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ArmA 3 v. 1.72 - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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Year of construction: 2013g.
Genre: Action, 3D, 1st Person, 3rd Person
developer: Bohemia Interactive
Publisher: Bohemia Interactive

ARMA 3 absorbed all the best from previous games in the series and introduced many innovations. The new physics engine will allow the player to control combat operations with unprecedented realism. A new model of vehicle behavior, a wide range of weapons, from the already classic M16 and AK74 to prototypes that have not yet entered widespread use, as well as the long-awaited opportunity for fans of the series to swim underwater. After several years of exhausting war, Europe became the last refuge of NATO forces weakened in battle. Stratis Island has been captured by an enemy from the Middle East and its conquest will guarantee NATO superiority in the region.

Operation Magnitude has begun: a small group of specially trained soldiers, together with undercover scientists, are sent to an island in the Mediterranean Sea. The mission is in danger of collapse! The team is almost completely destroyed, and the main character, Captain Scott Miller, is thrown ashore on an enemy island. It is within his power to complete the operation, but all the dangers of modern warfare, a ruthless environment and the enemy's numerical superiority stand in his way.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

ArmA 3 is supported by Windows Vista/7/8 and Windows 10.

steam

The priority and main graphics API for ArmA 3 is DirectX 11. 

GAME ENGINE

The video game ARMA 3 is based on the studio's own engine, Real Virtuality. Real Virtuality is a game engine developed by the Czech company Bohemia Interactive Studio. The original name of the engine was “Poseidon”. The engine is constantly being improved and is used in all Bohemia projects.

Operation Flashpoint Cold War Crisis

Real Virtuality version 1 : The first version of the Real Virtuality engine was first used in the PC-exclusive game Operation Flashpoint: Cold War Crisis, which was released in the summer of 2001. After that, it was used to create several add-ons for Operation Flashpoint, as well as in the army simulator Virtual BattleSpace 1 (VBS1). Image output is performed using DirectX 7. The graphics engine uses real-time shading and lighting, high-quality textures for that time, dynamic weather effects and time of day changes. Another feature of the engine is the ability to create large levels, mostly open ones. The sound engine supports dynamic sound simulation, including simulation of sound propagation speed. In addition, there was a built-in proprietary scripting language that contained approximately 350 commands.

Armed Assault

Real Virtuality version 2 : Real Virtuality version 2006 first appeared in November 2 with the release of the game Armed Assault. This version of the engine was used in all addons for Armed Assault, as well as in VBS9. In the second version, the game engine began to support DirectX 2. Support for Shader Model 400, High Dynamic Range Rendering, and satellite textures was added to the graphics engine. About XNUMX new commands were added to the scripting language. With this version, real-time streaming resource swapping was introduced in Real Virtuality.

ArmA 2

Real Virtuality version 3 : The third version of Real Virtuality was first used in the game ArmA 2, which was released in the summer of 2009. Optimization for running on multi-core processors has been added to the engine. The graphics engine began to use third-generation shaders, bump texturing, parallax texture mapping and hemispherical lighting. The game AI has been significantly improved: a system of gestures, suppressive fire, and a dynamic communication system have been added.

 arma3 2013 09 15 21 49 20 969

Real Virtuality version 4 : The fourth version of the engine is announced for use in Arma 3 and contains many innovations compared to the previous version. New features include support for Direct3D 11, the nVidia PhysX physics engine and many other improvements, including a more advanced level editor.

ADVANCED GAME SETTINGS

ArmA 3 has a very wide range of graphics settings that can be adjusted to almost any configuration. There are basic and advanced settings. A total of 3 graphic menus are used.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference between the various settings is visible to the naked eye.

COMPARISON OF SMOOTHING MODES

Activating anti-aliasing removes the barely visible surface irregularities, but at the same time blurs the image somewhat. 

GENERAL VISUALS AND GAME PHYSICS

ArmA 3 improves every year, receiving new content and additional missions, so it is quite difficult to call the game outdated. But it’s time for developers to move on to developing newer technologies to get a more impressive effect from the gameplay.

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 384.76

AMD Radeon Crimson Edition 17.6.2

Monitoring program

MSI Afterburner v4.3

FRAPS

All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with maximum graphics quality settings. AMD CrossFireX and SLI are currently perfectly supported by the game.

GPU TEST

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

ArmA 3 - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080 average FPS in 25 frames showed video cards of the level of Radeon R7 370 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 380X or GeForce GTX 960. A comfortable average FPS of 60 frames can be provided by solutions at the level of Radeon R9 Fury X or GeForce GTX 980.

When resolved 2560x1440 average FPS 25 frames showed video cards level Radeon R9 380X or GeForce GTX 780. Minimum FPS at least 25 frames will be able to provide video cards of the level Radeon R9 290X or GeForce GTX 970. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon R9 Fury X CF or GeForce GTX 1080.

When resolved 3840x2160 мinimical FPS not less than 25 frames showed video cards level Radeon R9 Nano or GeForce GTX 980 Ti. Minimum FPS at least 25 frames will be able to provide video cards of the level Radeon RX 480 CF or GeForce GTX 1080. 

