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Dying Light Bad Blood - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

BadBloodGame 2018 09 18 09 03 55 155

release year: 2018
Genre: Action, Horror
developer: Techland

In order to release competitive products, developers are forced to constantly come up with new products, additions and other features. For example, in the game Dying Light Bad Blood, developers from the Techland studio decided to introduce a number of additional features into their brainchild, such as the “Battle Royale” mode, which offers players new storylines, more adventures and much more.

 Thus, the developers hope that they will be able to attract new players to their project, as well as make it more interesting for old ones.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Dying Light Bad Blood is supported by Windows 7/8 and Windows 10.

steam

The priority and main graphics API for Dying Light Bad Blood is DirectX 11.

GAME ENGINE

The Dying Light game is based on the Chrome Engine 6 game engine. Chrome Engine is a series of game engines developed and supported by the Polish company Techland. The first version of the engine was developed in 2003 for use in Techland's own fantasy 3D first-person shooter "Chrome". Later, the engine was successfully used by the company in games of other genres, not limited to shooters.

DyingLightGame 2015 01 27 23 01 02 121

The 1C company licensed the engine to developers collaborating with it, as a result of which it was used in the “Full Drive” series of car simulators, as well as in the games “Expedition Trophy: Murmansk-Vladivostok”, “Black Sea Motor Rally” and “GM Rally”. Another company, City Interactive, which develops and publishes games, uses Chrome in most of its own developments. For example, in the shooters Code of Honor, The Hell in Vietnam, Mortyr 3, Sniper: Ghost Warrior, etc.

Techland

"Chrome Engine" is constantly being improved and refined by the developer company. There are currently six versions of the game engine.

ADVANCED GAME SETTINGS

Dying Light Bad Blood has a sufficient range of graphic settings; only advanced settings are available to us.

BadBloodGame 2018 09 18 09 04 13 896 BadBloodGame 2018 09 18 09 04 17 605

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference in quality is visible in the quality of lighting, anti-aliasing and shadows.

COMPARISON OF SMOOTHING MODES

When anti-aliasing is activated, the picture improves noticeably, and “irregularities” of surfaces are practically eliminated.

GENERAL VISUALS AND GAME PHYSICS

Dying Light Bad Blood has the same graphics as Dying Light, only the game setting is in battle royale mode...

 BadBloodGame 2018 09 18 09 20 18 636 BadBloodGame 2018 09 18 09 22 42 363

BadBloodGame 2018 09 18 09 23 20 083 BadBloodGame 2018 09 18 09 24 00 617

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 399.23

AMD Radeon Crimson Edition 18.9.1

Monitoring program

MSI Afterburner v4.5

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum graphics quality settings.

GPU TEST

BadBloodGame 2018 09 18 09 04 13 896 BadBloodGame 2018 09 18 09 04 17 605

 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Dying Light Bad Blood - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 1050. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 290X or GeForce GTX 970 level.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon R9 380X or GeForce GTX 1050. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 380X or GeForce GTX 970. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon R9 Fury X or GeForce GTX 1070.

When resolved 3840x2160  average FPS of 25 frames showed level video cards Radeon RX 580 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Nano or GeForce GTX 980 Ti.

VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Dying Light Bad Blood VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

4467
3434
3111
4061
3122
2828
3853
3052
2762
3619
2867
2594
3814
3021
2734
3697
2928
2650

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2800 megabytes, with 4 gigabytes 2700 megabytes, with 6 gigabytes 2700 megabytes, with 8 gigabytes 2700 megabytes and with 11 gigabytes 3100 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3100 megabytes, with 6 gigabytes 3000 megabytes, with 8 gigabytes 3000 megabytes and with 11 gigabytes 3500 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 4200 megabytes and with 11 gigabytes 4500 megabytes. 

CPU TEST

BadBloodGame 2018 09 18 09 04 13 896 BadBloodGame 2018 09 18 09 04 17 605

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

Dying Light Bad Blood CPU test
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4300 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions of the level  FX-4300 or Core i 3 2100.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4300 or Core i 3 2100, and an average FPS of 60 frames can be achieved by solutions of the FX-4300 or Core i 3 2100 level.

Dying Light Bad Blood Test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
53
34
38
46
34
47
41
45
44
36
22
25
30
23
20
31
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
66
59
56
51
56
56
63
37
42
49
52
56
1 core
2 core
3 core
4 core
5 core
6 core
86
85
84
84
88
81
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
60
54
74
65
50
73
68
77
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
56
51
69
61
47
68
63
72
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
51
46
63
55
43
62
57
65
1 core
2 core
3 core
4 core
89
90
90
90
1 core
2 core
3 core
4 core
97
98
98
97
1 core
2 core
3 core
4 core
94
97
97
96
1 core
2 core
3 core
4 core
86
88
87
87
1 core
2 core
1 HT
2 HT
98
98
98
99
1 core
2 core
1 HT
2 HT
98
98
98
97
1 core
2 core
1 HT
2 HT
97
97
97
98
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
55
42
29
38
46
32
21
25
16
22
50
16
31
10
29
19
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
58
44
31
40
48
34
22
26
17
23
53
17
33
11
31
20
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
91
80
86
84
81
87
85
80
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
58
51
40
39
44
34
36
33
25
17
25
44
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
61
54
42
41
46
36
38
35
26
18
26
46
1 core
2 core
3 core
4 core
5 core
6 core
86
86
89
81
83
88
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
80
68
70
71
57
54
68
55
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
78
66
68
69
55
52
66
53
1 core
2 core
3 core
4 core
91
90
90
91
1 core
2 core
3 core
4 core
93
92
92
93
1 core
2 core
3 core
4 core
89
88
88
89
1 core
2 core
3 core
4 core
98
99
98
99

