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Call of Duty: Warzone 2.0 - PC performance graphics benchmarks of Graphics Cards and Processors 2022

BASIC GAME INFORMATION

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Release date:November 16, 2022
developer: Infinity Ward
Genre: Action, Visual Novel

Call of Duty: Warzone 2.0 is a computer game in the battle royale genre, which was released on November 16, 2022 for PlayStation 4, PlayStation 5, Xbox One, Windows and Xbox Series X/S.

It is the sequel to 2020's Call of Duty: Warzone. The game is part of 2022's Call Of Duty: Modern Warfare II, but does not require a purchase of the aforementioned game. The game features cross-platform play and a new extraction mode called DMZ.

GEFORCE RTX 4090 / GEFORCE RTX 4080 / MSI MPG X670E Carbon WIFI / RX 7900 XTX

20221208 133208 20221208 143850 20221208 144421

Now participating in our test MSI GEFORCE RTX 4090 SUPRIM X 24 GB, kindly provided to us by the company MSI.  This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory.

 

This time the company's top video card is participating in our test. MSI GEFORCE RTX 4080 SUPRIM X 16 GB, kindly provided to us by the company MSI. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.

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In our review we present you with the motherboard MSI MPG X670E Carbon WIFI, kindly provided to us by the company MSI. MSI MPG X670E Carbon WIFI is equipped with a highly reliable power system, with 16 power modules designed to work with powerful multi-threaded AMD Ryzen 7000 series processors.

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This time the company's top video card is participating in our test. ASUS Radeon RX 7900 XTX, kindly provided to us by the company ASUS.. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory.

20221229 162805 20221229 165828 20221229 165911

This time the company's top video card is participating in our test. ASUS TUF Gaming Radeon RX 7900 XT OC Edition 20GB, kindly provided to us by the company ASUS.. This video card is based on the RDNA 3 architecture, operates at a frequency of 2500 MHz and has 20 gigabytes of video memory.

20221230 132652 20221230 132923 20221230 132822

This time the company's new video card is participating in our test. ASUS TUF Gaming GeForce RTX 4070 Ti OC, kindly provided to us by the company ASUS. The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. 

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

В данном тестировании мы представляем Call of Duty: Warzone 2.0, которая была протестирована при установках качества графики maximum.

SUPPORTED OS AND GRAPHICS API

Call of Duty: Warzone 2.0 supported  Windows 10/11.

steam

The priority and main graphics API for Call of Duty: Warzone 2.0 is DX12.

GAME ENGINE

Call of Duty Modern Warfare 2 was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as Quake 2015 Engine, after the name of the first game in which it was used) from id Software as a technological base. Allied Assault was developed by studio XNUMX, Inc., some of whose employees left the company after the game's release to found Infinity Ward.

Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to create realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.

Call of Duty 2 3


This diagram illustrates the history of the development of game engines in the “IW Engine” series. On October 25, 2005, the game Call of Duty 2 was developed by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a largely redesigned id Tech 3, an evolved version of the engine used in the very first part.

Call of Duty Modern Warfare 4

Compared to the original engine, this version has many improvements and changes built into it: instead of the OpenGL API, the image is processed using Direct3D, several bump texturing techniques are used, shadow processing is complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, processing of water surfaces, lighting effects were complicated, new post-effects appeared, such as depth of field, and the possibilities of color correction of the image were widely used to give it a special stylization.

Call of Duty World at War

In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made using the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development was again transferred to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.

On November 9, 2010, the seventh part of Call of Duty, Black Ops, was released. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is likely due to the fact that the development of the game began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphical code was changed Several major improvements have been made, in particular, among other things, the lighting system has been completely redesigned and the operation of the particle system has been improved.

Call of Duty Black Ops

In the same year, the game GoldenEye 007, the “spiritual successor” of the original 007 GoldenEye 1997 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).

Call of Duty Modern Warfare 3

On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticism of the engine in reviews of Modern Warfare 3 was unfounded, as the developers are constantly modifying the technology and reworking it.

Call of Duty Black Ops 2

On May 1, 2012, the ninth game in the series and the sequel to 2010's Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops game. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had support for DirectX 11. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.

blackops3 1

Call of Duty: Ghosts was released in 2013. The game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as “completely new”, but later the developers clarified that the engine is a development of their own engine - IW 6.0; Thus, the studio's animator, Zach Walker, said: “It is impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We do things differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to allow ourselves to call this engine new.”

SETTINGS

Call of Duty Modern Warfare 2 has a fairly wide range of graphic settings.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

QUALITY MODES

TECHNOLOGIES

The graphics in the game are similar to the single-player Call of Duty Modern Warfare 2:

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PRO AX       aorus

GIGABYTE Z590 VISION   visi

GIGABYTE Z690 AERO G  Air

Z690 AORUS MASTER      aorus

MSI MPG X670E Carbon WIFI  mpg

Sponsorship video cards

MSI GEFORCE RTX 4090 SUPRIM X 24 GB   suprim2

MSI GEFORCE RTX 4080 SUPRIM X 16 GB suprim2

MSI GEFORCE RTX 3080 SUPRIM X 12 GB   suprim2

MSI GEFORCE RTX 3070 Ti GAMING TRIO 8 GB 

MSI GEFORCE RTX 3050 GAMING X 8 GB

ASUS Radeon RX 7900 XTX

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

Kingston XS2000 Portable SSD 1 TB- optimal solution for testing different configurations     ki

32 GB DDR4 3600 CL16 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR4 4000 CL18 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR5 5600 CL40 Kingston Fury Beast                     Kingston FURY logo 

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade Kingston FURY logo

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD            Kingston FURY logo

MPG CORELIQUID K240 housing mpg

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 527.56 WHQL

AMD Radeon Adrenalin Edition 22.12.2

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum graphics quality settings.

