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DOOM - PC performance graphics benchmarks of Graphics Cards 2016

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DOOMx64 2016 05 14 02 10 20 385 

Year of construction: May 13, 2016
Genre: Action
developer: id Software
Publishing house: Bethesda Softworks

doom sys 

The PC version of the DOOM game received support for the latest technology Vulkan API.Vulkan is an API that significantly expands the capabilities of the engine. Vulkan The API gives developers low-level access to hardware for almost complete control over its operation.

Since the end of March 2016, the creators of DOOM began to work very closely with AMD and NVIDIA. Both have proven to be excellent partners in helping to fully provide players with new DOOM drivers and Vulkan API.

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This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

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Doom is supported by major Windows operating systems, which include Windows 7 and Windows 8/10. The release of the game on Linux and SteamOS is quite possible.

steam 

The priority and main graphics API for Doom is OpenGL

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The heart of Doom is id Tech 6. id Tech 6 is the game engine of the id Tech series, which is currently being developed by the American company id Software and which is intended to be the successor to id Tech 5. id Tech 6 is positioned as an engine for PCs and possibly for game consoles eighth generation, that is, for PlayStation 4, Xbox One. At the moment, the game Doom 4 on id Tech 6 has been announced, the engine itself is in the early stages of development. However, some characteristics and innovative features of the engine are already known. The main developers of the engine are John Carmack and John Olick.

idSoftware

The engine will use the innovative technology “Sparse Voxel Octree” (SVO, Russian. Sparse voxel octree). The game level geometry supported by this technology will not have a polygonal structure, but a voxel structure, that is, geometric objects will consist of voxels. Voxels will be stored in an octree. Raycasting technology will be used for lighting. One of the goals of SVO technology is to be able to “load” parts of the octree into graphics memory (video memory, video cards) by going down the branches of the tree. This means that objects on the lower branches of the octree, that is, those objects that are located closer to the observer, will be rendered at maximum quality, with maximum detail and maximum resolution textures. Accordingly, for distant objects that are located on higher branches of the octree, lower quality will be used; they will be built on larger voxels. Thus, this technology is a way to control the level of detail.

Geometric objects obtained with SVO can theoretically have an unlimited number of levels of detail, moreover, these levels of detail are generated automatically. This eliminates the need to use various pseudo-1,15D techniques such as parallax mapping. However, all tests using SVO require large amounts of memory (up to several gigabytes), and John Olick stated that it is possible to compress such SVO to XNUMX bits per voxel.

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In id Tech 6, only static geometry will be rendered using SVO, such as terrain, buildings, etc. Because of this, raycasting lighting will also be static. All dynamic objects such as characters, vehicles, etc. will be “built” on classic polygons and dynamically illuminated using standard rasterization techniques. Olick stated that creating dynamic objects and dynamic lighting using SVO is possible, but it will require quickly updating the rendering octree. According to Olick, dynamic lighting and geometry introduced by SVO, which will allow for the creation of variable geometry, will be present in id Tech 7.

In addition to SVO, id Tech 6 will use a more advanced megatexture technology, which was first used in the latest versions of id Tech 4. Using this technology, the entire surface of the level is covered with one texture. The developers of id Tech 6 and SVO do not focus on current hardware, but on hardware that is not yet available at the time of development. In particular, id Tech 6 focuses on CUDA, Intel Larrabee and AMD Fusion. Carmack stated that if the next generation of gaming consoles (successors to the Xbox 360 and PlayStation 3) have hardware specifications that will satisfy the engine architecture, then perhaps id Tech 6 will work on them.

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According to Olick, on a GeForce GTX 280 at 720p (1280 x 720 pixels, progressive scan), the id Tech 6 may be able to render 60 frames per second. In this case, the engine will consistently render at least 30 frames/sec. In an interview with PC Perspective, when asked what hardware would have to be and how much it would have to change to be suitable for SVO, Carmack responded with the following: “Hardware designed specifically for SVO can be much smaller, simpler and more efficient. than general purpose tools, but no one in their right mind would want to bet on our technology or want to create a specific hardware solution for a technology that no one has already used."

