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Call of Duty WWII - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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Year of construction: 3 November 2017
developer: Sledgehammer Games
Publishing house: Activision

The heroes of Call of Duty: WWII go to a terrible war to fight the cruel hydra of tyranny in the name of freedom and peace on all earth. The game focuses on realism, authenticity of events and the epic nature of what is happening on the screen. Episodes with the liberation of Paris, the storming of Berlin, the landing in Normandy and the Ardennes operation await you. It will not have an automatic health regeneration system and will have to be played the old fashioned way using first aid kits, which gives the game realism and the feeling of returning the series to its roots.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Call of Duty WWII is only supported on Windows 7/8/10. Other operating systems are not currently supported by developers and are unlikely to receive support. 

steam

The priority and main graphics API for Call of Duty WWII is DirectX 11.

GAME ENGINE

Call of Duty WWII was developed by Sledgehammer Games and is based on the IW engine 7. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during the Second World War. This game used the id Tech 3 game engine (then known as Quake 2015 Engine, after the name of the first game in which it was used) from id Software as a technological base. Allied Assault was developed by studio XNUMX, Inc., some of whose employees left the company after the game's release to found Infinity Ward.

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Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to create realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.

Call of Duty 2 3


This diagram illustrates the history of the development of game engines in the “IW Engine” series. On October 25, 2005, the game Call of Duty 2 was developed by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a largely redesigned id Tech 3, an evolved version of the engine used in the very first part.

Call of Duty Modern Warfare 4

Compared to the original engine, this version has many improvements and changes built into it: instead of the OpenGL API, the image is processed using Direct3D, several bump texturing techniques are used, shadow processing is complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, processing of water surfaces, lighting effects were complicated, new post-effects appeared, such as depth of field, and the possibilities of color correction of the image were widely used to give it a special stylization.

Call of Duty World at War

In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made using the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development was again transferred to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.

On November 9, 2010, the seventh part of Call of Duty, Black Ops, was released. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is likely due to the fact that the development of the game began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphical code was changed Several major improvements have been made, in particular, among other things, the lighting system has been completely redesigned and the operation of the particle system has been improved.

Call of Duty Black Ops

In the same year, the game GoldenEye 007, the “spiritual successor” of the original 007 GoldenEye 1997 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).

Call of Duty Modern Warfare 3

On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticism of the engine in reviews of Modern Warfare 3 was unfounded, as the developers are constantly modifying the technology and reworking it.

Call of Duty Black Ops 2

On May 1, 2012, the ninth game in the series and the sequel to 2010's Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops game. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had support for DirectX 11. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.

blackops3 1

Call of Duty: Ghosts was released in 2013. The game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as “completely new”, but later the developers clarified that the engine is a development of their own engine - IW 6.0; Thus, the studio's animator, Zach Walker, said: “It is impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We do things differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to allow ourselves to call this engine new.” 

ADVANCED GAME SETTINGS

Call of Duty WWII has a wide range of settings, which are located in two menus. In fact, the graphic structure has not changed and is fully consistent with the style of the previous parts of the game.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference between the various settings is very clear.

COMPARISON OF SMOOTHING MODES

The smoothing mode almost completely removes all “roughness” of surfaces.

GENERAL VISUALS AND GAME PHYSICS

The graphics in Call of Duty WWII are excellent in some places, and a little simple in others, but due to fairly adequate system requirements, this is more than enough for a comfortable game.

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 Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 388.13

AMD Radeon Crimson Edition 17.11.1

Monitoring program

MSI Afterburner v4.3

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:  

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with the maximum graphics quality settings allowed by the game (ultra for all settings). 

GPU TEST

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Call of Duty WWII - PC performance graphics benchmarks of Graphics Cards
  • Ultra +
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080 average FPS in 25 frames showed video cards of the level of Radeon R7 370 or GeForce GTX 750 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 750 Ti.  A comfortable average FPS of 60 frames can be achieved by level solutions Radeon R9 290 or GeForce GTX 780.

When resolved 2560x1440 average FPS 25 frames showed video cards level Radeon R7 370 or GeForce GTX 750 Ti. Minimum FPS at least 25 frames will be able to provide video cards of the level Radeon R7 370 or GeForce GTX 1050 Ti.  A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX 470 or GeForce GTX 970.

