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Crysis 2 Demo - PC performance graphics benchmarks of Graphics Cards

Crysis 2 Demo - PC performance graphics benchmarks of Graphics Cards



Genre: Action (Shooter) / 3D / 1st Person
Year: 2011
Developer: Crytek
Publisher: Electronic Arts
Publisher in Russia: Electronic Arts

Crysis 2 is a computer game in development, a science fiction first-person shooter, which is being developed by the German company Crytek and will be published by Electronic Arts. The game is being developed for the PC, Xbox 360, PlayStation 3 platforms using Crytek's own game engine - CryEngine 3. "Crysis 2" is a continuation of the 2007 game "Crysis" and the second part of the "Crysis" series of games.

The game was officially announced on June 1, 2009. The game is scheduled to be released on March 25, 2011.


Review: Playability

Currently available to us is Crysis 2 Multiplayer Demo, which features 2 maps to choose from: Skyline and Pier 17, so we can already preliminarily evaluate both the graphical and gaming components. Of course, the multiplayer in many games is very similar, but there are features that are not inherent in other projects.


The most obvious difference is the nanosuit, something of a calling card for Crysis. Just like back in 2007, we can use force, armor, and invisibility, although the process itself has been noticeably simplified and we can only choose between armor and invisibility, but force is applied automatically. Elements of parkour have also been added - now we can gracefully jump and climb across rooftops, which evokes a little nostalgia for Mirror's Edge. We will look at the plot and playability in the full version of the game.


We invite you to evaluate part of the game walkthrough of Crysis 2 Demo , where you can see for yourself the quality of this product:

On February 11, 2011, a pre-beta version of the PC version of Crysis 2 was leaked. This beta version appeared on many websites that distribute illegal content, including torrent trackers. This leaked 9GB version contains the full single-player campaign, multiplayer mode, Sandbox 3 level editor, and a master key for online authentication. Due to the beta status of the leaked version, it contains numerous errors. In addition, only Direct3D 9 mode of the graphics engine is available, with some errors, so we recommend refraining from using this version as a graphics test.


Review: Graphics

The game is based on the CryEngine 3 engine, which is cross-platform and supports IBM PC-compatible computers and game consoles Microsoft Xbox 360 and Sony PlayStation 3. Support for next-generation consoles is also announced, as Cevat Yerli has repeatedly stated: “Our CryEngine 3 is already ready for the next generation of consoles and allows companies to develop cutting-edge games for both this generation of consoles and the next.”


Shaders in CryEngine 3 are written once in a high-level programming language, and then automatically compiled for each platform. Shader output is optimized through artist settings and for the XNUMXD environment in which the shader will be used. Thanks to this, it becomes possible to create effects such as the “invisibility effect”, wet, dirty and frozen surfaces, which can be “layered” on top of each other and combined with other shaders that simulate effects such as metal, glass and others.


CryEngine 3 supports real-time per-pixel lighting, reflections, refractions, volumetric glow effects, and animated textures to simulate windows, bullet holes, surfaces with sun glare, and many other effects. CryEngine 3 shaders use a unified shader architecture that has been available since Direct3D 10.

"Übershader" is a single shader program with many features: from one to four lights, light types, reflection cubemaps, fog, detailed textures, normal maps, specular textures, etc. Millions of Übershader combinations can be generated. Übershader uses dynamic branching, multi-pass splitting, reducing combinations, and accepting options with less functionality and lower performance requirements. Asynchronous shader compilation and a Distributed Job System are used to compile the shader cache.


One of the main innovations is the new Unreal Lightmass lighting calculation system, which uses global illumination without losing features that were implemented in older lighting systems. Improved work with multiprocessor systems - distribution of tasks between multiprocessor systems using Unreal Swarm, as well as faster compilation of C++ code and processing of Unreal Script due to the Unreal Build Tool (the latest performance increase will only affect developers or creators of amateur modifications). Added our own means of distributing user content - Unreal Content Browser.


