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Far Cry 5 - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

FarCry5 2018 03 25 14 06 34 362

Year of construction: March 27, 2018
Genre: Action (Shooter) / 3D / 1st Person
developer: Ubisoft Montréal
Publisher: Ubisoft Entertainment

Welcome to Hope County, a picturesque place that is home to people who truly value freedom... and to a sect of religious fanatics who are trying to establish control over the locals.

 This time the action of the famous series Far Cry takes place in America. Welcome to Montana - Hope County - the land of the free and the brave, captured by Eden's Gate fanatics. Fight back against Joseph Seed and his supporters. Light the fire of resistance.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Far Cry 5 supported by Windows 7/8 and Windows 10.

uplay 

Priority and main graphics API for Far Cry 5 is DirectX 11.

GAME ENGINE

Far Cry 5 is based on the game engine Dunia Engine 2. Dunia Engine is a game engine developed by Ubisoft Montreal for its internal projects and first used in a first-person shooter Far Cry 2. Dunia Engine is a proprietary multi-platform game engine that is used by Ubisoft Montreal only for its own internal projects and is not available for licensing by third parties. The engine supports DirectX 9, DirectX 10, DirectX 10.1 and DirectX 11. The word "dunia" means "world", "earth", "life" in Urdu, Arabic, Kurdish, Farsi, Hindi, Malay, Indonesian and Turkic languages.

FarCry5 2018 03 25 14 09 04 813

In July 2007, Ubisoft officially announced a computer game Far Cry 2 and stated that the game will be based on a new engine called "Dunia Engine". The game and engine developer was Ubisoft Montreal, and the publisher was Ubisoft. It was then stated that Far Cry 2 - PC exclusive. According to an official interview with Louis-Pierre Farand, chief producer Far Cry 2, the Dunia Engine used only 2-3 percent of the code of the CryEngine engine, developed by the German company Crytek, since the entire CryEngine code was completely rewritten. However, it is clear that CryEngine is the basis of the Dunia Engine.

On January 4, 2008, an official announcement was made that Far Cry 2 is also being developed for the Microsoft Xbox 360 and Sony PlayStation 3 game consoles. October 15, 2008 game Far Cry 2 went into production, becoming the first game to use the Dunia Engine. Later for Far Cry 2, several patches were released that improved the game itself and the engine. Patch 5 was released on November 2008, 1.01, and patch 17 was released on December 2008, 1.02.

Far Cry 2

On December 1, 2009, James Cameron's Avatar: The Game launched worldwide, which is the second game to use the Dunia Engine. The game was released for PlayStation 3, Xbox 360, PlayStation Portable, Wii and DS consoles, as well as for PC. James Cameron's Avatar: The Game was the first game to support stereoscopic graphics. This second version of the engine is quite resource-intensive and requires relatively high computing performance for normal operation.

The second game on the Dunia Engine, James Cameron's Avatar: The Game, supports stereoscopic display mode. In late July 2009, Luc Duchaine, the game's senior international manager, stated that in order to be able to use the stereoscopic display mode, an HDMI connection and a display that supports a 120 Hz refresh rate are required.

James Camerons Avatar The Game

However, the official stereo FAQ says that stereoscopic mode requires a special display labeled “3D-enabled.” The game supports most stereoscopic output formats for Xbox 360 and PlayStation 3, including RealD, Sensio, side-by-side, line-interlaced and full checkerboard. A stereo mode is also available on the PC, and in addition to the above formats, NVIDIA 3D Vision and iZ3D are additionally supported.

Far Cry 3

At the end of November 2012 it was released Far Cry 3 on an updated engine - Dunia Engine 2. Dunia Engine 2 has the following features:

New water technology.
Realistic weather system.
New gaming AI (artificial intelligence).
New integrated animation system.
Realistic facial expressions.
Motion Capture technology.
Global Illumination, a more realistic simulation of light.
DirectX 11 support.

ADVANCED GAME SETTINGS

Far Cry 5 has a sufficient set of graphics settings. It’s unlikely to be called broad. We have both basic and advanced settings.

FarCry5 2018 03 25 14 06 40 854 FarCry5 2018 03 25 14 06 43 821

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference between the various settings can be seen quite clearly.

COMPARISON OF SMOOTHING MODES

The highest quality anti-aliasing mode is TAA.

GENERAL VISUALS AND GAME PHYSICS

Far Cry 5 has pretty standard graphics, both for engine games dunia engine. Essentially we have the same Far Cry 4 in terms of graphics, but with some improvements and additions.

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FarCry5 2018 03 25 14 35 52 837 FarCry5 2018 03 25 14 38 41 629

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 Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 391.24

AMD Radeon Crimson Edition 18.3.4

Monitoring program

MSI Afterburner v4.4.2

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:  

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with high and maximum graphics quality settings.