When resolved 3840x2160  average FPS 25 frames showed video cards level Radeon R9 380X or GeForce GTX 960.  Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290 or GeForce GTX 780.  A comfortable average FPS of 60 frames can be achieved by level solutionsRadeon RX Vega 64 or GeForce GTX 1080.

VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Call of Duty WWII VRAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

8197
8627
8414
7452
7843
7649
3626
3732
3539
3479
3581
3396
3589
3694
3503
3406
3506
3324

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 7300 megabytes and with 11 gigabytes 8400 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 7300 megabytes and with 11 gigabytes 8800 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 7700 megabytes and with 11 gigabytes 9500 megabytes. 

CPU TEST

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 Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

Call of Duty WWII CPU test
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100A comfortable average FPS of 60 frames can be achieved by level solutions FX-4300 or Core i 3 2100. 

When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100. A comfortable average FPS of 60 frames can be provided by solutions of the R3 1300 or Core i 3 6100 level.

Call of Duty WWII Test Cores
  • Ultra +
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
38
26
31
31
79
89
55
54
20
14
8
42
26
33
21
20
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
45
46
52
48
80
100
66
50
59
31
44
58
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
47
48
55
50
84
100
69
53
62
33
46
61
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
95
92
91
87
61
74
84
90
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
90
88
84
79
58
69
80
83
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
86
83
81
77
55
65
75
80
1 core
2 core
3 core
4 core
99
100
99
100
1 core
2 core
3 core
4 core
100
100
100
100
1 core
2 core
3 core
4 core
100
100
100
100
1 core
2 core
3 core
4 core
98
99
100
100
1 core
2 core
1 HT
2 HT
100
100
100
100
1 core
2 core
1 HT
2 HT
100
100
100
100
1 core
2 core
1 HT
2 HT
99
100
100
99
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
53
47
70
20
83
94
31
30
22
17
27
72
16
45
17
25
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
79
60
78
65
69
70
64
69
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
95
72
94
78
84
83
78
83
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
88
66
85
72
77
77
70
77
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
44
47
42
53
64
81
41
30
44
33
34
31
1 core
2 core
3 core
4 core
5 core
6 core
100
87
57
95
92
100
1 core
2 core
3 core
4 core
5 core
6 core
95
80
52
86
84
98
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
72
59
63
63
52
72
77
58
1 core
2 core
3 core
4 core
96
99
100
100
1 core
2 core
3 core
4 core
100
100
100
100
1 core
2 core
3 core
4 core
99
99
100
100

GameGPU

 - 1920x1080,%

The game uses a maximum of 16 computing threads. But all the same, only 4 full-fledged cores are used most effectively... It is also worth paying attention to the very bleak processor dependence of AMD cards, which must be taken into account when budgeting for this game.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Call of Duty WWII RAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

10101
9896
9309
10334
9967
8591
10442
10072
8682
10789
10021
10043
11011
10227
10250
11141
10350
10745
10128
9409
9768
10443
10073
8683
8805
8769
8610
8449
8415
8262
8716
8680
8523
10878
10492
9044
8271
8238
8088

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 10000 megabytes, with 4 gigabytes 9300 megabytes, with 6 gigabytes 9500 megabytes, with 8 gigabytes 8300 megabytes and with 11 gigabytes 9300 megabytes.

When resolved 2560x1440  RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 10000 megabytes, with 4 gigabytes 9800 megabytes, with 6 gigabytes 9800 megabytes, with 8 gigabytes 9200 megabytes and with 11 gigabytes 9400 megabytes.

When resolved 3840x2160  RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 10800 megabytes, with 4 gigabytes 10100 megabytes, with 6 gigabytes 10500 megabytes, with 8 gigabytes 9500 megabytes and with 11 gigabytes 9400 megabytes. 

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 Evaluation test  1 1 1 1 1 1 1 1 1 1 Rating 78% [66 vote(s)]

Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 49% [78 vote(s)]

Optimization  1 1 1 1 1 1 1 1 1 1 Rating 56% [77 vote(s)]

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Comments (46)

This comment was made by the moderator on the site

Posted by Giper-Devochka-vkontakte:

Неужели есть оптимизация. А почему не завезли одновременно 2 защиты в игру, такая низкая загруженность процессора (lol)
<br /><br />Переключись в тестах на вегу 64 или же в тестах видях выбери проц слабенький и упадешь со стула какая отличная на картах амд производительность процов (diablo)

This comment was made by the moderator on the site

Неужели есть оптимизация. А почему не завезли одновременно 2 защиты в игру, такая низкая загруженность процессора