Call of Duty Modern Warfare 2 - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
Release date:October 12, 2022
developer: Infinity Ward
Genre: Action, Visual Novel
Tactical Task Force 141 is once again sent on a special mission to resolve a global conflict. They will need to eliminate enemy bases, successfully conduct reconnaissance and go on top secret missions...
NEW IN TESTS - GEFORCE RTX 4090 / Core i9 13900KF |
Now participating in our test ASUS TUF Gaming GeForce RTX 4090 OC Edition, kindly provided to us by the company ARTLINE. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2600 MHz, has 16384 stream processors and 24 gigabytes of video memory.
Also participates in our test Intel Core i9-13900KF, kindly provided to us by the company ARTLINE. Currently the top gaming processor in the Intel line.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Call of Duty Modern Warfare 2 supported Windows 10/11.
The priority and main graphics API for Call of Duty Modern Warfare 2 is DX12.
GAME ENGINE |
Call of Duty Modern Warfare 2 was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as Quake 2015 Engine, after the name of the first game in which it was used) from id Software as a technological base. Allied Assault was developed by studio XNUMX, Inc., some of whose employees left the company after the game's release to found Infinity Ward.
Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to create realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.
This diagram illustrates the history of the development of game engines in the “IW Engine” series. On October 25, 2005, the game Call of Duty 2 was developed by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a largely redesigned id Tech 3, an evolved version of the engine used in the very first part.
Compared to the original engine, this version has many improvements and changes built into it: instead of the OpenGL API, the image is processed using Direct3D, several bump texturing techniques are used, shadow processing is complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, processing of water surfaces, lighting effects were complicated, new post-effects appeared, such as depth of field, and the possibilities of color correction of the image were widely used to give it a special stylization.
In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made using the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development was again transferred to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.
On November 9, 2010, the seventh part of Call of Duty, Black Ops, was released. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is likely due to the fact that the development of the game began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphical code was changed Several major improvements have been made, in particular, among other things, the lighting system has been completely redesigned and the operation of the particle system has been improved.
In the same year, the game GoldenEye 007, the “spiritual successor” of the original 007 GoldenEye 1997 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).
On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticism of the engine in reviews of Modern Warfare 3 was unfounded, as the developers are constantly modifying the technology and reworking it.
On May 1, 2012, the ninth game in the series and the sequel to 2010's Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops game. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had support for DirectX 11. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.
Call of Duty: Ghosts was released in 2013. The game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as “completely new”, but later the developers clarified that the engine is a development of their own engine - IW 6.0; Thus, the studio's animator, Zach Walker, said: “It is impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We do things differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to allow ourselves to call this engine new.”
SETTINGS |
Call of Duty Modern Warfare 2 has a fairly wide range of graphic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
TECHNOLOGIES |
The graphics in the game are similar to last year's Call of Duty:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
MSI MPG Z490 GAMING CARBON WIFI |
Multimedia equipment |
Water cooling system ROG RYUJIN II 360 Seasonic PRIME TX-1000 power supply 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston Fury Beast |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 526.47 WHQL AMD Radeon Adrenalin Edition 22.10.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes: 1920x1080, 2560x1600, 3840x2160 extreme graphics quality settings.
The motherboard was used to test the AM5 platform ROG CROSSHAIR X670E GENE and water cooling system ROG RYUJIN II 360.
Motherboard ROG CROSSHAIR X670E GENE , made in the mATX form factor, allows you to realize the capabilities of the ROG series in compact gaming systems. With a powerful power supply and cooling heatsinks, it can unleash the full potential of AMD Ryzen 7000 series processors. DIY enthusiasts will also appreciate support for modern components and standards, including PCIe 5.0, DDR5 memory, Wi-Fi 6E and USB4 interfaces.
Sistema zhidkostnogo okhlajdeniya ROG RYUJIN II 360 with 3,5" LCD display, in-pump fan and three 120mm Noctua iPPC 2000 radiator fans and seventh generation Asetek pump.
GPU TEST |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
If you are interested in purchasing video cards from our testing, you can follow the link in its title in the modular chart and select the required model.
- Max + DLSS Quality & AMD FidelityFX Super Resolution
- Very high
When resolved 1920x1080 average FPS of 25 frames showed level video cards Radeon RX Vega 56 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 64 or GeForce RTX 3060 .
When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX Vega 56 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1080. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6700 XT or GeForce RTX 3070.
When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 5700 XT or GeForce RTX 2070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 XT or GeForce RTX 3060 Ti A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 XT or GeForce RTX 3080 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Very high
GameGPU
When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 14 gigabyte .
When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 15 gigabyte with 24 gigabytes 15 gigabyte .
When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 16 gigabyte with 24 gigabytes 17 gigabyte .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
If you are interested in purchasing the processor from our testing, you can follow the link in its name in the modular graphics and select the required model.
- Max + DLSS Quality & AMD FidelityFX Super Resolution
- Very high
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 7 4770, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 3400 or Core i 7 5960x.
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 7 4770 , and FPS not lower than 60 frames per second will be able to provide level solutions Ryzen 5 3400 or Core i 7 4770.
- Very high
The game can load up to 24 streams. The game uses 16 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 10 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 11 gigabyte, with 24 gigabytes 9 gigabyte .
When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 10 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 11 gigabyte with 24 gigabytes 9 gigabyte .
When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 12 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 11 gigabyte with 24 gigabytes 9 gigabyte .
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 88% [23 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 60% [26 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 52% [30 vote(s)] |