GPU TEST

FarCry5 2018 03 25 14 06 40 854 FarCry5 2018 03 25 14 06 43 821 

 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Far Cry 5 - PC performance graphics benchmarks of Graphics Cards
  • High
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

High quality

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 290 or GeForce GTX 970 level.

When resolved 2560x1440  average FPS of 25 frames showed level video cards Radeon R7 370 or GeForce GTX 1050 Ti. Minimum FPS at least 25 frames will be able to provide video cards of the level Radeon R9 380X or GeForce GTX 960. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon R9 Nano or GeForce GTX 980 Ti.

When resolved 3840x2160  average FPS of 25 frames showed level video cards Radeon R9 290X or GeForce GTX 980. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Nano or GeForce GTX 980 Ti. 

Maximum quality

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 1050 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 460 or GeForce GTX 1050 Ti level. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 290X or GeForce GTX 980 level.

When resolved 2560x1440  average FPS of 25 frames showed level video cards Radeon R9 380 or GeForce GTX 1050 Ti. A minimum FPS of at least 25 frames can be provided by video cards of the level of Radeon R9 380X or GeForce GTX 780. A comfortable average FPS of 60 frames can be provided by solutions of the level Radeon R9 Fury X or GeForce GTX 980 Ti.

When resolved 3840x2160  an average FPS of 25 frames was shown by video cards of the Radeon RX 580 or GeForce GTX 980 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Fury X or GeForce GTX 980 Ti. 

VIDEO MEMORY CONSUMPTION

wow

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Far Cry 5 VRAM test
  • High
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

4587
3548
3190
4654
3689
3322
4109
3205
2910
4213
3299
3116
4109
3204
2909
4213
3298
3115
4151
3237
2939
4256
3332
3147
4155
3034
2745
4249
3206
2933
4421
3228
2921
4521
3411
3121
3737
3239
3086
3645
3281
3012
3698
3205
3054
3607
3247
2981
3772
3230
2764
3872
3270
3118
3733
3197
2736
3833
3236
3086
3849
3296
2821
3952
3337
3182
2914
2872
2672
2906
2804
2769
2974
2931
2727
2966
2862
2826
3005
2961
2755
2996
2891
2855
4876
3772
3427
5053
3868
3651
4644
3785
3380
4872
4053
3476
4433
3429
3115
4594
3516
3319
3738
3240
3087
3646
3282
3013
3594
3086
2894
3569
3254
2973
3787
3252
3049
3761
3429
3133
3710
3186
2987
3684
3359
3069
3671
3153
2956
3646
3324
3037
3826
3285
3080
3799
3464
3165
3864
3318
3111
3837
3498
3196
3893
3374
3215
3797
3418
3138

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

High quality

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3000 megabytes, with 6 gigabytes 3000 megabytes, with 8 gigabytes 3000 megabytes and with 11 gigabytes 3200 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3300 megabytes, with 6 gigabytes 3300 megabytes, with 8 gigabytes 3300 megabytes and with 11 gigabytes 3500 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4400 megabytes, with 8 gigabytes 4100 megabytes and with 11 gigabytes 4500 megabytes. 

Maximum quality

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3200 megabytes, with 6 gigabytes 3200 megabytes, with 8 gigabytes 3200 megabytes and with 11 gigabytes 3300 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3400 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3400 megabytes and with 11 gigabytes 3700 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4500 megabytes, with 8 gigabytes 4300 megabytes and with 11 gigabytes 4700 megabytes. 

CPU TEST

FarCry5 2018 03 25 14 06 40 854 FarCry5 2018 03 25 14 06 43 821 

 Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

Far Cry 5 CPU test
  • High
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

High quality

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions of the level  FX-6300 or Core i 3 2100 

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100average FPS 60 frames will be able to provide level solutions FX-8350 or Core i 3 4330. 

Maximum quality

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions of the level  FX-8350 or Core i 3 4330.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100, and an average FPS of 60 frames can be provided by solutions of the level Ryzen 3 1200 or Core i 3 4330

Far Cry 5 Cores test
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9
13
100
6
50
97
25
27
13
9
3
9
5
0
6
9
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
45
47
32
36
100
72
22
21
17
22
11
27
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
64
69
86
52
45
39
49
33
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
61
66
80
47
43
36
47
30
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
58
62
77
46
41
34
44
29
1 core
2 core
3 core
4 core
78
81
78
81
1 core
2 core
3 core
4 core
92
98
93
94
1 core
2 core
3 core
4 core
86
91
85
87
1 core
2 core
3 core
4 core
82
85
82
85
1 core
2 core
1 HT
2 HT
98
99
99
99
1 core
2 core
1 HT
2 HT
88
99
91
93
1 core
2 core
1 HT
2 HT
84
94
87
89
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
45
19
13
27
84
22
21
25
6
8
8
6
3
18
100
6
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
50
50
46
60
54
64
56
31
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
60
60
55
73
66
76
68
37
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
56
55
50
67
61
70
61
34
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
48
26
23
91
36
32
15
26
6
28
99
16
1 core
2 core
3 core
4 core
5 core
6 core
69
84
64
72
80
58
1 core
2 core
3 core
4 core
5 core
6 core
64
77
58
65
73
53
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
61
59
62
77
40
33
44
22
1 core
2 core
3 core
4 core
93
90
93
88
1 core
2 core
3 core
4 core
94
91
98
91
1 core
2 core
3 core
4 core
89
85
91
86

GameGPU

 - 1920x1080,%

The game uses a maximum of 8 computing threads. But all 4 threads are maximally used, and 4 “real” cores are most effectively used..

