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Dead Rising 3 - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

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Year of construction: 2014
Genre: Action / 3D / 3rd Person
developer: Capcom Vancouver
Publisher: Microsoft Game Studios 

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The events of Dead Rising 3 take place in the city of Los Perdidos 10 years after Dead Rising 2, when the zombie epidemic has become so widespread that it threatens all of humanity. The player takes on the role of a mechanic named Nick Ramos with a strange tattoo and a mysterious past. He must escape a city infested with thousands of zombies before an airstrike hits him. But it's impossible to do this alone, so the guy joins a group of survivors fighting for their lives in an attempt to escape the city.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Dead Rising 3 is supported by major Windows operating systems, which include Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not receive support. 

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The priority and main graphics API for Dead Rising 3 is DirectX 11

Game engine 

Dead Rising 3 is based on the proprietary Forge Engine. The game engine is a product of Capcom Vancouver's own development. There is practically no information on the network about the structure and development of this engine. Rather, the engine is a further development of the product line for games based on Capcom Vancouver's own intellectual property.

Capcom vancouver

We were unable to find detailed information other than our own visual observations. 

Advanced Game Settings

Dead Rising 3 has a wide range of graphic settings, which made it possible to customize the game for almost any modern gaming configuration. All graphic settings are located in two menu sub-items - main and advanced.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
niz 1 sr 2 max 1
niz 2 sr 1 max 2

The difference between the quality settings is quite significant, so that everything is visible to the naked eye.

Comparison of FullHD and 4K
hd 1 4k1
hd 2 4k2
   

In 4K, Dead Rising 3 looks simply amazing, the detail in the game increases significantly!

Comparison of anti-aliasing modes

no AA FXAA
 SMAA  SMAA T2X

The most promising anti-aliasing mode for Dead Rising 3 is SMAA T2X, which almost completely smoothes out the image.

General visual design and game physics

Dead Rising 3 is one of the first titles for next-generation consoles to be ported to PC. During the porting process, the game received improved graphic effects, support for higher resolutions and the presence of various anti-aliasing modes.

 range 1 range 2

The game is a quite worthy project that combines quite good graphics and physics components (based on the Havok physics engine), which, by the way, is quite advanced and of higher quality compared to previous games in the series.

 

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

 

Test bench No. 1 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM3+ platform

Test bench No. 8 based on the Intel Socket 1150 platform

 

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 340.52

AMD Catalyst 14,8

Monitoring program

MSI Afterburner v3 

GPU Mist

FRAPS

GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:   

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Dead Rising 3. SLI and AMD CrossFireX are currently not well supported by the game, showing zero scalability. To unlock the FPS limit, you need to create a “user.ini” file in the root of the game directory with the following line of code inside: gmpcr_unlock_frame_rate = True.

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 6950 or GeForce GTX 570 level. The optimal solutions would be the Radeon R7 260X or GeForce GTX 760.

Testing at maximum quality settings 1920x1080 SMAA T2X

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 7770 or GeForce GTX 580 level. The optimal solutions would be Radeon R7 260X or GeForce GTX 760. 

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon R7 260X or GeForce GTX 760 level. The optimal solutions would be the Radeon HD 7870 or GeForce GTX 780.

Testing at maximum quality settings 2560x1600 SMAA T2X

 dr 3 2560 smaa

With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 7850 or GeForce GTX 680 level. The optimal solutions will be Radeon HD 7950 or GeForce GTX 780. 

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160

dr 3 3840 

With these settings an acceptable FPS indicator was shown by video cards of the Radeon R9 290X level. 

Testing at maximum quality settings 3840x2160 SMAA T2X

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon R9 290X level. 

 

 

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1200, 2560x1600 and 4K with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 2048 MB of video memory, for a resolution of 2560x1600 - 3072 MB of video memory and for a resolution of 3840x2160 about 4096 MB of video memory. 

Micro-Stuttering Test

ms

Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on multi-chip configurations of video cards from AMD and NVIDIA at a resolution of 1920x1200 with maximum image quality settings.

Testing at maximum Micro-Stuttering GPU quality settings 

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Micro-Stuttering latency indicators for video cards are within normal limits.

CPU test

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We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1280x800 with maximum graphics quality settings. 

Testing at maximum quality settings 1280x800 AMD

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Testing at maximum quality settings 1280x800 NVIDIA

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CPU performance in the game is currently not very good, especially when using AMD video cards. When using NVIDIA video cards, processor performance is more comfortable. 

Loading of processor coresat maximum quality settings 1920x1200 Intel% 

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Loading of processor cores at maximum quality settings 1920x1200 AMD% 

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Dead Rising 3 can support up to 6 computing threads.

RAM test

The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with various quality settings, the amount of RAM consumed in Dead Rising 3 is at the level of 1900-2800 megabytes.  

Testing system RAM consumption  

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On a 4GB system, Dead Rising 3 consumes about 4GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 4.8 gigabytes. With a 16 GB system, the total memory consumption was almost 5.6 GB. On systems with 4 gigabytes of RAM, playability is extremely low.  

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Rate the test  1 1 1 1 1 1 1 1 1 1 Rating 70% [19 vote(s)]


Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 48% [17 vote(s)]


Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 34% [20 vote(s)]

 

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Comments (34)

This comment was made by the moderator on the site

Yesterday I installed this game and couldn’t help but kill all the zombies. And the graphics are nice.

This comment was made by the moderator on the site

LEOPARDYes, the game is ok, if you go further, get into it a little, you can play. and there are story missions on the left. The trick there is not to soak them all. and the percent is sleeping. it either needs to be woken up or they tested it again before releasing it on computers from the future. :lol: in general, if you don’t... and put your profile high, then everything is fine there. :lol:

This comment was made by the moderator on the site

[Url]http://youtu.be/KvRJ5ib6Me8[/url] hmm, provided there are so many zombies on the screen.........the processor is sleeping) and the video card is plowing)

This comment was made by the moderator on the site

there FPS can be found for any focus, here the place was simply chosen where it turned out to be easier for AMD. where there are 10000 zombies at the same time nothing will help (except maybe people from the future or a patch) :-). basically playable but could be better. This is to confirm your words. [url]http://docs.google.com/uc?id=0B35ErqE-QtMFWkczQ05aTjc0TWs&;export=download[/url] although..... if you write msi at the beginning like Leo, in principle the situation is?........ :-? especially considering that he has a pair of 780ti matrices. [url]http://docs.google.com/uc?id=0B35ErqE-QtMFaGlZbTVpckIwS2c&;export=download[/url] and I’m still using 14.7 beta firewood when I already have 14.8. I'm demobilized! :lol:

This comment was made by the moderator on the site

Posted by row:

Probably Nvidia didn’t realize that without frame lock its cards are sitting in a puddle :lol:
What a horror: lol:, I would play this game at least after a few bottles of beer with a wireless gamepad... with a mouse and keyboard it’s completely broken. The most trashy stuff from consoles is being ported to us, they wouldn’t port Condemned 2 or RDR, but no, you get crap.

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