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DmC: Devil May Cry - PC performance graphics benchmarks of Graphics Cards


 DMC-DevilMayCry 2013_01_25_18_05_16_056

Release date: January 25, 2013
Genre: Action / 3-D Person
developer: Ninja Theory
Publisher: capcom

DMC-DevilMayCry systems 

DmC: Devil May Cry is a slasher video game. Created by Ninja Theory and published by Capcom for: PC, PlayStation 3 and Xbox 360 consoles. Reboot of the famous franchise. The fifth game in the franchise of the same name and the first in the new series. This is the first game in the franchise that is not made by Capcom - development was transferred to the English studio Ninja Theory, while Capcom controlled production. Console versions went on sale on January 15 and January 17, 2013. The version for personal computers was produced by the Polish studio QLOC and was released on January 25, 2013.

In Russia, the game was published by 1C Softclub and released with the original voice track and translated subtitles. Game slogan: Face your demons. In the Russian localization, the slogan was changed to another: Each creature has a chara.


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

DmC: Devil May Cry is supported by major Windows operating systems, which include XP, Vista and Windows 7 and Windows 8. Other operating systems are not currently supported by developers and will not receive support. 

 DMC-DevilMayCry 2013_01_25_18_11_47_620

The priority and main graphics API for the PC version is DirectX 9. DmC: Devil May Cry is available for purchase on the Steam digital store.

Game engine 

The game is based on the long-familiar Unreal Engine 3. UE3 was developed taking into account personal computers using modern rendering systems (DirectX 9/10 and OpenGL 2/3), and next-generation consoles (PlayStation 3 and Xbox 360). Due to the widespread use of multiprocessor systems, the engine uses two parallel main threads - the main thread (responsible primarily for gameplay) and the rendering thread.

DMC-DevilMayCry 2013_01_25_18_22_20_473 

In addition to the two main threads, secondary threads can be called, which perform one-time tasks. There is now support for multi-threaded dynamic data loading (streaming), for example, loading a “location” directly while moving around it in order to save resources.

 DMC-DevilMayCry 2013_01_25_18_12_41_697

The updated graphics engine supports most modern technologies, including HDR, per-pixel lighting, dynamic shadows, shader model 4, geometry shaders. The graphics pipeline itself was transferred to the control of shaders. The Karma physical subsystem was abandoned in favor of another one called PhysX from NVIDIA. Later, NVIDIA released a set of additional libraries for the game, allowing you to use all the capabilities of the physical system (such as the “liquid” or fabric effect). The FaceFX mechanism is responsible for the animation of the characters' faces.

 DMC-DevilMayCry 2013_01_25_18_20_05_962

Updated EAX version to 5th. Added SpeedTree support for tree generation. The emphasis was placed on additive geometry, but support for subtractive geometry was not abandoned. The disadvantage of subtractive geometry is primarily the much longer lighting calculation. A new UnrealEd editor has been introduced, rewritten using wxWidgets.

Advanced Game Settings

DmC: Devil May Cry has a fairly wide range of graphic settings. Basically, the game has basic settings available, where we can change the settings from low to ultra high. Additional options include improved textures, shadows and anti-aliasing.

 DMC-DevilMayCry 2013_01_25_18_05_21_629

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium, and maximum graphics quality settings. 

Minimum quality settings 
DMC-DevilMayCry 2013_01_25_18_06_03_490 DMC-DevilMayCry 2013_01_25_18_27_45_038
 Medium quality settings
DMC-DevilMayCry 2013_01_25_18_06_16_162 DMC-DevilMayCry 2013_01_25_18_27_58_557
 Maximum quality settings
DMC-DevilMayCry 2013_01_25_18_06_29_918 DMC-DevilMayCry 2013_01_25_18_28_22_533
As we can see, at low and high quality settings the change in the picture is quite significant, and as we can see the difference between medium and maximum settings is almost unnoticeable...
General visual design and game physics

DmC: Devil May Cry is not a direct console port and its development was carried out in parallel with the console versions, as a result of which we got on the PC not only an excellent slasher, but also an excellent graphical component that leaves all console versions far behind.

 DMC-DevilMayCry 2013_01_25_18_23_26_638

The picture in the game is very nice, sometimes you can’t even believe that Unreal Engine 3 was used as the graphics engine. The character models, like the environment itself, are simply top-notch and allow you to fully immerse yourself in the gameplay. The character animation is also done at a fairly high level, which also gives the game another bonus in terms of graphics.

DMC-DevilMayCry 2013_01_25_18_23_52_142 

An important role in the quality of the project was played by the fact that the game was released under the auspices of AMD, so the maximum graphical bells and whistles were added to the game. The game is perfectly adapted not only for control on gamepads, but also on standard PC controllers, as a result of which it can be played on a mouse and keyboard without significant problems. 

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.


Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform011

Test bench No. 2 based on the Intel Socket 1155 platform

Test bench No. 3 based on the Intel Socket 1366 platform

Test bench No. 4 based on the Intel Socket 115 platform6

Test bench No. 5 based on the AMD Soket AM platform3

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM platform2

Test bench No. 8 based on the Intel Socket 1155 platform

Test bench No. 9 based on the AMD Soket AM3 platform

Test bench No. 10 based on the AMD Soket AM3 platform+

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

Dell U3010 monitor product provided by the company AMD

3D Vision Kit product provided by the company Nvidia

Software configuration

Operating system

Microsoft Windows 7 Ultimate Edition x64 SP1

Graphics driver

Nvidia GeForce/ION Driver Release 310.90

AMD Catalyst 13.1

Monitoring program

MSI Afterburner v2.3.0

GPU test

All video cards were tested at maximum graphics quality by the program MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average FPS was taken as a performance indicator. Below is a video of the test segment: 

Our video cards were tested at separate screen sizes of 1920x1080 and 2560x1600 at the maximum graphics quality settings allowed by DmC: Devil May Cry. Multi-chip configurations from NVIDIA and AMD run DmC: Devil May Cry without problems, showing excellent scalability.

 DMC-DevilMayCry 2013_01_25_18_05_21_629

Testing at maximum quality settings 1920x1080

 DMC-DevilMayCry 1920x1080

At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 5750 or GeForce GTS 450 level again showed an acceptable FPS. The optimal video cards will be solutions Radeon HD 5750 or GeForce GTS 450 and above.

Testing at maximum quality settings 2560x1600 

 DMC-DevilMayCry 2560x1600

At a resolution of 2560x1600 at maximum settings, video cards of the Radeon HD 5750 or GeForce GTS 450 level showed an acceptable minimum FPS. The optimal video cards will be solutionsRadeon HD 7750 or GEFORCE GTX 650 and above.

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600.

Testing at maximum memory GPU quality settings 

DMC-DevilMayCry video ram 

The optimal amount of video memory for this game is 512 megabytes for normal resolutions and about 1024 megabytes for ultra-high resolutions.

CPU test

 DMC-DevilMayCry 2013_01_25_18_05_32_157

We tested processor dependence on 12 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080

 DMC-DevilMayCry proz

DmC: Devil May Cry showed simply amazing processor performance. The game is quite enough with two processor cores, but when moving to four cores, performance increases significantly.

RAM test


Testing of the RAM consumed by the game was carried out by monitoring directly through the Windows task manager. The test was carried out on the basic configuration of Core i 7 3930K@4.8 GHz with 8GB DDR3 2400 MGz pre-installed memory.

Testing at various quality settings

 DMC-DevilMayCry ram

As we can see, with different quality settings, the amount of RAM consumed in DmC: Devil May Cry is at the same level and amounts to 600 megabytes. 

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Rate the test  1 1 1 1 1 1 1 1 1 1 Rating 97% [162 vote(s)]

Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 86% [184 vote(s)]

Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 96% [196 vote(s)]

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Comments (23)

This comment was made by the moderator on the site

Posted by Vanos:

The optimization is awesome, at 6970 it doesn’t go below 100 frames, but damn the fact that AMD is sharpened for the 7th series, it’s a total shame.... :sad:
It doesn’t go below 100 frames, but AMD are bastards, they’ve lost their shame, yes. What is 100 fps, it's nothing, ugh. You need 200, or even better 500.

This comment was made by the moderator on the site

LEOPARD680GTXYes, the new consoles do not promise any breakthrough in principle. Once you look at the price of $400, you can already draw a conclusion. and if you look at the specifications, you can see there are 8 AMD 1.7 GHz cores which, God willing, will reach 4 cores of the simplest Intel and built-in graphics that are approximately at the level of HD7770. This does not cause any particular concern. The only thing that is alarming is the optimization specifically for 8 cores (not taking into account threads), no matter which ones. in general, this will simply make the work of developers easier - just a direct port. but there is hope that this port will be at least something of itself, and not like it is now.

This comment was made by the moderator on the site

Although if you look at the graphics of games from 2009 - 2013, there cannot be such a dark revolution as in the comparison of games from 2003 - 2008!!! so these new consoles may actually last for about 5 years))) until an engine with photo realistic textures of houses, animals, dirt, etc. comes out. :lol: and we won’t start playing on any thread GTX990 10gb video memory)))

This comment was made by the moderator on the site

Posted by vector0r:

[quote name="Vanos"]Let's see how everyone sings on strangers, with the same UE3, but with the 11th direct :D
in normal hands it’s still not bad, but it’s time to launch UE4 and not wait for new consoles.[/quote] Yes, you understand perfectly well that just with the release of new consoles, the PC will breathe new life (BABL))) It’s just scary to think that these new consoles will again last for 2 years, for example, and then PCs will again play the stumps of these same consoles for another 3 years, as they do now!!! :cry:

This comment was made by the moderator on the site

Posted by Vanos:

Let's see how everyone sings on strangers, with the same UE3, but with the 11th direct :D
in normal hands it’s still not bad, but it’s time to launch UE4 and not wait for new consoles.

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