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Call of Duty Black Ops Cold War Beta - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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Release date: 13 November 2020
Genre: Action, Shooter, 1st Person
developer: Raven Software, Treyarch
Publisher: Activision

Call of Duty: Black Ops Cold War takes place in the early 1980s, during one of the tense periods of the Cold War. In an immersive single-player campaign of epic proportions, players will encounter historical figures and learn hard truths as they battle through iconic locations such as East Berlin, Vietnam, Turkey, and even the KGB headquarters at Lubyanka.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Call of Duty Black Ops Cold War supported Windows 7/8/10.

batlnet

The priority and main graphics API for Call of Duty Black Ops Cold War is DX12.

GAME ENGINE

Call of Duty Black Ops Cold War was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as Quake 2015 Engine, after the name of the first game in which it was used) from id Software as a technological base. Allied Assault was developed by studio XNUMX, Inc., some of whose employees left the company after the game's release to found Infinity Ward.

Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to create realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.

Call of Duty 2 3


This diagram illustrates the history of the development of game engines in the “IW Engine” series. On October 25, 2005, the game Call of Duty 2 was developed by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a largely redesigned id Tech 3, an evolved version of the engine used in the very first part.

Call of Duty Modern Warfare 4

Compared to the original engine, this version has many improvements and changes built into it: instead of the OpenGL API, the image is processed using Direct3D, several bump texturing techniques are used, shadow processing is complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, processing of water surfaces, lighting effects were complicated, new post-effects appeared, such as depth of field, and the possibilities of color correction of the image were widely used to give it a special stylization.

Call of Duty World at War

In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made using the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development was again transferred to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.

On November 9, 2010, the seventh part of Call of Duty, Black Ops, was released. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is likely due to the fact that the development of the game began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphical code was changed Several major improvements have been made, in particular, among other things, the lighting system has been completely redesigned and the operation of the particle system has been improved.

Call of Duty Black Ops

In the same year, the game GoldenEye 007, the “spiritual successor” of the original 007 GoldenEye 1997 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).

Call of Duty Modern Warfare 3

On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticism of the engine in reviews of Modern Warfare 3 was unfounded, as the developers are constantly modifying the technology and reworking it.

Call of Duty Black Ops 2

On May 1, 2012, the ninth game in the series and the sequel to 2010's Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops game. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had support for DirectX 11. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.

blackops3 1

Call of Duty: Ghosts was released in 2013. The game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as “completely new”, but later the developers clarified that the engine is a development of their own engine - IW 6.0; Thus, the studio's animator, Zach Walker, said: “It is impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We do things differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to allow ourselves to call this engine new.” 

GRAPHICS SETTINGS

Call of Duty Black Ops Cold War has a wide range of graphical settings. 

BlackOpsColdWar 2020 10 16 21 05 09 764 BlackOpsColdWar 2020 10 16 21 05 31 137 BlackOpsColdWar 2020 10 16 21 05 15 563
 

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

VARIOUS SMOOTHING MODES

GENERAL VISUALS AND GAME PHYSICS

The graphics in Call of Duty Black Ops Cold War are pretty standard for recent Call of Duty games:

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BlackOpsColdWar 2020 10 16 21 15 00 045 BlackOpsColdWar 2020 10 16 21 15 14 193

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

MSI MPG Z490 GAMING CARBON WIFI

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

RAM: Transcend JM2666HLE-16Gx2pcs

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 10 Pro 2004
Graphics driver

Nvidia GeForce/ION Driver Release 456.71

AMD Radeon Adrenalin Edition 20.9.2

Monitoring programs

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum game graphics quality settings.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

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 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most powerful CPU and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Call of Duty Black Ops Cold War Beta - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level  Radeon RX 470 or GeForce GTX 1650.  A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 570 or GeForce GTX 1660.

When resolved 2560x1440  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce RTX 2060.

