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Call of Duty Black Ops Cold War - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

BlackOpsColdWar 2020 11 13 21 39 47 867

Release date: 13 November 2020
Genre: Action, Shooter, 1st Person
developer: Raven Software, Treyarch
Publisher: Activision

Call of Duty: Black Ops Cold War takes place in the early 1980s, during one of the tense periods of the Cold War. In an immersive single-player campaign of epic proportions, players will encounter historical figures and learn hard truths as they battle through iconic locations such as East Berlin, Vietnam, Turkey, and even the KGB headquarters at Lubyanka.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Call of Duty Black Ops Cold War supported Windows 7/8/10.

batlnet

The priority and main graphics API for Call of Duty Black Ops Cold War is DX12.

GAME ENGINE

Call of Duty Black Ops Cold War was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as Quake 2015 Engine, after the name of the first game in which it was used) from id Software as a technological base. Allied Assault was developed by studio XNUMX, Inc., some of whose employees left the company after the game's release to found Infinity Ward.

Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to create realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.

Call of Duty 2 3


This diagram illustrates the history of the development of game engines in the “IW Engine” series. On October 25, 2005, the game Call of Duty 2 was developed by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a largely redesigned id Tech 3, an evolved version of the engine used in the very first part.

Call of Duty Modern Warfare 4

Compared to the original engine, this version has many improvements and changes built into it: instead of the OpenGL API, the image is processed using Direct3D, several bump texturing techniques are used, shadow processing is complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, processing of water surfaces, lighting effects were complicated, new post-effects appeared, such as depth of field, and the possibilities of color correction of the image were widely used to give it a special stylization.

Call of Duty World at War

In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made using the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development was again transferred to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.

On November 9, 2010, the seventh part of Call of Duty, Black Ops, was released. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is likely due to the fact that the development of the game began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphical code was changed Several major improvements have been made, in particular, among other things, the lighting system has been completely redesigned and the operation of the particle system has been improved.

Call of Duty Black Ops

In the same year, the game GoldenEye 007, the “spiritual successor” of the original 007 GoldenEye 1997 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).

Call of Duty Modern Warfare 3

On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticism of the engine in reviews of Modern Warfare 3 was unfounded, as the developers are constantly modifying the technology and reworking it.

Call of Duty Black Ops 2

On May 1, 2012, the ninth game in the series and the sequel to 2010's Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops game. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had support for DirectX 11. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.

blackops3 1

Call of Duty: Ghosts was released in 2013. The game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as “completely new”, but later the developers clarified that the engine is a development of their own engine - IW 6.0; Thus, the studio's animator, Zach Walker, said: “It is impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We do things differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to allow ourselves to call this engine new.” 

GRAPHICS SETTINGS

Call of Duty Black Ops Cold War has a wide range of graphical settings. 

BlackOpsColdWar 2020 11 13 21 39 56 732 BlackOpsColdWar 2020 11 13 21 40 06 044

BlackOpsColdWar 2020 11 13 21 40 26 266 BlackOpsColdWar 2020 11 13 21 40 28 641
 

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

DIFFERENT QUALITY MODES

 RTX/DLSS

GENERAL VISUALS AND GAME PHYSICS

The graphics in Call of Duty Black Ops Cold War are similar to last year's part of the series:

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BlackOpsColdWar 2020 11 13 21 47 41 261 BlackOpsColdWar 2020 11 13 22 06 17 572

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

MSI MPG Z490 GAMING CARBON WIFI

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

RAM: Transcend JM2666HLE-16Gx2pcs

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 10 20H2
Graphics driver

Nvidia GeForce/ION Driver Release 457.30

AMD Radeon Adrenalin Edition 20.11.1

Monitoring programs

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum game graphics quality settings.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

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 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most powerful CPU and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Call of Duty Black Ops: Cold War - PC performance graphics benchmarks of Graphics Cards
  • Ultra + RT
  • Ultra + RT + DLSS Quality
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

DirectX 12

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions RX 590 or GeForce GTX 1660.

When resolved 2560x1440  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions RX 5600 XT or GeForce RTX 2060.

When resolved 3840x2160  an average FPS of 25 frames was shown by video cards of the Radeon RX 590 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 XT or GeForce GTX 1080. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 2080 Ti and higher.

RTX

RџSЂRё permission 1920x1080 average FPS of 25 frames showed level video cards GeForce RTX 2060 . Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 2060 A comfortable average FPS of 60 frames can be achieved by level solutions GeForce RTX 2060s.

RџSЂRё permission 2560x1440 average FPS of 25 frames showed level video cards GeForce RTX 2060. Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 2060. A comfortable average FPS of 60 frames can be provided by overclocked solutions. GeForce RTX 2080s.

RџSЂRё permission 3840x2160 average FPS of 25 frames showed level video cards GeForce RTX 2070 . Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 2080sA comfortable average FPS of 60 frames can be achieved by level solutions GeForce RTX 3090.

