Call of Duty: Warzone 2.0 - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
Release date:November 16, 2022
developer: Infinity Ward
Genre: Action, Visual Novel
Call of Duty: Warzone 2.0 is a battle royale video game that was released on November 16, 2022 for PlayStation 4, PlayStation 5, Xbox One, Windows and Xbox Series X/S.
This is a sequel Call of Duty: Warzone 2020. The game is part of Call Of Duty: Modern Warfare II 2022, but does not require purchasing the aforementioned game. The game features cross-platform play and a new extraction mode called DMZ.
NEW IN TESTS - GEFORCE RTX 4090 / Core i9 13900KF |
Now participating in our test Palit Gamerock GEFORCE RTX 4090 24 GB, kindly provided to us by the company Telemart. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2500 MHz, has 16384 stream processors and 24 gigabytes of video memory.
Now participating in our test GBGIGABYTE GEFORCE RTX 4090 24 GB, kindly provided to us by the company GIGABYTE.
Now participating in our test ASUS TUF Gaming GeForce RTX 4090 OC-Edition, kindly provided to us by the company ARTLINE. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2600 MHz, has 16384 stream processors and 24 gigabytes of video memory.
Also participates in our test Intel Core i9-13900KF, kindly provided to us by the company ARTLINE. Currently the top gaming processor in the Intel line.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Call of Duty: Warzone 2.0 is supported Windows 10/11. Priority and main graphics API for Call of Duty: Warzone 2.0 is DX12.
GAME ENGINE |
Call of Duty Modern Warfare 2 was developed on the IW engine 8. In 2002, Medal of Honor: Allied Assault, a three-dimensional shooter game set during World War II, was released. This game used id Tech 3 (then known as the Quake 3 Engine, after the first game it was used in) from id Software as its technological base. Allied Assault was developed by 2015, Inc., some of whose employees left the company after the game's release to found Infinity Ward.
Infinity Ward's first game was Call of Duty 2003, which, like Medal of Honor: Allied Assault, tells the story of the events of World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, "image blur"), water is processed using shaders, which made it possible to make realistic reflections, the lighting system is complicated and dynamic soft shadows appeared. Subsequently, for Call of Duty An official addon was also released - Call of Duty: United Offensive.
This diagram illustrates the history of the development of the game engines of the IW Engine series. The game was released on October 25, 2005. Call of Duty 2 developments by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a heavily reworked id Tech 3, an evolved version of the engine used in the very first part.
Compared to the original engine, this version has many improvements and changes built in: instead of the OpenGL API, the image is processed by Direct3D, several relief texturing techniques are used, shadow processing is more complex, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again improved and refined: facial animation, water surface processing, lighting effects were complicated, new post-effects such as depth of field appeared, and color correction capabilities of the image were widely used to give it a special stylization.
In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by the developers of Treyarch. Another Treyarch game, Quantum of Solace: The Game, was made on the same version of the engine. In 2009, the release took place Call of Duty: Modern Warfare 2 (development moved back to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.
On November 9, 2010, the seventh part was released Call of Duty — Black Ops. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is probably due to the fact that the game's development began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, several serious improvements were made to the graphics code, in particular, among other things, a completely redesigned lighting system and improved particle system.
In the same year, the game GoldenEye 007, the “spiritual successor” of the original 007 GoldenEye 1997 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).
November 8, 2011 released Call of Duty: Modern Warfare 3, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); the development was carried out by Infinity Ward, Sledgehammer Games and Raven Software. In October, Glen Schofield, the founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that the criticism of the engine, which was heard in reviews of Modern Warfare 3, is unfounded, since the developers are constantly modifying the technology and reworking it.
On May 1, 2012, the ninth game in the series and a sequel were announced. Call of Duty: Black Ops 2010 - Call of Duty: Black Ops II. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops. HDR lighting, self-shadowing, bounce lighting, and reveal mapping were added to the engine, and the PC version of the game had DirectX 11 support. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.
In 2013, the release took place Call of Duty: Ghosts. This game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. When announced, the game engine was described by the publisher's representatives as "completely new", but later the developers clarified that the engine is an evolution of their own engine - IW 6.0; thus, the studio's animator, Zach Walker, said: "It is impossible to develop a new game engine "from scratch" in the two-year cycle that our games go through. We do it differently - we conduct research and draw conclusions about which systems and major parts of the engine are morally outdated and update them, bringing them up to the modern level. How much are we updating them? I think enough to allow ourselves to call this engine new."
SETTINGS |
Call of Duty Modern Warfare 2 has a fairly wide range of graphics settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
TECHNOLOGIES |
The graphics in the game are similar to the single player Call of Duty Modern Warfare 2:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
MSI MPG Z490 GAMING CARBON WIFI |
Multimedia equipment |
Water cooling system ROG RYUJIN II 360 Seasonic PRIME TX-1000 power supply 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston Fury Beast |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 526.98 WHQL AMD Radeon Adrenalin Edition 22.11.1 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes: 1920x1080, 2560x1600, 3840x2160 extreme graphics quality settings.
The motherboard was used to test the AM5 platform ROG CROSSHAIR X670E GENE and water cooling system ROG RYUJIN II 360.
Motherboard ROG CROSSHAIR X670E GENE , made in the mATX form factor, allows you to realize the capabilities of the ROG series in compact gaming systems. With a powerful power supply and cooling heatsinks, it can unleash the full potential of AMD Ryzen 7000 series processors. DIY enthusiasts will also appreciate support for modern components and standards, including PCIe 5.0, DDR5 memory, Wi-Fi 6E and USB4 interfaces.
Sistema zhidkostnogo okhlajdeniya ROG RYUJIN II 360 with 3,5" LCD display, in-pump fan and three 120mm Noctua iPPC 2000 radiator fans and seventh generation Asetek pump.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
If you are interested in purchasing a video card from our testing, you can follow the link in its name in modular graphics and select the required model.
- DX12 Extreme
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 64 or GeForce RTX 2070 .
When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1080. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6600 XT or GeForce RTX 2080 Ti.
When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or or GeForce RTX 2060s. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForceRTX2070 A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 XT or GeForce RTX 3080 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- DX12 Extreme
GameGPU
When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 13 gigabyte with 24 gigabytes 14 gigabyte .
When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 13 gigabyte with 24 gigabytes 15 gigabyte .
When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 14gigabyte with 24 gigabytes 16 gigabyte .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
If you are interested in purchasing the processor from our testing, you can follow the link in its name in the modular graphics and select the required model.
- DX12 Extreme
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 7 4770, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600X or Core i 7 5960x.
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 7 4770 , and FPS not lower than 60 frames per second will be able to provide level solutions Ryzen 5 1600 or Core i 3 10100.
- DX12 Extreme
The game can load up to 24 streams. The game uses 16 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- DX12 Extreme
GameGPU
When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 12 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 12 gigabyte, with 24 gigabytes 12 gigabyte .
When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 12 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 12 gigabyte .
When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 12 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 112 gigabyte with 24 gigabytes 12 gigabyte .
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 72% [21 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 36% [22 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 34% [25 vote(s)] |