium and Off. The difference is clearly visible between all modes and manifests itself in a decrease in the amount of vegetation with lowering the parameter, but is most visible with Off, since it completely removes vegetation in the frame.

border

Dynamic shadow quality: Maximum, Ultra, High, Medium and Off. The difference is visible between all modes and is manifested in a decrease in the number of shadows when lowering and their quality and intensity. The most noticeable difference is between Medium and Off; between other modes it is noticeable, but not so significant.

border

Capsule shadow quality: Ultra, High, Medium and Off. This setting is responsible for the quality of soft shadows from characters in places with indirect lighting. The difference is visible between all modes and when the settings are lowered, the quantity and quality of some shadows decreases, but it is not very noticeable and is most noticeable with the option completely turned off.

border

Ambient Shading Quality: Ultra, High, Medium and Off. The difference is visible between all modes and is manifested in a decrease in the number of cast shadows when reduced and their quality. The most noticeable difference is when the parameter is turned off.

border

Ambient shading intensity: settings from 0 to 15. Consider the values ​​15, 10, 5 and 0. As in the previous parameter, the difference between the modes appears exactly the same and at a value of 0 the picture is almost identical to completely disabled SSAO with only a minimal difference, which is Quite a dubious decision.

border

Tessellation Quality: Ultra, High, Medium and Off. The difference is clearly visible - as the quality decreases, the landscape, in this case, footprints in the snow, becomes less relief. When switching from Ultra to High, the difference is quite subtle, as is the case when moving to Medium, but it is most noticeable when the setting is Off.

 

border

Volumetric fog quality: Maximum, Ultra, High, Medium and Low. The difference is very weakly noticeable and manifests itself only in less saturation of the fog as the quality decreases.

 

border

Screen Space Reflection: High, Ultra, High, Medium and Off. As you can see, the difference is clearly noticeable between all parameters and manifests itself in a gradual decrease in the quality of reflection of dynamic objects of the game world visible on the screen. The most noticeable differences in the picture are between the Maximum and Ultra settings, and then between the Medium and Off settings.

  

border

Refraction: On and Off. The difference is clearly visible and manifests itself in the realism of the rays passing through the water drops.

 

border

Particle spawn rate: settings from 15 to 2. Consider values ​​of 15, 8 and 2 (minimum). The difference is manifested in a decrease in the number of insects in front of the character and at minimum settings they are practically invisible, whereas at maximum there are much more of them.

 

border

BLOOM Quality: Ultra, High, Medium and Off. The difference is noticeable, but rather subtle and manifests itself in a less saturated glow from bright light sources. The most noticeable difference is between the Ultra and Off presets.

 

border

Lens Flare Quality: Ultra, High, Medium and Off. The parameter is quite controversial, if not useless, and the difference is manifested only in a gradual decrease in the intensity of the sun's glare. The most obvious differences are Ultra and Off.

 

border

Light Beam Quality: Ultra, High, Medium and Off. When moving from Ultra to High, the difference is quite subtle. But there are more differences between High and Average. Between Medium and Off the difference is most clearly visible.

 

border

Depth of field. The difference is noticeable only in the screensavers, so there are no screenshots with the differences.

border

Subsurface scattering. Also, as in the previous case, the difference can only be seen in cinematic cutscenes.

border

Texture sharpness: from 30 to 0. Let's consider the values ​​30, 15 and 0. The differences are noticeable quite clearly and manifest themselves in an increase in the blurriness of the image as the parameter is lowered. But, on the other hand, at the maximum value, jagged edges of the textures become visible, which also spoils the picture a little. It would be most reasonable to stay at values ​​of 15-20, because with them the image quality is the most balanced.

 

border

Those settings that were not mentioned do not affect the picture quality, so they were not tested.

border

Let's summarize. The graphics in the game are pleasing to the eye and look quite modern thanks to the Unreal Engine 4, while the optimization in the game is at a high level, which can be seen quite rarely lately. An impressive arsenal of settings will allow you to configure the game for almost any configuration, which is good news.

People participating in this conversation

Comments (7)

This comment was made by the moderator on the site

Will there be an RDR2 test?

This comment was made by the moderator on the site

What do you think?

This comment was made by the moderator on the site

They don't respond to messages. Apparently at work)

This comment was made by the moderator on the site

By itself

This comment was made by the moderator on the site

it won't be broken along the way

This comment was made by the moderator on the site

no, it's connected to the internet

This comment was made by the moderator on the site

Hello, thank you for your work! But again I’ll write a request: test this same game, or any other, not only on ultra, but also on medium and no settings - it will be very interesting, because the difference on the screens, except for a slight blurring, is not noticeable, and even more so in dynamics, but it will be interesting to see whether the developers support computers in the lower price segment (which in turn are equal to the once top-end computers of “ancient times”
PS: I understand that the work is already titanic, but at least once in very popular games, especially “console” ones, it would be interesting to see the result!