Binary Domain Test GPU
| BASIC GAME INFORMATION |
Year of construction: 27 April 2012
Genre: Action (Shooter) / 3D / 3rd Person Person
developer:Devil's Details
Publishing house: SEGA
Team shooter from the creators of the famous Yakuza series. The game takes place in 2080 in Tokyo during a conflict between humans and robots, and the city is divided into two parts: rich and poor. A good artificial intelligence system allows opponents to assess the situation on the battlefield and choose the best tactics, changing them as the battle progresses. In connection with this, players will have to be extremely careful in battles and not forget about caution.
Another feature of Binary Domain is the system of relationships with teammates. If you often make mistakes and give stupid orders, they may stop listening to you altogether, but if you have a good relationship, they will carry out the most dangerous tasks without hesitation.
| THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
| Supported OS and graphics API |
Binary Domain is supported by major operating systems Windows, which includes Windows XP SP3, Windows Vista and Windows 7. Other operating systems are not supported by the developers at the moment and are unlikely to receive support. Thanks for at least porting it to PC...
The priority and main graphics API is only DirectX 9, which is no longer surprising, given that the project is a multi-platform.
| Game engine |
The game engine is a proprietary product of Devil's Details studio. And it’s clear from almost everywhere that adaptation to PC was almost forced for him. This is fully reflected in the optimization of controls, which are not suitable for a PC in any way - it feels like the developers didn’t play on personal computers at all...
Unfortunately, we could not find more detailed information about the game engine, except for visual observations.
| Advanced Game Settings |
Binary Domain has virtually no graphics settings. We can only change the resolution, anti-aliasing quality level, shadow quality and SSAO lighting quality. And although the settings are minimal, there are still more of them than on consoles...

Below we have provided screenshots of the game at various graphic settings so that our users can see for themselves what they will have to sacrifice if the performance of their home PC is insufficient.
| Low quality settings |
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| Medium quality settings |
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| High quality settings |
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As we can see the difference between high and low settings is minimized.
| General visual design and game physics |
Graphically, the game is not the pinnacle of visual technology. The game was primarily made for the performance of current generation consoles, and the PC project is only a consequence of this porting.
The only thing that stands out most clearly from the game graphics is the more or less sane physics. Robotic opponents literally fall apart piece by piece from our shots, stripping almost completely to their steel frame, although, as we will see later, this leads to a serious loss in performance...
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
| TEST PART |
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Test configuration |
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test stands |
Test bench No. 1 based on the Intel Socket 2 platform011 Test bench No. 2 based on the Intel Socket 1155 platform Test bench No. 3 based on the Intel Socket 1366 platform Test bench No. 4 based on the Intel Socket 115 platform6 Test bench No. 5 based on the AMD Soket AM platform3 Test bench No. 6 based on the AMD Soket AM3 platform Test bench No. 7 based on the AMD Soket AM platform2 Test bench No. 8 based on the Intel Socket 1155 platform |
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Multimedia equipment |
3D monitor LG W2363D Monitor LG E2750 Dell U3010 monitor product provided by the company AMD 3D Vision Kit product provided by the company Nvidia |
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Software configuration |
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Operating system |
Microsoft Windows 7 Ultimate Edition x64 SP1 |
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Graphics driver |
Nvidia GeForce/ION Driver Release 301.24 AMD Catalyst 12.4 |
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Monitoring program |
MSI Afterburner v2.2 |
| Test GPU |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The minimum and average FPS were taken as performance indicators.
FPS for measurement was taken in two stages. The average game FPS was calculated based on a normal run around the location, and the minimum was taken while frustrating robotic opponents (video attached below). Oddly enough, it was precisely when bullets hit enemies and their parts scattered into fragments that a colossal graphical drawdown was observed on AMD video cards...
Our video cards were tested at separate screen resolutions of 1680x1050, 1920x1080 and 2560x1600 at the maximum graphics quality settings allowed by the game. The game has an internal frame rate limit of 60 FPS.

Testing at maximum quality settings 1680x1050

At a resolution of 1680x1050 at maximum settings, video cards of the Radeon HD 6790 or GeForce GTS 450 level showed an acceptable minimum FPS.
Testing at maximum quality settings 1920x1080

At a resolution of 1920x1080 at maximum settings acceptable minimum FPS showed video cards of the level of Radeon HD 6790 or GeForce GTS 450.
Testing at maximum quality settings 2560x1600

At a resolution of 2560x1600 at maximum settings acceptable minimum FPS showed video cards of the level of Radeon HD 6870 or GeForce GTS 450.
As we can see from the above video card test, AMD cards have serious performance issues, which are most likely due to incorrect driver optimization. It could be assumed that the game uses NVIDIA Physics, but performance is not limited by the CPU, and at the time of the drops, AMD video cards are loaded at 99%. Let us remind you that our testing was also conducted on a 64-bit system, and the low minimum FPS can also be a consequence of poor game optimization.
| VRAM test |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1680x1050, 1920x1080 and 2560x1600.
Testing at maximum memory quality settings GPU

The optimal amount of video memory for this game is 512 for all resolutions.
| Test CPU |

We tested processor dependence on 12 models of basic configurations that are relevant today. The test was carried out in those places where the video card value for the game is minimal and its load was less than 99%, this time at a resolution of 1024x768 with maximum graphics quality settings.
Testing at minimum quality settings 1024x768

Testing of processors was carried out according to the same scheme as for video cards, and as we see, in this case, they coped without any problems. Binary Domain is responsive to the use of more than 2 computing cores.
| RAM test |
Testing of the RAM consumed by the game was carried out by monitoring directly through the task manager Windows. The test was conducted on the base configuration of Core i 7 3930K@4.8 GHz with pre-installed video memory of 8GB DDR3 2400 MGz.
Testing at various quality settings

As we can see, with different quality settings, the amount of RAM consumed in Binary Domain is at the same level and amounts to 425 megabytes.
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| Тeating {vote 6} | Graphics {vote 7} | Optimization {vote 8} |
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