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Unlike the Beta version, Doom has a very wide range of settings, which are located in two menus. The game also makes it possible to completely disable anti-aliasing.

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

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The difference between the settings is very clearly visible.

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Anti-aliasing in the game almost completely eliminates all “roughness” of surfaces.

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Doom offers us a great gif component. For the first time in many years we can say that id Tech was able to produce an outstanding picture that not only can compete with other gaming competitors, but also surpass them. It's safe to say that the developers have done an incredible job!

 

Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 

Test version of the game on 2016-07-13 under the spoiler

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Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 368.69

AMD Radeon Crimson Edition 16.7.2

Monitoring program

MSI Afterburner v4.2

Action!

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with the maximum graphics quality settings allowed by Doom. AMD CrossFireX and SLI are not fully supported by the game and we did not activate them in the test. We even recommend disabling CrossFireX, since when it is activated, performance drops significantly.

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Testing at maximum quality settings 1920x1080 API OpenGL

doom 1920 o 

With these settings, video cards of the Radeon R7 370 or GeForce GTX 750 Ti level showed an acceptable FPS. 

 

Testing at maximum quality settings 1920x1080 API Vulkan

doom 1920v 

With these settings, an acceptable FPS was shown by video cards of the Radeon R7 370 level or GeForce GTX 750 Ti.

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Testing at maximum quality settings 2560x1440 OpenGL API

doom 2560 o 

With these settings, an acceptable FPS was shown by video cards of the Radeon R7 370 level or GeForce GTX 750 Ti. The optimal solutions will be  Radeon HD 7950 or GeForce GTX 770.

 

Testing at maximum quality settings 2560x1440 API Vulkan

doom 2560v

With these settings, an acceptable FPS indicator was shown by video cards of the level Radeon R7 370 or GeForce GTX 750 Ti. The optimal solutions will be  Radeon R7 370 or GeForce GTX TITAN.

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Testing at maximum quality settings 3840x2160 OpenGL API

 doom 3840 o

With these settings, video cards of the Radeon R9 290 or GeForce GTX 970 level showed an acceptable FPS indicator. The optimal solutions would be video cards level Radeon R9 290X or GeForce GTX 980. 

 

Testing at maximum quality settings 3840x2160 API Vulkan

doom 3840v 

With these settings, video cards of the Radeon R9 380X or GeForce GTX 970 level showed an acceptable FPS indicator. The optimal solutions would be video cards level Radeon R9 290 or GeForce GTX 970.

Several conclusions can be drawn from these results. AMD graphics cards in the API Vulkan give a significant increase in performance, but NVIDIA is minimal (the Kepler family is generally in the red), apparently you need to wait for new drivers.

It is also worth noting that API Vulkan can rationally use only the memory of video cards, and if the game consumes more, then the performance of the video cards drops to an unplayable level...

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980 ti

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

doom vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 3076 MB of video memory, for a resolution of 2560x1440 - 3076 MB of video memory and for a resolution of 3840x2160 about 4096 MB of video memory. 

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080. 

Testing at maximum quality settings 1920x1080 OpenGL API

doom proz o 

Testing at maximum quality settings 1920x1080 API Vulkan

doom proz 

CPU performance in game when using API Vulkan not only increases, but also allows you to get rid of problems when performance dropped due to an excess of processor cores.

Loading of processor coresat maximum quality settings 1920x1080 Intel% 

 doom intel

Loading of processor cores at maximum quality settings 1920x1080 AMD% 

 doom amd

Doom uses up to 16 threads, but only fully utilizes 4 cores.

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sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

doom ram 

As we can see, the amount of RAM consumed in Doom is within 3000 megabytes.