GameGPU

 - 1920x1080,%

The game uses a maximum of 16 computing threads. But all 8 threads are effectively used.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Dying Light Bad Blood RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

4741
4668
4599
4310
4244
4181
4283
4092
4012
4024
3844
3769
4240
4051
3971
4110
3927
3850

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 4500 megabytes, with 4 gigabytes 4600 megabytes, with 6 gigabytes 4400 megabytes, with 8 gigabytes 4400 megabytes and with 11 gigabytes 5100 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5000 megabytes, with 4 gigabytes 4700 megabytes, with 6 gigabytes 4500 megabytes, with 8 gigabytes 4500 megabytes and with 11 gigabytes 5100 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 6000 megabytes, with 4 gigabytes 5000 megabytes, with 6 gigabytes 4700 megabytes, with 8 gigabytes 4700 megabytes and with 11 gigabytes 5200 megabytes. 

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 82% [25 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 54% [31 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 71% [29 vote(s)]

 

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Comments (33)

This comment was made by the moderator on the site

RADEOFORCE

ну так 2080 и не топ.
<br />ну ,всё правильно . По аналогии с 780ти vs 980 / 980ти vs 1080 . Немного ,но уверенней рвать . При примерно равной цене , на старте ,новинка должна выглядеть предпочтительнее ( 1080ти Vs 2080 ) . А новая ти-модель должна конкретно рвать предыдущее поколение С 980ти и 1080 ,тоже по началу были сомнения , но со временем они рассеялись . <br />
может и должна, но в нынешних играх этого не заметно. Может, в новых что-то и изменится.
<br />измениться по-любому отрыв ,я думаю увеличиться ,к примеру не 5-10% будет ,а all 25 % . <br />
Но мне all еще кажется, что поколение - проходняк в ожидании 7нм от амд, и даже не удивлюсь, если ответ на удар амд уже давно готов
<br />многие так думают ,а на самом деле не факт . если амд ничего дельного не выкатит (что то опять ,типа "догнали 1080ти" ) , то на тюрингах будем спокойно ещё 2 года сидеть . <br /> <br />У нвидиа 100% ,что то припасено на 1-2 поколения вперёд . только выкатят они это, по нормальной цене, тогда ,когда им будут наступать на пятки . (как и интел собственно.) А пока остаётся кушать неадекватные цены ,или ждать снижения цен ,пока рынок хомяков насытится.

This comment was made by the moderator on the site

Zmey

смысл им тогда выкатывать новую линейку ,если топ карта 2080 будет сливать предыдущий
<br />ну так 2080 и не топ. Вот если б 2080ти сливала 1080ти, тогда вопрос был бы актуальнее)<br />
5-10% разница должна быть ,на равных частотах преимущества 2080
<br />может и должна, но в нынешних играх этого не заметно. Может, в новых что-то и изменится.<br />Но мне all еще кажется, что поколение - проходняк в ожидании 7нм от амд, и даже не удивлюсь, если ответ на удар амд уже давно готов

This comment was made by the moderator on the site

RADEOFORCE

знаешь, у меня смутное подозрение, что 1080ти@2050 вынесет 2080@2000-2050 вперед ногами. Если конечно all по-честному, без тротлинга. Ведь если сравнивали реф 1080ти против 2080 в 4К, то сравнивали по сути ~1600-1650 vs ~1800 в тяжелых играх.
<br />ну ,не думаю . смысл им тогда выкатывать новую линейку ,если топ карта 2080 будет сливать предыдущий . 5-10% разница должна быть ,на равных частотах преимущества 2080 . да и в игровой производительности её подтянут в новых играх ,относительно старой тиайки . разные архитектуры , в новых проектах, не будет нвидиа заморачиваться с драйверами под паскаль .

This comment was made by the moderator on the site

Zmey<br />да какой там, у него тротлит титан, во второй половине вообще проваливается до 1860мгц. И это не Дуда кстати

а отсюда можно сделать вывод 2080 оц=титан хп оц (пока есть оптимизация. )
<br />знаешь, у меня смутное подозрение, что 1080ти@2050 вынесет 2080@2000-2050 вперед ногами. Если конечно all по-честному, без тротлинга. Ведь если сравнивали реф 1080ти против 2080 в 4К, то сравнивали по сути ~1600-1650 vs ~1800 в тяжелых играх. <br />
титан хп быстрее 1080ти примерно на 7% на равных частотах
<br />возможно. Но зато и 12гб памяти, против 8гб на 2080

This comment was made by the moderator on the site

RADEOFORCE

это кстати может быть иллюзией. У 2080ти хорошие нерефы, а у титана ХП - говнотурбина. Если даже 1080ти FE тротлила в BF1 в 4К до 1600мгц, то боюсь представить, как там плющит более жирного Титана ХП. Короче, я думаю, что в основном разница в 4К увеличивается потому, что один тротлит, другой нет(или почти нет). Ну и отчасти из-за GDDR6 и увеличившейся псп
<br />Дуда делал тесты с титаном хп ,с выкрученной турбиной , там было в районе 2000 по ядру ,примерно столько и было в ведьмаке 3 . Если быть честными ,то титан хп быстрее 1080ти примерно на 7% на равных частотах , но чтобы титану этого добиться ,надо ставить воду ,и выкидывать референсное охлаждение . <br />а отсюда можно сделать вывод 2080 оц=титан хп оц (пока есть оптимизация. ) <br /> титан хп<br />[url]http://www.youtube.com/watch?v=Sh-WwOjbr1c[/url] <br />на моей 1080ти было примерно такое же ,с тем же процом , не докрутил сглаживание ,но оно вроде не жрёт фпс в ведьмаке .<br />[url]http://www.youtube.com/watch?v=XlEtCU3FYN0&;t=296s[/url]

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