Chernobylite RT test
BASIC GAME INFORMATION |
Year of construction: 16 October 2019
Genre: Shooter - First Person - Survival
developer: The Farm 51
Publisher: The Farm 51
This is a sci-fi horror survival game that combines free-roaming exploration of a dark world, challenging combat, unique crafting and a non-linear story. Try to survive and uncover the intricate secrets of Chernobyl in the real Exclusion Zone recreated using 3D scanning. Remember that the presence of the military is not your only problem.
Prepare for a spine-chilling adventure of survival, horror, conspiracy theories, love and obsession. Only in this way will you understand that in the struggle for survival, all means are good.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Chernobylite supported Windows 10/11.
The priority and main graphics API for Chernobylite is DX11/12.
GAME ENGINE |
The basis for Chernobylite was the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 enables the creation of games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube consoles. In December, Mark Rein demonstrated the Unreal Engine 3 engine running on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated running on the Palm Pre communicator, which is based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: it supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported were Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported were A3D), text-to-speech playback tools, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.
The following technologies are supported for online play: Windows Live, Xbox Live, and GameSpy, including up to 64 players (clients) simultaneously. Although the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
The main innovation in Chernobylite with the latest patch is support for ray tracing and tessellation. Thanks to this, trees, reflections and even lighting in the game began to look even more realistic. The game also received support for DLSS and FSR.
RT ON/OFF |
DLSS/FSR |
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1.Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI GIGABYTE GA-AX370-Gaming 5 GIGABYTE X570 AORUS MASTER MSI MPG Z490 GAMING CARBON WIFI MSI MPG Z590 GAMING CARBON WIFI Asus Rog Maximus Z690 Hero |
Multimedia equipment |
Seasonic PRIME TX-1000 power supply 32 GB DDR4 3200 CL15 ZEN1 32 GB DDR4 3600 CL16 ZEN2 32 GB DDR4 4000 CL18 ZEN3 32 GB DDR4 4400 CL18 Comet Lake 32 GB DDR4 3600 CL16 Rocket Lake 32 GB DDR5 5600 CL42 Alder Lake |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 511.59 WHQL AMD Radeon Adrenalin Edition 22.4. |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at ultra quality and ultra ray tracing. DLSS и FSR tested when setting the maximum quality.
NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.
TEST GPU |
In the video card test, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any video card positions. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (the most productive solution is selected by default). The test is carried out on the most productive in this game CPU and scales to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Ultra + RT
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 XT or GeForce RTX 2060s level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 XT or GeForce RTX 2060s. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 XT FSR or GeForce RTX 3060 Ti DLSS.
When resolved 2560x1440 The average FPS of 25 frames was shown by video cards of the level of Radeon RX 6700 XT FSR or GeForce RTX 3060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 XT FSR or GeForce RTX 2080. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 3080 DLSS.
When resolved 3840x2160 The average FPS of 25 frames was shown by video cards of the level of Radeon RX 6800 FSR or GeForce RTX 2080s DLSS. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 600 XT FSR or GeForce RTX 3080.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- Ultra + RT
GameGPU
When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 6 gigabytes, with 12 gigabytes 6 gigabyte, with 16 gigabytes 7 gigabyte.
When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 8 gigabyte.
When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 9 gigabyte, with 16 gigabytes 10 gigabyte.
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Ultra + RT
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 3600 or Core i 5 10600.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 3600 or Core i 5 10600.
- Ultra + RT
The game can load up to 6 threads. The game uses 8 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 12900K with 32 GB DDR5 5400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra + RT
GameGPU
When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 9 gigabytes , with 12 gigabytes 10 gigabyte , with 16 gigabytes 10 gigabyte.
When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 10 gigabytes , with 12 gigabytes 10 gigabyte , with 16 gigabytes 10 gigabyte.
When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 12 gigabytes , with 12 gigabytes 10 gigabyte , with 16 gigabytes 10 gigabyte .
IRON SPONSORS |
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 82% [32 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 62% [33 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 42% [39 vote(s)] |