Testing system RAM consumption  

doom ram2 

On a 6GB system, Doom consumes all 5.5GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 6 gigabytes. With a 16 GB system, the total memory consumption was almost 7 GB. And with 32 gigabytes of RAM, the system consumes 7.2 gigabytes of RAM.  

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Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 376.48

AMD Radeon Crimson Edition 16.12.2

Monitoring program

MSI Afterburner v4.3

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with maximum graphics quality settings (maximum by default by the game). SLI gives a slight increase in performance, but CF does not work.

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Testing at maximum quality settings 1920x1080 OpenGL

doom 1920 

With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS. 

Testing at maximum quality settings 1920x1080 Vulkan

doom 1920v 

With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS. 

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Testing at maximum quality settings 2560x1440 OpenGL

doom 2560 

With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS. The optimal solutions would be video cards of the Radeon R7 370 or GeForce GTX 770 level.

Testing at maximum quality settings 2560x1440 Vulkan

doom 2560v 

With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS. The optimal solutions would be video cards of the Radeon R7 370 or GeForce GTX 960 level.

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Testing at maximum quality settings 3840x2160 OpenGL

doom 3840 

With these settings, video cards of the Radeon RX 470 or GeForce GTX 970 level showed an acceptable FPS. The optimal solutions would be video cards of the Radeon RX 480 or GeForce GTX 980 level.

Testing at maximum quality settings 3840x2160 Vulkan

doom 3840v 

With these settings, video cards of the Radeon R9 380X or GeForce GTX 970 level showed an acceptable FPS. 

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 msi

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

doom vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 3076 MB of video memory, for a resolution of 2560x1440 - 4096 MB of video memory, and for a resolution of 3840x2160 about 4096 MB of video memory. 

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We tested processor dependence on 16 models of basic configurations that are relevant today. 

Testing at maximum quality settings 1920x1080 OpenGL 

doom proz 

Testing at maximum quality settings 1920x1080 Vulkan  

doom prozv 

The processor performance in the game is sufficient for all models and modes. Vulkan Of course, it will significantly increase processor performance.

Loading of processor coresat quality settings ultra 1920x1080 Intel % 

doom intel 

Loading of processor cores at quality settings ultra 1920x1080 AMD % 

doom amd 

DOOM uses up to 8 computing threads.

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sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

doom ram 

As we can see, with various quality settings, the amount of RAM consumed in DOOM was within 3000 megabytes.

Testing system RAM consumption  

doom ram2 

On an 8GB system, DOOM consumed 5.7GB of RAM. In the presence of a system with 12 gigabytes, the RAM consumption of all RAM was 6 gigabytes. With a 16 GB system, the total memory consumption was almost 7 GB. And with 32 gigabytes of RAM, the system consumes 7 gigabytes of RAM.  

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AMD Seasonic 40 years logo nvidia

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 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 78% [95 vote(s)]



Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 78% [99 vote(s)]



Optimization  1 1 1 1 1 1 1 1 1 1 Rating 80% [111 vote(s)]

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Comments (88)

This comment was made by the moderator on the site

Thank you.

svl admin
This comment was made by the moderator on the site

Posted by Roman13:

Tell me, I can’t measure FPS on the volcano. Fraps and MSI Afterburner do not display on screen during gameplay. THX,
In the advanced graphics settings of the game at the very bottom there is a function to enable monitoring

This comment was made by the moderator on the site

Tell me, I can’t measure FPS on the volcano. Fraps and MSI Afterburner do not display on screen during gameplay. THX,

This comment was made by the moderator on the site

Why use a poor .jpg to compare FHD and 4K in which everything is blurry and which is simply not capable of conveying the clarity of detail that is in 4K? (Applies to all games tested here with 4K comparison).

This comment was made by the moderator on the site

Posted by mfuZ:

Vulkan it burns. I hope to see more games on it this year. (happy)
It seems that the news was that Vulcan will be implemented in Unity. Which is just great. Modern Unity is not like before, it’s not too bad and a lot of games are released on it

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