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Duke Nukem Forever - PC performance graphics benchmarks of Graphics Cards

 

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Year: 2011
Name: Duke Nukem Forever
Genre: Action (Shooter) / 3D / 1st Person
developer: Gearbox Software
Publishing house: 2K Games

Duke Nukem Forever is a 3D shooter computer game developed by 3D Realms and the fourth installment in the Duke Nukem series. The main character of DNF, as in previous games in the series, is Duke Nukem. Development of DNF began in 1997 and took almost 13 years, the official release date was June 14, 2011 in the United States and June 10 in the rest of the world. The game's two main developers are Scott Miller and George Broussard.

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On May 6, 2009, it became known that publisher Take-Two had stopped funding the developer 3D Realms, which closed because of this. On August 10, 2010, information appeared in the press that further development of the project would be carried out by Gearbox Software. These rumors were confirmed at Penny Arcade Expo 2010, where Gearbox Software was officially unveiled as the developer of Duke Nukem Forever.


 

Review: Playability

Is 13 years a lot or a little? In order to be born, grow up and become an adult, definitely yes. But in order to make a game, definitely not. And no matter how much effort, effort and perseverance we put into it, we still won’t end up with the candy that was originally planned. 3D Realms found a good feeder in Take-Two, thanks to which it lived comfortably for 11 years.

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But sooner or later the holiday ends anyway and it’s time to take responsibility for the work done. As a result, a scandal arose and 3D Realms found itself out of business. In order to return the millions spent, Take-Two resorted to the services of another studio - Gearbox Software, which brought all the developments to their logical conclusion.

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So, what we have at the time of release is a bunch of obscene language, used appropriately or not; dull levels, primitive riddles, typical situations, and, of course, stupid opponents. Everything is as it should have been 12 years ago, but, alas, not now. I myself completed Duke Nukem 11D about 3 years ago and consider this game a masterpiece for its time. Duke Nukem Forever would have looked pretty confident if it had come out before the release of Doom 3 and Far Cry back in 2003...

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We invite you to evaluate part of the game walkthrough of Duke Nukem Forever in FuLL HD resolution, where you can see for yourself the quality of this product:

                       

The game Duke Nukem Forever is a good gift for fans of the series, although rather belated. Nobody expected anything masterfully new from the game. Interactions with chairs and urinals look rather dull. The glaring disadvantage, in my opinion, is that it is used to the point and without profane Russian vocabulary, which simply does not suit the image of Duke and we recommend that true fans play in English. Although in this case you risk losing the whole meaning of the meaningless plot...


 

Review: Graphics

Duke Nukem Forever was announced on April 27, 1997. It was originally stated that the game would use the Quake II engine. However, 3D Realms did not receive the code for the Quake II engine until December 1997, so the early screenshots were not real: the team took them in their spare time. In June 1998, 3D Realms changed its engine to Epic's Unreal Engine. Fans were alarmed because changing the engine requires more development time and could delay the game's release. Broussard said that the engine change from Quake to Unreal would take "1 month to 6 weeks" and that the game's release would not be delayed. He also stated that Duke Nukem Forever will be released in 1999.

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In 1999, 3D Realms announced that the game engine had been updated to a new version. In December, screenshots were released that showed Duke Nukem Forever running on the new engine for the first time. In December, 3D Realms announced that Duke Nukem Forever would be released in 2000. In early December 2000, publisher Gathering of Developers announced that it had acquired the rights to publish Duke Nukem Forever. Shortly after this, 3D Realms announced another postponement of the game to 2001. At E3 in May 2001, 3D Realms presented a new video that showed several minutes of gameplay. In August, Gathering of Developers folded and Take-Two Interactive took over the publishing rights.

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In 2002, after hiring several new programmers, the team completely rewrote various engine modules, starting work almost all over again. Broussard reported that about 95% of the developed levels were simply cut from the game. The engine now contained parts of an earlier version of Unreal Engine 2.0, which supported pixel shaders, normal maps, and HDR lighting.

