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Crash Bandicoot 4: It's About Time - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

Crash Bandicoot 4 1

Year of construction: 26 Mar 2021
Genre: Adventure / Arcade / Platformer
developer: Toys For Bob
Publishing house: Activision

Crash Bandicoot 4: It's About Time takes place immediately after the original trilogy. Neo Cortex and Doctor Nefarious Tropy escaped from the prison where they spent many years, and thereby destroyed the boundaries of time and space. Now Crash and Coco have to stop the villains from trying to take over not only one world, but the entire multiverse.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Crash Bandicoot 4: It's About Time supported Windows 10.

sys

The preferred and primary graphics API for Crash Bandicoot 4: It's About Time is DX11.

GAME ENGINE

The basis for Crash Bandicoot 4: It's About Time is the Unreal Engine 4 game engine, developed and supported by Epic Games. 

ItTakesTwo 2021 03 29 09 51 33 792

Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.

Written in the high-level language C++, the Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox consoles, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated the work of the Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator, based on the webOS mobile platform. 

To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), audio playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.

Crash Bandicoot 4 4
 

Windows Live, Xbox Live, and GameSpy technologies are supported for online play, including up to 64 players (clients) simultaneously. Despite the fact that the development tools do not officially include support for a large number of clients on one server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.

GRAPHICS

Crash Bandicoot 4: It's About Time has a sufficient range of graphic settings.

Crash Bandicoot 4 2 Crash Bandicoot 4 3

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

DIFFERENT QUALITY MODES

GENERAL VISUALS AND GAME PHYSICS

The graphics in Crash Bandicoot 4: It's About Time correspond to the style of the game:

Crash Bandicoot 4 6 Crash Bandicoot 4 7

Crash Bandicoot 4 8 Crash Bandicoot 4 10

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

MSI MPG Z490 GAMING CARBON WIFI

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

RAM: Transcend JM2666HLE-16Gx2pcs

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 20H2
Graphics driver

Nvidia GeForce/ION Driver Release 466.11

AMD Radeon Adrenalin Edition 21.3.2

Monitoring programs

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum game graphics quality settings.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

Crash Bandicoot 4 2 Crash Bandicoot 4 3

In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most powerful CPU and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Crash Bandicoot 4: It's About Time - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 570 or GeForce GTX 1060 level. Minimum FPS of at least 25 frames can be provided by video cards of the level  Radeon RX 570 or GeForce GTX 1060 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 590 or GeForce GTX 1060.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 570 or GeForce GTX 1060Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 560 or GeForce GTX 1060.

When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 570 or GeForce GTX 1060Minimum FPS of at least 25 frames can be provided by video cards of the levelRadeon RX 570 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 XT or GeForce RTX 3060.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Crash Bandicoot 4: It's About Time VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
3886
3106
2578
GEFORCE RTX 2070 Super 8 GB
3855
3081
2557
4211
3232
2821
3879
3041
2700
3841
3011
2673

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption for video cards with 6 gigabytes 2700 megabytes, with 8 gigabytes 2600 megabytes, with 11 gigabytes 2600 megabytes, with 16 gigabytes 2800 megabytes and with 24 gigabytes 2600 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 6 gigabytes is 3100 megabytes, with 8 gigabytes 3200 megabytes, with 11 gigabytes 2900 megabytes, with 16 gigabytes 3200 megabytes and with 24 gigabytes 3500 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 6 gigabytes 4100 megabytes, with 8 gigabytes 3800 megabytes, with 11 gigabytes 3700 megabytes, with 16 gigabytes 4100 megabytes and with 24 gigabytes 4400 megabytes

CPU TEST

Crash Bandicoot 4 2 Crash Bandicoot 4 3

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Crash Bandicoot 4: It's About Time CPU test
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 1200 or Core i 3 4330

When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 1200 or Core i 3 4330

Crash Bandicoot 4: It's About Time Test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 core
9 HT
10 core
14
91
9
6
5
5
98
5
3
29
2
0
3
2
3
14
50
5
16
3
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
17
94
19
5
14
13
13
95
8
5
8
9
5
2
36
2
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
13
19
14
9
5
9
89
95
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
21
92
2
11
16
11
3
2
98
2
41
2
1 core
2 core
3 core
4 core
5 core
6 core
29
70
29
24
51
90
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
18
84
34
20
34
14
66
52
1 core
2 core
3 core
4 core
49
61
87
41
1 core
2 core
1 HT
2 HT
61
84
67
56
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
45
2
11
84
15
14
17
8
6
2
5
6
11
5
3
2
2
0
2
2
0
3
2
5
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
16
11
9
3
17
95
9
61
94
3
2
3
16
0
28
6
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
88
20
23
97
14
11
2
5
3
8
32
2
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
63
41
30
83
11
174
23
17
1 core
2 core
3 core
4 core
89
56
62
94

GameGPU

 - 1920x1080,%

The game can load up to 6 threads. The game uses 4 cores as efficiently as possible.

RAM TEST

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The test was carried out on the basic configuration of Core i 9 11900K with 16 GB DDR4 3733 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

 

Crash Bandicoot 4: It's About Time RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Super 8 GB
6449
6447
6472
GEFORCE RTX 2070 Super 8 GB
6397
6395
6420
7098
7029
7001
6609
6506
6636
6544
6442
6570

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of the system by a video card with 6 gigabytes is 5100 megabytes, with 8 gigabytes 6400 megabytes, with 11 gigabytes 6100 megabytes, with 16 gigabytes 6000 megabytes and with 24 gigabytes 6500 megabytes.

When resolved 2560x1440 RAM consumption of a system with a video card of 6 gigabytes is 5100 megabytes, with an 8 gigabyte it is 6400 megabytes, with 11 gigabytes 6100 megabytesс, with 16 gigabytes 6100 megabytes and with 24 gigabytes 6500 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 6 gigabytes is 5100 megabytes, with 8 gigabytes 6400 megabytes, with 11 gigabytes 61000 megabytesс, with 16 gigabytes 6100 megabytes and with 24 gigabytes 6500 megabytes.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 79% [14 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 72% [16 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 84% [18 vote(s)]

 

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People participating in this conversation

Comments (12)

This comment was made by the moderator on the site

In games with one or two cores, Zen3 will give powerful FPS...

This comment was made by the moderator on the site

especially in games that are placed in the cache, such as counter strikes and dotka

This comment was made by the moderator on the site

Raizen just vomits.

This comment was made by the moderator on the site

Who needs it? This is a child's hat...

This comment was made by the moderator on the site

Well, yes, all non-children want is blood and guts.

This comment was made by the moderator on the site

it's a classic On PS1 they played it with “all the yard” (or rather, in parts 1-3, CTR and Crash Bash

This comment was made by the moderator on the site

Oh you did it! Thank you very much!

I have a couple of benches myself if anyone cares. (non monetized channel, not clickbaiting)





160fps avg for the 8600k+1070 system and 104fps for the 2700k+970. Considering that it has drops below 30fps on the base PS4, that's mighty impressive for the 970.

Anyhoo, anyone knows what that cpu result at the end of the built in benchmark means?

235fps cpu result, for the 8600k@4.3Ghz and 194fps cpu result for the 2700k@5Ghz. If it means what I think it means (max cpu performance with a better card), then the 2700k is crazy considering it's 10 years old.

This comment was made by the moderator on the site

GameGPU segment, only a couple of weeks ago and the measurement ends a little later

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