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BioShock Remastered - PC performance graphics benchmarks of Graphics Cards

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Release date: 16 September 2016
Genre: Action, Shooter, First-person, 3D
developer: 2K Boston, 2K Australia, Blind Squirrel
Publishing house: 2K

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BioShock: Collection - Remastered includes BioShock Remastered and BioShock 2 Remastered. Bioshock - Action is unique in its genre - you have never seen such weapons and combat techniques. At your disposal is a rich arsenal - from simple revolvers to rocket launchers and chemical sprays, but you will also have to genetically modify your DNA to create the most advanced weapon - yourself. BioShock 2 perfectly combines explosive first-person action with a compelling story. On the streets of the city of Rapture, the echoes of past sins are heard again.

Along the entire Atlantic coast, a monster steals girls and drags them to an underwater city. Players will play as the city's most recognizable resident, Big Daddy, as he pursues an invisible enemy through the ruins in search of answers.

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This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

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BioShock Remastered is only supported on Windows 7/8/10. Other operating systems are not currently supported by developers and are unlikely to receive support. 

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The priority and main graphics API for BioShock Remastered is DirectX 11.

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BioShock Remastered is based on the Unreal Engine 3 game engine. UE3 was designed with personal computers using modern rendering systems (DirectX 9/11 and OpenGL 2/3) and current generation consoles in mind. Due to the widespread use of multiprocessor systems, the engine uses two parallel main threads - the main thread (responsible primarily for gameplay) and the rendering thread.

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In addition to the two main threads, secondary threads can be called, which perform one-time tasks. There is now support for multi-threaded dynamic data loading (streaming), for example, loading a “location” directly while moving around it in order to save resources. The updated graphics engine supports most modern technologies, including HDR, per-pixel lighting, dynamic shadows, shader model 4, geometry shaders. The graphics pipeline itself was transferred to the control of shaders. The Karma physical subsystem was abandoned in favor of another one called PhysX from NVIDIA. Later, NVIDIA released a set of additional libraries for the game, allowing you to use all the capabilities of the physical system (such as the “liquid” or fabric effect). The FaceFX mechanism is responsible for the animation of the characters' faces.

Updated EAX version to 5th. Added SpeedTree support for tree generation. The emphasis was placed on additive geometry, but support for subtractive geometry was not abandoned. The disadvantage of subtractive geometry is primarily the much longer lighting calculation. A new UnrealEd editor has been introduced, rewritten using wxWidgets. 

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Of course, BioShock Remastered looks a little better than its predecessor, even in the absence of graphic settings, but in some places, as we see, there are simplifications...

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Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 372.70

AMD Radeon Crimson Edition 16.9.1

Monitoring program

MSI Afterburner v4.2

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at a resolution of 3840x2160 with maximum graphics quality settings in BioShock and BioShock Remastered. AMD CrossFireX and SLI games are supported without problems. 

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Testing at very high quality settings 3840x2160 BioShock

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With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS.

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Testing at very high quality settings 3840x2160 BioShock Remastered

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With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS.

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings BioShock

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 1024 MB of video memory, for a resolution of 2560x1440 - 1280 MB of video memory and for a resolution of 3840x2160 about 1536 MB of video memory. 

Testing at maximum memory GPU quality settings BioShock Remastered

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 1536 MB of video memory, for a resolution of 2560x1440 - 2048 MB of video memory and for a resolution of 3840x2160 about 2048 MB of video memory. 

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.

Testing at maximum quality settings 1920x1080 BioShock

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The processor performance in the game is sufficient for all models. 

Loading of processor coresat maximum quality settings 1920x1080 Intel% BioShock

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Loading of processor cores at maximum quality settings 1920x1080 AMD% BioShock

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BioShock uses up to 4 computing threads.

Testing at maximum quality settings 1920x1080 BioShock Remastered

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The processor performance in the game is sufficient for all models. 

Loading of processor coresat maximum quality settings 1920x1080 Intel% BioShock Remastered

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Loading of processor cores at maximum quality settings 1920x1080 AMD% BioShock Remastered

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BioShock Remastered uses up to 6 computing threads.

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Testing system RAM consumption  BioShock

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With a system with 6 gigabytes, BioShock consumed all 2.6 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 2.6 gigabytes. With a 16 GB system, the total memory consumption was almost 2.8 GB. And with 32 gigabytes of RAM, the system consumes 4 gigabytes of RAM.  

Testing system RAM consumption  BioShock Remastered

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On a 6GB system, BioShock Remastered consumed all 4.3GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 4.5 gigabytes. With a 16 GB system, the total memory consumption was almost 5.3 gigabytes. And with 32 gigabytes of RAM, the system consumes 7 gigabytes of RAM.  

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 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 79% [53 vote(s)]



Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 48% [64 vote(s)]



Optimization  1 1 1 1 1 1 1 1 1 1 Rating 70% [67 vote(s)]

 

 

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Comments (155)

This comment was made by the moderator on the site

SNOWI went through the pirate and litsukha trials. In some places it’s too much with the number of enemies and in some places the count is eye-opening, the colors and contrast are off the charts. :-)

This comment was made by the moderator on the site

vector0rOh yes. You remembered the game. I beat it on 660 and 3GB. By the way, I played fhd with sweetfx on ultra. By the way, I liked it, I enjoyed it.

This comment was made by the moderator on the site

vector0r , but there the anti-aliasing in my opinion greatly reduced FPS, there was soap on FXAA, it was better to cut it off altogether then :-), in the latest versions they just drank FSAA.

This comment was made by the moderator on the site

loony01no, not much and they were reduced. in the first there seems to be better reflection and more details, the textures seem to be the same. 4K without recording is fine. [url]http://youtu.be/cT7wWeH07S4[/url] percent loads poorly compared to the latest version.

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