At the moment, we can see the picture in DirectX 9 mode. We can’t say that it’s worse than in the first part, but there are some graphical gaps that are especially noticeable in the deteriorated rendering of water and blurred rendering distance. Advanced settings in Crysis 2 Demo no, and we can choose from 3 different variations Gamer, Advanced and Hardcore, which correspond to minimum, medium and high settings. We hope that in the full version the quality of graphics and settings will increase noticeably!


Review: Resource-intensive game

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is the configuration of our test systems.

Hardware configuration


AMD Phenom II X6 1100T BE 3.33@4 GHz product provided by the company AMD

AMD Phenom II X4 940 BE 3.0@3.7 GHz product provided by the company AMD

AMD Athlon II X4 620 2.6 GHz product provided by the company AMD

Intel Core 2 Quad Q9550@ 4.25 GHz

Intel® Core™ i7-930@4.2 GHz

Intel Core i5-760 2.8@4.2 GHz


Gigabyte GA-MA785GT-UD3H product provided by the company AMD

Gigabyte GA-MA790GP-DS4H product provided by the company AMD

Maximus II Formula socket LGA775 product provided by the company Asus

MSI X58 Eclipse Plus socket LGA1366 product provided by the company MSI

MSI P55-GD55 socket LGA1156 product provided by the company MSI


GOODRAM PLAY 1600MHz (8-8-8-24) product provided by the company GOODRAM

GOODRAM Pro 2000MHz (8-8-8-29) product provided by the company GOODRAM

Video Cards

GeForce 8800 GTS 640 MB
GeForce 8800 GS 768 MB
EN 8800GT 512 mb product provided by the company Asus
GeForce 8800 GTS 512 MB
GeForce 8800 GTX 768 MB
EN 8800ULTRA 768 mb product provided by the company Asus
GeForce 9600 GSO 768 MB
GeForce 9600 GT 512 MB 
GeForce 9800 GT 512 MB
GeForce 9800 GTX 512 MB
GeForce GT 240 DDR5 1024 MB
GeForce GTS 250 1024 MB
GeForce GTX 260 896 MB
GeForce GTX 260 core 216
GeForce GTX 280 1024 MB
GeForce GTX 275 896 MB
GeForce GTX 285 1024 MB
GeForce GT 430 1024 MB
GeForce GTS 450 1024 MB
product provided by the company Inno3D
GeForce GTX 460 768 MB product provided by the company Leadtek
GeForce GTX 460 1024 MB
GeForce GTX 465 1024 MB
Zotac GeForce GTX 470 1280 MB product provided by the company Zotac
GeForce GTX 480 1536 MB
GeForce GTX 560Ti 1024 MB
GeForce GTX 570 1280 MB
Zotac GeForce GTX 580AMP! 1536 MB product provided by the company Zotac
Radeon HD 3850 512 MB
Radeon HD 3870 512 MB
Radeon HD 4750 512 MB
EAH 4770 512 mb product provided by the company Asus
Radeon HD 4830 512 MB
Radeon HD 4850 1024 MB
MSI Radeon HD 4870 512 MB product provided by the company MSI
MSI Radeon HD 4890 1024 MB product provided by the company MSI

EAH 5670 1024 mb product provided by the company Asus
EAH 5750 FORMULA 1024 mb product provided by the company Asus
MSI Radeon HD 5770 HAWK 1024 MB
product provided by the company MSI
Radeon HD 5830 1024 MB
Radeon HD 5850 1024 MB
product provided by the company AMD
Radeon HD 5870 Eyefinity 2048 mb
product provided by the company XFX
Radeon HD 6850 1024 MB
product provided by the company AMD
Radeon HD 6870 1024 MB
Radeon HD 6950 2048 MB

Radeon HD 6970 2048 MB
product provided by the company AMD

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

3D Vision Kit product provided by the company Nvidia

Power Supplies

4xSeaSonic S12D 850 Silver 850W product provided by the company Syntex

System software and drivers

Operating system

Microsoft Windows 7 Ultimate Edition x64


DirectX 11

Platform Driver

Intel INF Chipset Update Utility

Graphics driver

Nvidia GeForce/ION Driver Release 266.58

AMD Catalyst 11.1

Less productive video cards up to the level of GeForce GTS 250 and Radeon HD 4830 are tested on the basis of Core 2 Quad Q9550 and Phenom II X4 940 BE processors, and more productive ones on the basis of more powerful solutions. Overclocked versions of video cards presented by sponsors were equal to conventional analogues by reducing their clock speeds.


