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ARMA III Alpha - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

arma 3 

Alpha release date: March 5, 2013
Genre: Action/RTS
developer: Bohemia Interactive
Publisher: Bohemia Interactive

arma 3 systems 

ArmA 3 is a computer game from Bohemia Interactive Studio for PC. It is a continuation of ArmA 2. Officially announced on May 19, 2011. Classified as a combat simulator. The alpha version was released on March 5, the beta version in the second quarter, and the full release in the third quarter of 2013. 

The game will again take place on the expanses of the island, this time recreated from the real island of Lemnos.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

ARMA III Alpha is supported by major Windows operating systems, which include Windows Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers. 

 arma3 2013_03_07_20_45_06_186

The priority and main graphics API for the multiplayer game ARMA III Alpha is DirectX 11. The game is distributed through the digital game sales service Steam.

Game engine 

The video game ARMA III Alpha is based on the studio's own engine, Real Virtuality. Real Virtuality is a game engine developed by the Czech company Bohemia Interactive Studio. The original name of the engine was “Poseidon”. The engine is constantly being improved and is used in all Bohemia projects.

Operation Flashpoint Cold War Crisis

Real Virtuality version 1 : The first version of the Real Virtuality engine was first used in the PC-exclusive game Operation Flashpoint: Cold War Crisis, which was released in the summer of 2001. After that, it was used to create several add-ons for Operation Flashpoint, as well as in the army simulator Virtual BattleSpace 1 (VBS1). Image output is performed using DirectX 7. The graphics engine uses real-time shading and lighting, high-quality textures for that time, dynamic weather effects and time of day changes. Another feature of the engine is the ability to create large levels, mostly open ones. The sound engine supports dynamic sound simulation, including simulation of sound propagation speed. In addition, there was a built-in proprietary scripting language that contained approximately 350 commands.

Armed Assault

Real Virtuality version 2 : Real Virtuality version 2006 first appeared in November 2 with the release of the game Armed Assault. This version of the engine was used in all addons for Armed Assault, as well as in VBS9. In the second version, the game engine began to support DirectX 2. Support for Shader Model 400, High Dynamic Range Rendering, and satellite textures was added to the graphics engine. About XNUMX new commands were added to the scripting language. With this version, real-time streaming resource swapping was introduced in Real Virtuality.

ArmA 2

Real Virtuality version 3 : The third version of Real Virtuality was first used in the game ArmA 2, which was released in the summer of 2009. Optimization for running on multi-core processors has been added to the engine. The graphics engine began to use third-generation shaders, bump texturing, parallax texture mapping and hemispherical lighting. The game AI has been significantly improved: a system of gestures, suppressive fire, and a dynamic communication system have been added.

 arma3 2013_03_07_20_47_46_717

Real Virtuality version 4 : The fourth version of the engine is announced for use in Arma 3 and contains many innovations compared to the previous version. New features include Direct3D 11 support, nVidia PhysX physics engine and many other improvements, including a more advanced level editor

Advanced Game Settings

ARMA III Alpha has a huge number of visual settings, very similar to ARMA II. We can flexibly manipulate both basic and advanced graphics settings, setting them to low, medium, high, very high and maximum quality levels.

opt 1 opt 2

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium, and maximum graphics quality settings. 

Low quality settings 
arma3 2013_03_07_19_33_52_499 arma3 2013_03_07_19_36_46_167
Medium quality settings

arma3 2013_03_07_19_34_04_354 arma3 2013_03_07_19_36_57_771
High quality settings  

arma3 2013_03_07_19_34_15_710 arma3 2013_03_07_19_37_12_961
 Maximum quality settings

arma3 2013_03_07_19_34_35_571 arma3 2013_03_07_19_37_28_986

As we can see, the difference in picture between different graphics settings is quite significant. 

General visual design and game physics

ARMA III Alpha is a pre-release product and it is quite early to talk about the final quality of the product. From your first acquaintance with the game, you can say for sure that at this stage ARMA III looks very good, especially considering that DirectX 11 functions have been added for greater realism and improved picture quality.

 arma3 2013_03_07_20_32_56_249

Significant progress is noticeable compared to its predecessor ARMA II. The colors have become more realistic, the game world is noticeably more detailed, and we were especially pleased with the tessellation capabilities - when we approach objects in the surrounding world, we see amazing detail, without compromising performance.

 arma3 2013_03_07_20_34_55_183

The game also claims to support nVidia PhysX, but at this stage we did not see the presence of this option in the game. Most likely, we will be able to see its capabilities in beta testing, or when the full version of the game is released. The controls in the game are typical for this genre, so experienced users should not have problems with it.  

arma3 2013_03_07_20_49_09_782

Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

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Comments (67)

This comment was made by the moderator on the site

Posted by Durimar:

[quote name="LEOPARD680GTX"] a person bought a computer for 100000 rubles and a second one for 40000 rubles and in this game they will play with the same FPS - that’s the meaning of the message!!!
The meaning is simple: the owner of a computer for 40k will laugh at the one who took it for 100k.[/quote] For that, in crisis 3 there will be all with accuracy and vice versa)))

This comment was made by the moderator on the site

Posted by LEOPARD680GTX:

A person bought a computer for 100000 rubles and a second one for 40000 rubles and in this game they will play with the same FPS - that’s the meaning of the message!!!
The meaning is simple: the owner of a computer for 40k will laugh at the one who took it for 100k.

This comment was made by the moderator on the site

LEOPARD680GTXrowWell, something doesn’t pull me back to 7. :lol: and what is there in 7 that is not in 8? or vice versa. the fact that for the first time in half a year the pirate program did not start? and what does it have to do with a game that would go to waste after 5 minutes. ooo! Yes! this is a huge minus. :lol: ahh! I still remembered. Some games from 2006 did not start, which were still running under XP with Star Force protection.

This comment was made by the moderator on the site

Likewise!!! For entertainment, 8ka is simply pathetic)) for work, I don’t know, I won’t say anything!!! Enough for a week, back at 7 64!!!

This comment was made by the moderator on the site

Posted by vector0r:

rowdon't say that. There are advantages to it and quite a few. At least for me. Recommend a tablet that will give 9,9. I'll buy it right away and sell the computer. :lol:
Believe me, when you return from vosmaka to semaka, it’s the same thrill as going to the toilet after 10 liters of beer My Kent also proved all the advantages of Vosmaka to the point of foaming at the mouth, but sometimes it doesn’t start, sometimes it’s buggy, he returned to Semaka and now not a word about Vasmaka. :lol:

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