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At the time of release, Duke Nukem Forever was based on the rather old Unreal Engine 2.5, which was seriously modified. In this version, the graphics engine was once again improved and optimized - support for Direct3D 9, OpenGL 2 and Pixomatic appeared (the latter rendering system is used for computers with a weak video card, but a powerful central processor). Added support for 64-bit Windows NT and GNU/Linux operating systems. The highest possible texture resolution was raised to 4096x4096 pixels, full support for Unicode (16-bit) was added, which made it possible to create fully localized games in Asian languages.

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Later versions introduced SpeedTree. It is now possible to play video in DivX and Bink formats. In addition, the engine itself has been significantly optimized, allowing for greater performance with the same system requirements. The Karma physics engine running on Unreal Engine 2.0 was replaced in Duke Nukem Forever with one developed by Meqon.

There were rumors that the game would support DirectX 11 and NVIDIA PhysX, but later the developers said that at the time of release these options would not be available, although in our opinion, the game simply does not need these graphical delights....


 

 

Review: Resource-intensive game

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The minimum and average frame size is taken as the performance indicator. Below is the configuration of our test systems.

Hardware configuration

Processors

AMD Phenom II X6 1100T BE 3.33@4 GHz product provided by the company AMD

AMD Phenom II X4 940 BE 3.0@3.7 GHz products provided by the company AMD

AMD Athlon II X4 620 2.6 GHz products provided by the company AMD

Intel Core 2 Quad Q9550@ 4.25 GHz

Intel® Core™ i7-930@4.2 GHz

Intel Core i5-760 2.8@4.2 GHz

motherboards

Gigabyte GA-MA785GT-UD3H products provided by the company AMD

Gigabyte GA-MA790GP-DS4H products provided by the company AMD

Maximus II Formula socket LGA775 product provided by the company Asus

MSI X58 Eclipse Plus socket LGA1366 product provided by the company MSI

MSI P55GD55 socket LGA1156 product provided by the company MSI

MSI 790FX-GD70 socket AM3 product provided by the company MSI

Memory

GOODRAM PLAY 1600MHz (8-8-8-24) product provided by the company GOODRAM

GOODRAM Pro 2000MHz (8-8-8-29) product provided by the company GOODRAM

Video Cards

GeForce 8800 GTS 512 MB
GeForce 8800 GTX 768 MB
EN 8800ULTRA 768 mb product provided by the company Asus
GeForce 9800 GT 512 MB
GeForce 9800 GTX 512 MB
GeForce GTS 250 1024 MB
GeForce GTX 260 896 MB
GeForce GTX 260 core 216
GeForce GTX 280 1024 MB
GeForce GTX 275 896 MB
GeForce GTX 285 1024 MB
GeForce GTS 450 1024 MB product provided by the company Inno3D
GeForce GTX 460 768 MB product provided by the company Leadtek
GeForce GTX 460 1024 MB
GeForce GTX 465 1024 MB
Zotac GeForce GTX 470 1280 MB product provided by the company Zotac
GeForce GTX 480 1536 MB
GeForce GTX 560Ti 1024 MB
GeForce GTX 570 1280 MB
Zotac GeForce GTX 580AMP! 1536 MB product provided by the company Zotac
Radeon HD 3870 512 MB
Radeon HD 4750 512 MB
EAH 4770 512 MB product provided by the company Asus
Radeon HD 4830 512 MB
Radeon HD 4850 1024 MB
MSI Radeon HD 4870 512 MB product provided by the company MSI
MSI Radeon HD 4890 1024 MB product provided by the company MSI/AMD
EAH 5750 FORMULA 1024 mb product provided by the company Asus
MSI Radeon HD 5770 HAWK 1024 MB product provided by the company MSI
Radeon HD 5830 1024 MB
Radeon HD 5850 1024 MB product provided by the company AMD
Radeon HD 5870 1024 mb и Eyefinity 2048 MB products provided by companies XFX/AMD
Radeon HD 6850 1024 MB product provided by the company AMD
Radeon HD 6870 1024 MB
Radeon HD 6950 2048 MB products provided by companies AMD/XFX
Radeon HD 6970 2048 MB products provided by companies AMD/XFX
Radeon HD 6990 4096 MB products provided by companies AMD