 Important information:

- we will release annual tests every other day if possible, but all will depend on the power supply

- the annual tests will not contain DLSS and FSR, since they are not supported by all games and do not provide any useful results for the overall results

- due to difficult conditions with the power supply and the problematic conduct of large-scale tests, each game will always have one setting that gives maximum graphics quality, and if the maximum quality is ray tracing, then it will only be ray tracing

- in the tests only video cards and processors affect only the final review, which are now relevant and on sale - for video cards these are only solutions with hardware support for ray tracing

GPU TEST

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Call of Duty: Warzone 2.0 2022 - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


When resolved 1920x1080 average FPS of 25 frames showed level video cards Radeon RX 6600 or GeForce RTX 3050Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 3050. A comfortable average FPS of 60 frames can be provided by solutionsRadeon RX 6600 or GeForce RTX 2060.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 6600 or GeForce RTX 3050Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 3050. A comfortable average FPS of 60 frames can be provided by solutionsRadeon RX 6600 XT or GeForce RTX 3070.

When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 6600 or GeForce RTX 3060Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 3060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 XT or GeForce RTX 3080.

VIDEO MEMORY CONSUMPTION

after

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Call of Duty: Warzone 2.0 2022 тест VRAM
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

15627
14227
14121
15111
14521
13922
10416
10614
10523
GEFORCE RTX 2080 Super 8 GB
7284
7187
7185
GEFORCE RTX 2070 Super 8 GB
7226
7129
7127
13721
13157
12751
14001
13426
13011
10591
10556
10529

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 14 gigabyte .

When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 14 gigabyte .

When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 15 gigabyte with 24 gigabytes 16 gigabyte .

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Call of Duty: Warzone 2.0 2022 тест CPU
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 3100 or Core i 3 10100

When using video cards AMD acceptable figure is not less than 25 frames per second showed processors  Ryzen 5 3100 or Core i 3 10100 , and FPS not lower than 60 frames per second will be able to provide level solutions  Ryzen 5 3100 or Core i 3 10100.

Call of Duty: Warzone 2.0 2022 тест Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
54
54
61
57
63
57
81
80
61
65
80
71
39
31
40
50
30
41
52
52
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
81
72
76
81
84
66
56
65
21
45
41
46
61
74
81
77
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
86
66
81
80
41
90
94
93
91
86
80
87
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
92
91
96
84
86
91
95
91
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
57
79
86
81
68
44
31
63
69
67
70
41
46
8
15
6
8
15
6
41
78
86
81
46
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
71
56
66
56
64
61
62
69
58
55
56
58
65
63
64
69
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
80
76
74
75
71
73
77
66
75
67
75
78
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
81
86
84
93
67
76
68
69

GameGPU

 - 1920x1080,%

The game can load up to 16 streams. The game uses 12 threads as efficiently as possible.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Call of Duty: Warzone 2.0 2022 тест RAM
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

12036
12001
11929
12011
11999
11826
12700
12500
12396
12683
12588
12473
GEFORCE RTX 2080 Super 8 GB
12657
12563
12448
GEFORCE RTX 2070 Super 8 GB
12556
12462
12348
12696
12601
12486
12721
12626
12511
12457
12278
12016
12711
12529
12261
12429
12126
12001
12729
12496
12566

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 13 gigabytes, with 12 gigabytes 13 gigabyte, with 16 gigabytes 12 gigabyte, with 24 gigabytes 12 gigabyte .

When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 13 gigabytes, with 12 gigabytes 13 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 12 gigabyte .

When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 13 gigabytes, with 12 gigabytes 13 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 12 gigabyte . 

 
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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 94% [15 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 62% [20 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 61% [20 vote(s)]

 

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Comments (12)

This comment was made by the moderator on the site

Сильно маленький фпс тут под 300 должно быть у 7900XTX ! А понятно SMAA T2X врублено, нах оно не понятно при тестах ((((
А так без сглаживания 300фпс !

This comment was made by the moderator on the site

Правильно! а еще поставить 1024х768 и минимальные настройки графики, нах максимальные настройки в тестах некоторым! - тогда 7900 вообще станет королём планеты allй!

This comment was made by the moderator on the site

Назови свой монитор а то смешно от бреда который вы пишите ??? Ты хоть занаешь что такое 4k ???
1024x768 уже 35 лет если что а 4k 20 лет уже, если мыслить как вы хомячки то all давно устарело. )))

This comment was made by the moderator on the site

Главное матрица и как она маштабирует изображение а не разрешекние, запомните это клоуны ! Жертвы маркетинга без мозгов а не ПК энтузиасты.

This comment was made by the moderator on the site

Мне вот интересно, фанбойские пренебрежительные оскорбления других людей- для вас считается нормальным тоном общения?

This comment was made by the moderator on the site

В чем фанбойство что в реальности там 300фпс в 1080p ??? Ну так а местная публика прыгает на 4k/фпс сразу, причем имея половинчатый огрызок в место монитора ))) С историями типа он "увидел разницу" )))
Кстати не в каждой игре есть разница в 4k и 1080p, в опенворлдах в основном в коридорных играх ее не видно, если только сглаживание не зашакалит как это модно сейчас.
Проблема современных мониторов это передача движения, вот в нем как раз и есть это 1024x768, то есть по факту TFT не умеет в качественную передачу движущихся обьектов в высоком разрешении, 4k токо в статике будет ! То есть для любителя шутера вроде меня что 1080p что 8k мыло, all будет в низком разрешении это косяк современных матриц.