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Far Cry 5 RAM test
  • High
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

8479
8324
8279
8528
8347
8311
7471
7089
6967
7310
7493
7385
7470
7089
6966
7310
7493
7385
7546
7161
7037
7384
7569
7460
6881
6778
6599
7074
6975
6778
7321
7211
7021
7526
7421
7211
7070
6647
6605
7575
6925
6884
6996
6577
6536
7496
6853
6812
7413
6597
6576
7481
6738
6686
7338
6530
6509
7404
6669
6618
7565
6732
6711
7634
6876
6823
8060
6813
6523
8560
7764
7398
8226
6953
6657
8736
7924
7550
8310
7024
6725
8825
8005
7627
7860
7863
7840
7887
7852
7838
6941
6911
6908
6995
6939
6928
7145
7148
7127
7170
7138
7125
7071
6648
6606
7576
6926
6885
7172
6444
6437
7493
6896
6620
7557
6791
6783
7895
7266
6976
7403
6652
6645
7734
7118
6834
7326
6583
6575
7654
7044
6763
7634
6860
6852
7976
7340
7047
7711
6929
6921
8056
7414
7118
7365
6924
6881
7891
7214
7171

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

High quality

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 6500 megabytes, with 4 gigabytes 6700 megabytes, with 6 gigabytes 7000 megabytes, with 8 gigabytes 7000 megabytes and with 11 gigabytes 8200 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 6900 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 7200 megabytes, with 8 gigabytes 7200 megabytes and with 11 gigabytes 8300 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 8000 megabytes, with 4 gigabytes 7500 megabytes, with 6 gigabytes 7300 megabytes, with 8 gigabytes 7500 megabytes and with 11 gigabytes 8500 megabytes. 

Maximum quality

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7400 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 7200 megabytes, with 8 gigabytes 7500 megabytes and with 11 gigabytes 8300 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7800 megabytes, with 4 gigabytes 6900 megabytes, with 6 gigabytes 7400 megabytes, with 8 gigabytes 7600 megabytes and with 11 gigabytes 8400 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 8600 megabytes, with 4 gigabytes 7700 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 7400 megabytes and with 11 gigabytes 8500 megabytes. 

 

APU TEST

In the presented video you will see a video test of the new AMD Ryzen 5 2400G APU with integrated Vega 11 graphics and Ryzen 3 2200G with Vega 8 in a gaming benchmark and directly in the game itself:

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AMD nvidia intel PHILIPS LOGO

 

Seasonic 40 years logo wdlogo MSI1

 

 

 

Evaluation test  1 1 1 1 1 1 1 1 1 1 Rating 87% [114 vote(s)] Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 55% [126 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 58% [130 vote(s)]

 

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Comments (37)

This comment was made by the moderator on the site

Posted by LEOPARD:

optimization is amazing! [url]http://youtu.be/fzZW8LHGqPQ[/url]
It’s not surprising, there are no “little useful goodies” from Nvidia in the game)))

This comment was made by the moderator on the site

optimization is amazing! [url]http://youtu.be/fzZW8LHGqPQ[/ Url]

This comment was made by the moderator on the site

If a farik 3-4 came in, most likely all 5 will come in. changes: leveling up backpacks, pouches, quivers, etc. has been moved to skills (for points). all skins are only for sale for loot. The bandages have been removed, now only pharmacies (anabolic steroids remain). added helicopters, planes, fishing (fish also for sale). There are towers, but not for opening the map. In order to open up places for research on the map, now you need to look for maps. There is only one minus for me - it has become not very interesting to explore.

This comment was made by the moderator on the site

ROWWhy firewood specifically for this game? 1070 at 1440p is the way to go, 1080 at 4K. what else does? like there are no buns on both sides.

This comment was made by the moderator on the site

Posted by Louis:

[quote name="svl"][quote name="luis"]WHY DO THE TEST IF A NEW DRIVER WITH OPTIMIZATION FOR THIS GAME IS NOT OUT YET...
Which driver exactly? We received AMD 18.3.4 in advance along with the game, but nvidia didn’t even release them, and if they do, they’re unlikely to change anything.[/quote] Already released from Nvidia...[/quote] It feels like Nvidia is releasing crap just to show how cool it is by releasing a driver on the release day of each new game. I installed this driver, ran the flashlight benchmark and the result is the same as with the previous drivers (nea) And in the description of the firewood there is no hint that there will be an increase from them...

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