RTX+DLSS

RџSЂRё permission 1920x1080 average FPS of 25 frames showed level video cards GeForce RTX 2060 . Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 2060 A comfortable average FPS of 60 frames can be achieved by level solutions GeForce RTX 2060.

RџSЂRё permission 2560x1440 average FPS of 25 frames showed level video cards GeForce RTX 2060. Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 2060. A comfortable average FPS of 60 frames can be provided by overclocked solutions. GeForce RTX 2060s.

RџSЂRё permission 3840x2160 average FPS of 25 frames showed level video cards GeForce RTX 2060s. Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 2060sA comfortable average FPS of 60 frames can be achieved by level solutions GeForce RTX 3090.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Call of Duty Black Ops: Cold War VRAM test
  • Ultra + RT
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

10298
8686
7888
10836
9655
9055
10136
8586
7325
9915
9275
8453
GEFORCE RTX 2080 Super 8 GB
7542
7170
7243
7870
7254
7198
GEFORCE RTX 2070 Super 8 GB
7481
7112
7184
7807
7195
7140
7428
7062
7133
7752
7144
7089
7565
7192
7264
7894
7275
7220
7580
7206
7279
7910
7290
7234
5719
5750
5542
6020
5675
5684
9984
8664
8160
7585
7563
7504
7510
7489
7431
7362
7341
7283
7436
7415
7357

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DirectX 12

When resolved 1920x1080 video memory consumption for video cards with 6 gigabytes 6000 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 7300 megabytes, with 16 gigabytes 8100 megabytes and with 24 gigabytes 7800 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 6 gigabytes is 6000 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 8500 megabytes, with 16 gigabytes 8600 megabytes and with 24 gigabytes 8600 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 6 gigabytes 6000 megabytes, with 8 gigabytes 7500 megabytes, with 11 gigabytes 10100 megabytes, with 16 gigabytes 1000 megabytes and with 24 gigabytes 10000 megabytes

RTX

When resolved 1920x1080 video memory consumption for video cards with 6 gigabytes 6000 megabytes, with 8 gigabytes 7100 megabytes, with 11 gigabytes 8400 megabytes и с 24 gigabytes 9100 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 6 gigabytes 6000 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 8900 megabytes и с 24 gigabytes 9700 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 6 gigabytes 6000 megabytes, with 8 gigabytes 7900 megabytes, with 11 gigabytes 10000 megabytes и с 24 gigabytes 10800 megabytes

CPU TEST

BlackOpsColdWar 2020 11 13 21 40 06 044 BlackOpsColdWar 2020 11 13 21 40 26 266 BlackOpsColdWar 2020 11 13 21 40 28 641

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Call of Duty Black Ops: Cold War CPU test
  • Ultra + RT
  • Ultra + RT + DLSS Quality
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

DirectX 12

When using video cards NVIDIA an acceptable rate of at least 25 frames was shown by Ryzen 3 1200 or Core i 3 4330 processors, and an FPS rate of at least 60 frames can be achieved by level solutions Ryzen 3 1200 or Core i 5 4670.   

When using video cards AMD an acceptable rate of at least 25 frames was shown by Ryzen 3 1200 or Core i 3 4330 processors, and an FPS rate of at least 60 frames can be achieved by level solutions Ryzen 3 1200 or Core i 3 4330.   

RTX

Using  RTX an acceptable figure of at least 25 frames was shown by Ryzen 3 1200 or Core i 3 4330 processors, and FPS of at least 60 frames can be achieved by level solutions Ryzen 5 1400 or Core i 3 7100.   

Call of Duty Black Ops: Cold War Cores test
  • Very high
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
73
43
36
20
41
0
16
2
3
34
4
62
63
20
64
53
55
41
49
34
43
43
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
49
48
57
2
36
0
61
3
28
17
61
83
77
34
86
77
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
70
81
48
73
67
33
61
98
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
71
73
68
29
35
31
51
54
78
94
62
91
1 core
2 core
3 core
4 core
5 core
6 core
77
80
100
84
83
83
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
86
84
89
92
73
70
93
88
1 core
2 core
3 core
4 core
98
98
98
97
1 core
2 core
1 HT
2 HT
99
99
99
98
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
71
17
38
45
68
79
59
48
51
3
35
19
0
2
3
15
65
54
2
2
0
6
3
0
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
65
62
72
66
63
60
65
60
9
28
22
6
9
17
18
11
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
74
75
71
60
54
56
49
48
41
44
40
41
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
92
86
77
86
78
80
81
79
1 core
2 core
3 core
4 core
99
99
98
99

GameGPU

 - 1920x1080,%

The game can load up to 12 streams. The game uses 8 cores as efficiently as possible.