When resolved 3840x2160  an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1080. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 2080 Ti.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Call of Duty Black Ops Cold War Beta VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2070 Super 8 GB
7521
6929
6622
GEFORCE RTX 2080 Super 8 GB
7582
6985
6675
15607
14875
14174
7522
7318
7303
7674
7466
7451
7598
7392
7377
7750
7540
7525
3923
3915
3923

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 6600 megabytes, with 11 gigabytes 9300 megabytes and with 16 gigabytes 14100 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 6900 megabytes, with 11 gigabytes 9900 megabytes and with 16 gigabytes 14800 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 7600 megabytes, with 11 gigabytes 10500 megabytes and with 16 gigabytes 15600 megabytes.

CPU TEST

BlackOpsColdWar 2020 10 16 21 05 09 764 BlackOpsColdWar 2020 10 16 21 05 31 137 BlackOpsColdWar 2020 10 16 21 05 15 563

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Call of Duty Black Ops Cold War Beta CPU test
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 2200 or Core i 3 7100

When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 2200 or Core i 3 7100

Call of Duty Black Ops Cold War Beta test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 core
9 HT
10 core
43
63
39
22
16
8
53
38
6
36
29
15
25
61
56
39
31
27
42
25
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
66
74
67
63
41
41
62
67
52
30
46
45
42
82
51
51
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
83
89
66
75
73
82
80
95
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
81
88
72
66
73
75
64
69
64
66
69
66
1 core
2 core
3 core
4 core
5 core
6 core
95
95
94
95
98
95
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
94
97
94
91
98
94
97
98
1 core
2 core
3 core
4 core
98
100
98
95
1 core
2 core
1 HT
2 HT
97
95
99
96
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
71
36
39
50
68
49
68
75
47
14
36
30
8
3
0
3
77
88
38
2
2
27
0
3
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
75
66
63
73
58
57
64
35
31
28
25
28
34
20
14
19
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
84
76
85
80
72
73
66
64
67
59
66
61
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
95
90
94
88
83
97
98
93
1 core
2 core
3 core
4 core
98
99
100
100

GameGPU

 - 1920x1080,%

The game can load up to 24 streams. The game uses 8 cores as efficiently as possible.

RAM TEST

10900

The test was carried out on the basic configuration of Core i 9 10900K with 16 GB DDR4 4000 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Call of Duty Black Ops Cold War Beta RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

13767
11485
10366
13907
11602
10471
GEFORCE RTX 2070 Super 8 GB
9582
9437
9310
GEFORCE RTX 2080 Super 8 GB
9659
9465
9386
14015
12198
10380
14086
12260
10433
13801
12012
10222
15582
13962
12731
15367
12860
10954
10396
9921
9837
14846
12563
10357
15146
12817
10567
15032
12784
11213
15063
12606
10738
14882
12656
11101
14996
12690
10462
15296
12944
10671
15443
12456
13013
15365
13767
12553

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 12800 megabytes, with 6 gigabytes 10400 megabytes, with 8 gigabytes 9400 megabytes, with 11 gigabytes 11500 megabytes and with 16 gigabytes 9800 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 14100 megabytes, with 6 gigabytes 12200 megabytes, with 8 gigabytes 9500 megabytes, with 11 gigabytes 11700 megabytes and with 16 gigabytes 9900 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 15900 megabytes, with 6 gigabytes 14000 megabytes, with 8 gigabytes 9700 megabytes, with 11 gigabytes 11900 megabytes and with 16 gigabytes 10300 megabytes.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 85% [24 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 34% [35 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 42% [37 vote(s)]

 

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Comments (42)

This comment was made by the moderator on the site

SVL
Амнезия планируется? (как бы это двояко не звучало )
https://www.gog.com/game/amnesia_rebirth

Там еще параллельно вышло DOOM Eternal: The Ancient Gods - Part One

This comment was made by the moderator on the site

sergtrav
Да, небо и земля. Сразу и сюжет лучше становится, и геймплей, и all остальное, как только графон приобретает максимальную четкость.
ну условный RDR2 всяко поинтереснее твоей автоматы будет(хотя, тут каждому свое, ведь даже у майнкрафта миллионы фанатов, хоть в основном и среди школьников)
И даже не жалко 70000р+ каждый год на очередное поделие Хуанга (уже на выходе не тянущее all в 4К), чтобы посмотреть на одну-две достойных игры за тот же период.
вот потому и будет идеальным решением выход карты от амд без лучей(РТ-ядер всмысле), но по более вменяемому прайсу и с высокой производительностью в классической растеризации

This comment was made by the moderator on the site

ну условный RDR2 всяко поинтереснее твоей автоматы будет

Конечно, ведь в Автомате нет графина.