VIDEO MEMORY CONSUMPTION

wow

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

ArmA 3 VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

4405
3559
2801
2826
2991
2266
2978
3152
2388
3008
3184
2412
2887
3056
2315

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2500 megabytes, with 4 gigabytes 2600 megabytes, with 6 gigabytes 2600 megabytes, with 8 gigabytes 2500 megabytes and with 11 gigabytes 2700 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2900 megabytes, with 4 gigabytes 2900 megabytes, with 6 gigabytes 3000 megabytes, with 8 gigabytes 2900 megabytes and with 11 gigabytes 3100 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2700 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 4100 megabytes and with 11 gigabytes 4200 megabytes. 

CPU TEST

arma3 x64 2017 07 06 23 03 18 366 arma3 x64 2017 07 06 23 03 20 856 arma3 x64 2017 07 06 23 03 23 449

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

ArmA 3 CPU test
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames FX-8350 or Core i 3 2100A comfortable average FPS of 60 frames can be achieved by level solutions R7 1800X or Core i 5 4670.

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-8350 or Core i 3 2100A comfortable average FPS of 60 frames can be achieved by level solutions R7 1800X or Core i 5 4670.

The load on processor cores is also shown. By default, results for Core i 7 5960X and Ryzen 7 1800X are shown. In the drop-down menu, you can add and remove absolutely any processors at the reader's discretion.

ArmA 3 Test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
12
10
11
92
25
17
9
9
5
1
9
1
5
1
5
3
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
11
11
32
77
30
16
4
6
15
8
14
13
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
39
53
25
60
21
2
30
33
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
37
51
23
55
20
2
29
30
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
35
48
22
53
19
2
27
29
1 core
2 core
3 core
4 core
46
67
43
80
1 core
2 core
3 core
4 core
43
62
40
74
1 core
2 core
3 core
4 core
41
58
38
73
1 core
2 core
1 HT
2 HT
49
67
59
60
1 core
2 core
1 HT
2 HT
44
61
53
56
1 core
2 core
1 HT
2 HT
42
58
50
53
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
25
6
14
97
3
2
13
14
3
0
11
5
6
11
2
3
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
47
21
26
23
37
7
21
34
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
56
25
31
27
46
9
26
41
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
52
23
28
25
42
8
23
38
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
21
12
18
98
18
16
3
2
5
6
11
2
1 core
2 core
3 core
4 core
5 core
6 core
54
14
30
28
24
30
1 core
2 core
3 core
4 core
5 core
6 core
50
13
27
25
22
27
1 core
2 core
3 core
4 core
53
60
56
59
1 core
2 core
3 core
4 core
50
56
52
56

GameGPU

 - 1920x1080,%

The game uses a maximum of 6 computing threads. But it only fully uses the resources of 4 cores. 

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

ArmA 3 RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

6974
6653
6634
6095
4972
4900
6422
5240
5163
6488
5293
5216
6226
5079
5005

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 6700 megabytes, with 4 gigabytes 6400 megabytes, with 6 gigabytes 6100 megabytes, with 8 gigabytes 5300 megabytes and with 11 gigabytes 6200 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 6800 megabytes, with 4 gigabytes 6700 megabytes, with 6 gigabytes 6200 megabytes, with 8 gigabytes 5600 megabytes and with 11 gigabytes 6300 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7800 megabytes, with 4 gigabytes 7000 megabytes, with 6 gigabytes 6300 megabytes, with 8 gigabytes 5800 megabytes and with 11 gigabytes 6400 megabytes.

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 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 91% [50 vote(s)]



Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 59% [53 vote(s)]



Optimization  1 1 1 1 1 1 1 1 1 1 Rating 27% [64 vote(s)]

 

People participating in this conversation

Comments (18)

This comment was made by the moderator on the site

Posted by NCSoft:

VADIMRB Look for such a test on YouTube, gamegpu won't do it :D
I'll be happy to see any test that gamegpu will do (hi)

This comment was made by the moderator on the site

VADIMRB Look for such a test on YouTube, gamegpu will not do this

This comment was made by the moderator on the site

Posted by korn87:

VADIMRBWhat for? This is some kind of perversion. It is enough to retest the available processors and compare the FPS - for which models it has increased or whether in general everything is the same/worse.
because the number of FPS and the loading of the processor is not a linear value (if the FPS is divided by the loading percentage, say). and when locked, you will immediately see how many of these percentages Denuva eats. but he will go without fish even as you wrote.

This comment was made by the moderator on the site

VADIMRBWhat for? This is some kind of perversion. It is enough to retest the available processors and compare the FPS - for which models it has increased or whether in general everything is the same/worse.

This comment was made by the moderator on the site

compare PZHL CPU dependency games Mass Effect: Andromeda with and without Denuvo on locked 60 fps (we will look at the percentage of processor load) because the difference in the number of fps also includes video and you only need to look at the percentage or in your own ways (wink)

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