Our video cards were tested in one resolution 1920x1080 in normal mode and one each for NVIDIA 3D Vision and AMD Eyefinity technologies. Using our graphs, you can evaluate how your video card behaves relative to other modern solutions in almost all modern visual modes. We will conduct a more detailed test when the full version of the game is released.

Testing at maximum quality settings 1920x1080


At a resolution of 1920x1080 at maximum quality settings, an acceptable level of performance is found in video cards of the Radeon HD 4850 or GeForce GTS 450 level. The most optimal for this game should be considered video accelerators of the Radeon HD 4870 or GeForce GTX 260 core 216 level. But you should understand that this is only only DirectX 9 mode without any precise graphic settings, so we can get a full picture of performance in the full version of the game.

AMD Eyefinity Technology Testing


All our video cards were tested at maximum quality settings on two Full HD monitors combined thanks to Eyefinity technology in a resolution of 3840x1080. As in the case of Bulletstorm, we have a bonus in relation to our opponents, but this time they are real, who are much more dangerous and secretive, and the viewing width increased by 2 times or more allows us to calculate their location much more efficiently.

Testing at maximum quality settings using AMD Eyefinity technology on two monitors at a resolution of 3840x1080


With the use of Eyefinity technology, card performance is reduced by 45-50% of the standard mode, depending on the video cards model. The minimum that is needed for comfortable gaming at a resolution of 3840x1080 is a video card of the Radeon HD 6870 level. For comfortable playability, we recommend a Radeon HD 6950 or higher model.

Testing using NVIDIA 3D Vision technology


3D Vision Drivers Lack Support and Rating for Crysis 2 Demo. The 3D quality is at a quite decent level, but what surprised us most was the minimal loss of performance when switching to 3D mode, which amounted to 10-20% of work in standard mode. It seems that Crytek were really able to organize 3D with minimal loss in performance. In 3D mode there is an internal frame limit of 60 FPS.

Testing at maximum quality settings using NVIDIA 3D Vision technology 1920x1080


The minimum that is needed for comfortable 3D gaming at a resolution of 1920x1080 is a video card of the GeForce GTX 460SE level. The most optimal solution should be considered a video card of the GeForce GTX 460 768 mb class and higher.

CPU dependency testing


We tested processor dependence on 9 models of basic configurations, which are the most relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, but this time at a resolution of 800x600 with Gamer quality settings. The game can actively use only 4 processor cores, and more of them will be idle unnecessarily. Although, compared to the first part, progress is obvious, because it used only 2 cores...

Testing processor dependence at maximum quality settings 800x600


The most productive solutions for Crysis 2 Demo are Core i 5 and Core i 7 processors, which are capable of producing a number of frames well beyond a hundred. Next are the top models from AMD, which fell a little short of the 100 frame threshold. Next come processors based on Core 2 Quad, Core i 3 and AMD Athlon II X4. Dual-core solutions are less productive, but even they are enough for comfortable playability.

Conclusion on system requirements

For DirectX 9 mode, the performance is head and shoulders above that of the first part, but the picture quality is very questionable. We are waiting for the release of the full version and hope that PC players will not be disappointed by releasing a console port with limited graphics, but will be pampered with the capabilities of DirectX 10/11...




We express our gratitude to all the manufacturing companies that were able to provide test equipment for our GPU tests and we hope that in the future their number will increase significantly!

AMD_Radeon_Graphics_Logo nvidia logo asus_logo
MSI_logo_blue-high goodram_logo inno3d





Test score

1 1 1 1 1 1 1 1 1 1 Rating 100% [6 vote(s)]

Game rating

1 1 1 1 1 1 1 1 1 1 Rating 73% [3 vote(s)]


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