вот потому и будет идеальным решением выход карты от амд без лучей(РТ-ядер всмысле), но по более вменяемому прайсу и с высокой производительностью в классической растеризации

2% счастливых обладателей 4К-мониторов, 1,9 из которых предпочтут Nvidia, in no way не помогут AMD с продажами. А вот десятки миллионов желающих поиграть в Киберпанк и обновленного Ведьмака 3 с лучами - очень хорошо помогут, но только при конкурентноспособности работы данной технологии на Радеонах. Про которую all по странному совпадению молчат, как партизаны.

This comment was made by the moderator on the site

В сто раз лучше allх каловдутий, говноремейков, лучше Ведьмаков и, не побоюсь этого словосочетания, Масс Эффектов.

This comment was made by the moderator on the site

только зашёл в ИГРУ, даже ничего не настраивал. кстати настройки по умолчанию встали как тут (даже качество моделей выс). разрешение автоматом 2160р. фпс печальным я бы не назвал. возможно конечно где то и будет снижаться, но вряд ли до 40 кадров.
настройки по умолчанию.

This comment was made by the moderator on the site

У тебя походу не 4К, фпс слишком высокий, должно быть около 50 фпс https://youtu.be/8wae406X2FA?t=240. Масштаб у тебя 66% стоит почему-то, хотя разрешение везде 4К стоит, попробуй 100% поставь.

This comment was made by the moderator on the site

я же написал - настройки оп умолчанию. это всё как встало автоматом, ничего не настраивал.

This comment was made by the moderator on the site

На RTX 3080 в 4К на ультра под 100фпс (в зависимости от локации) В какой то даже более 100, в какой то около 85!
Прирост относительно 2080Ti отличный (учитывая цену)
Игра жрет 7700 макс видеопамяти (это к слову о какой то левой инфе в комментах где типа более 8ми гб игра жрет) 2 часа бегал!
Графика по освещению лучше прошлой части, и есть уровни где даже текстуры куда качественнее!
Я пройдя крайзис ремастер в 4К скажу что эта игра по лучше будет (кроме эффектов отражений)

This comment was made by the moderator on the site

НИТ! Лучи - это будущее геймдева! Вы так говорити, потому что красные карты не умеют в лучи!

This comment was made by the moderator on the site

Игра жрет 7700 макс видеопамяти

well it is more like Yes. на 4 гиговых жрёт 3.5, на 8 гиговых 7.5 и.т.д. дело даже не в том, что сколько жрёт, а в том, что своя видеопамять лучше чем напополам с оперой.
по логике вообще не вяжется. ПРОШЛАЯ КАЛДА а эта с какого то перепуга сожрала меньше. такой вариант конечно возможен, если хуанг пристегнёт себя к стулу разрабов дров. пока он будет там пристёгнут, всё будет жрать как надо. как только ему надоест, то карта окажется сразу где нибудь на уровне 1070-80

This comment was made by the moderator on the site

"на 4 гиговых жрёт 3.5, на 8 гиговых 7.5 и.т.д."
Не понял юмора?
У 3080 вроде не 8гб чтоб так писать!!!
или я чего то не понял?

This comment was made by the moderator on the site

на 10 гиговой 9.500 минимум должно сожрать. если нет, то значит хуанг пристёгнут цепью к стулу разрабов дров. волшебство само собой не происходит.
фпс есть и на 20хх (не ти) серии это не значит что владельцы проходят всю игру без единого затыка (речь про 4К естественно). просто об этом никто не говорит. через год, после тонн дров с патчами, уже не актуально говорить о жорах памяти. в большинстве случаев это исправляется.

This comment was made by the moderator on the site

Игра жрет 7700 макс видеопамяти (это к слову о какой то левой инфе в комментах где типа более 8ми гб игра жрет)
А вот и адепты волшебного сжатия подъехали.

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