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

3D Vision Kit product provided by the company Nvidia

Power Supplies

4xSeaSonic S12D 850 Silver 850W product provided by the company Syntex

System software and drivers

Operating system

Microsoft Windows 7 Ultimate Edition x64

DirectX

DirectX 11

Platform Driver

Intel INF chipset Update Utility 9.1.0.1012

Graphics driver

Nvidia GeForce/ION driver Release 275.33

AMD Catalyst 11.5b

Less productive video cards up to the level of GeForce GTS 450 and Radeon HD 4870 are tested on the basis of Core 2 Quad Q9550 and Phenom II X4 940 BE processors, depending on the resource intensity of the game, and more productive ones are based on more powerful solutions. Overclocked versions of video cards presented by sponsors were equal to conventional analogues by reducing their clock speeds.

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Our video cards were tested at a resolution of 1920x1080 at the maximum quality settings allowed by the game. NVIDIA 3D Vision and AMD Eyefinity technologies were also tested at maximum quality settings, respectively, with separate screen sizes of 1920x1080 and 5760x1080. The game does not have full support for Cross Fire technology and partially supports SLI, without revealing video cards to their full potential.

Testing at maximum quality settings 1920x1080 

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Almost all video cards coped with Duke Nukem Forever without any problems. The minimum acceptable solution for this mode is Radeon HD 3870 and GeForce 8800 GTX. Comfortably acceptable solutions are the Radeon HD4830 and GeForce GTS 450. If we proceed from the purchase of video cards for the game today, then the Radeon HD5750 and GeForce GTS 450 look the most optimal.

AMD Eyefinity Technology Testing

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All our video cards were tested at maximum quality settings on three Full HD monitors combined thanks to Eyefinity technology in a resolution of 5760x1080. As always, the panorama, thanks to the use of multiple monitors, turns out to be simply immense...

Testing at maximum quality settings using AMD Eyefinity technology on two monitors at a resolution of 5760x1080

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With the use of Eyefinity technology, card performance is reduced by 60-70% of the standard mode, depending on the video cards model. The minimum that is needed for comfortable gaming at a resolution of 5760x1080 is a video card of the Radeon HD 5850 level. For comfortable playability, we recommend a Radeon HD 6950 or higher model.

Testing using NVIDIA 3D Vision technology

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The 3D Vision drivers clearly feature the 3D Vision Ready rating and this speaks for itself. The 3D quality in the game is simply excellent. In 3D mode there is an internal frame limit of 60 FPS.

Testing at maximum quality settings using NVIDIA 3D Vision technology 1920x1080

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With the use of 3D Vision technology, card performance is reduced by 50-60% of the standard mode, depending on the video cards model. The minimum that is needed for comfortable gaming in 3D, at a resolution of 1920x1080, is a video card of the GeForce GTX 460 level. The most optimal solution should be considered a video card of the GeForce GTX 470 class or higher.

CPU dependency testing

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We tested processor dependence on 10 models of basic configurations, which are the most relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, but this time at a resolution of 640x480 with maximum graphics quality settings.

Testing processor dependence at maximum quality settings 640x480

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Duke Nukem Forever is perfectly designed for multi-core use and takes full advantage of the full power of four core processors. And as we see, our dual-core models have come close to the limit of minimum performance, so younger models simply will not be enough.

 

 

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Duke Nukem Forever was in development for too long and was about ten years out of date. But for true fans, what we have will be enough.

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The graphics in the game are quite old-fashioned and do not meet modern graphic standards. But this is forgivable, considering how many years it was made...

 

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Optimization in the game is mediocre and this level of graphics hardly meets the requirements provided for modern hardware.

 



 

We express our gratitude to all the manufacturing companies that were able to provide test equipment for our GPU tests and we hope that in the future their number will increase significantly!

AMD_Radeon_Graphics_Logo nvidia logo asus_logo
MSI_logo_blue-high goodram_logo inno3d
leadtek XFX-LOGO ZOTAC

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Akella-310809

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Test score

1 1 1 1 1 1 1 1 1 1 Rating 79% [10 vote(s)]

Game rating

1 1 1 1 1 1 1 1 1 1 Rating 61% [15 vote(s)]

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