RAM TEST

10900

The test was carried out on the basic configuration of Core i 9 10900K with 16 GB DDR4 4000 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Call of Duty Black Ops: Cold War RAM test
  • Ultra + RT
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

9988
9757
9737
10407
9762
9745
9886
9768
9337
12311
9049
9141
GEFORCE RTX 2080 Super 8 GB
11415
10788
9402
12936
11670
10841
GEFORCE RTX 2070 Super 8 GB
11323
10701
9326
12832
11577
10753
11243
10625
9260
12741
11494
10677
11449
10820
9430
12975
11706
10873
11472
10842
9449
13001
11729
10895
12399
11280
10500
12462
11337
10553
13639
12210
10871
12210
11108
10340
13008
11100
9672
9407
9338
9377
11924
10788
9412
13112
10624
9169
12984
10520
9079
12726
10312
8899
12044
10897
9507
12855
10416
8989
13694
12001
10198

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DirectX 12

When resolved 1920x1080 RAM consumption of the system by a video card with 6 gigabytes is 10500 megabytes, with 8 gigabytes 9400 megabytes, with 11 gigabytes 9300 megabytes, with 16 gigabytes 9300 megabytes and with 24 gigabytes 9700 megabytes.

When resolved 2560x1440 RAM consumption of a system with a video card of 6 gigabytes is 11400 megabytes, with an 8 gigabyte it is 10700 megabytes, with 11 gigabytes 9700 megabytesс, with 16 gigabytes 9300 megabytes and with 24 gigabytes 9700 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 6 gigabytes is 12500 megabytes, with 8 gigabytes 11400 megabytes, with 11 gigabytes 9700 megabytesс, with 16 gigabytes 9300 megabytes and with 24 gigabytes 9800 megabytes.

RTX

When resolved 1920x1080 RAM consumption of the system by a video card with 6 gigabytes is 10800 megabytes, with 8 gigabytes 10800 megabytes, with 11 gigabytes 9100 megabytes и с 24 gigabytes 9700 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 6 gigabytes is 12200 megabytes, with 8 gigabytes 11200 megabytes, with 11 gigabytes 9100 megabytes и с 24 gigabytes 9700 megabytes.

When resolved 3840x2160 RAM consumption of the system by a video card with 6 gigabytes is 14000 megabytes, with 8 gigabytes 12900 megabytes, with 11 gigabytes 12300 megabytes и с 24 gigabytes 10400 megabytes.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 77% [25 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 46% [30 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 49% [34 vote(s)]

 

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Comments (140)

This comment was made by the moderator on the site

hi can you make the site remember language settings to always english
and for the graphics note game optimization if we can click on them and see full chart list for best optimized graphics game or worst so i can chose my game it very useful ^^

This comment was made by the moderator on the site

it would be better to test it in Vietnam, it’s much more demanding there

This comment was made by the moderator on the site

korn87
old lady, look in PM

This comment was made by the moderator on the site

Of course, I’m too lazy to read your foot wraps, so I’ll add my two cents :KEKW:
1) low anti-aliasing in assassin allows you to increase the processor FPS by a few% in the benchmark, relative to the mode without anti-aliasing. I don’t know how it is in the game.
2) when I did a test for roovers when changing from 2600k to 8700k, I recorded an increase in games without CPU emphasis of up to 100%. Perhaps there is about the same difference between zen1 and zen3, and the motherboard and memory also need to be changed.

This comment was made by the moderator on the site
This comment was made by the moderator on the site

Oh, thank you. Well, there is a hundredth in a couple of games at 720r, for the most part everything is more modest, but yes, the difference is significant, and it should be like that - how many years are there between processors, different platforms, memory, etc.

Just yesterday, as far as I understand, there was initially a conversation about the difference between Sandy/Ivy and Hasswell, and Trix started to twist his butt and translated everything into Sandy VS Kaby Lake

This comment was made by the moderator on the site

There's a lot of horseradish you'll find there. I did some digging on the topic of lods in Assassin and didn’t find anything. Although I even remember the visual design of that post)

This comment was made by the moderator on the site

Phenomenum
Ahah, who's talking about what, and the lousy one is talking about the bathhouse.
this time the "old lady" has nothing to do with it I was still sitting on Polaris at that time, I clearly remember that I tested it on it, in the very first unpatched popular version of Ososin Origins, and it was clearly visible to the naked eye. Our research results on zhipegs the day before yesterday threw me into a bit of a stupor, the difference was so smoothed out

This comment was made by the moderator on the site

There's a hell of a lot to find there. I did some digging on the topic of lods in Assassin - I couldn’t find anything.
Ahah, who's talking about what, and the lousy one is talking about the bathhouse.

I'm just interested in looking at the test. Without any pitfalls.

This comment was made by the moderator on the site

New benchmark November 19.

https://www.youtube.com/watch?v=wzeVkgoW13c

This comment was made by the moderator on the site

Something is not Mind Blowing.

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