ArmA 2: Operation Arrowhead test GPU
Release date: 29 2010 June
Genre: Action (Tactical / Shooter), Add-on (Standalone), Strategy (Tactical), Simulator (Flight Combat / Helicopter / Tank), 3D, 1st Person, 3rd Person
Developer: Bohemia Interactive Studios
Publisher: Bohemia Interactive Studios
System requirements for maximum visual quality recommended by the game websiteGPU:
The minimum
Operating system: Vista®, Windows 7
Processor: 2 Core Duo 3.0 GHz or Phenom II x2 550
RAM: 2 GB
Video card: DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4750 or GeForce 8800GT
DirectX: DirectX®9
Winchester: 8 GB free space
Effective
Operating system: Vista®, Windows 7
Processor: Core 2 Qud 3.0 GHz or Phenom II x4 945
Memory: 3 GB
Video card: DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4870 or GeForce GTX 260
DirectX: DirectX®9
Winchester: 8 GB free space
Optimal
Operating system: Vista®, Windows 7
Processor: Core i 7 930 or Phenom II x6 1090T
RAM: 3 GB
Video card: DirectX®9 compatible video adapter with 1024 MB RAM Radeon HD 5870 or GeForce GTX 480
DirectX: DirectX®9
Winchester: 8 GB free space
Official description of the game
Arma 2: Operation Arrowhead is a standalone add-on to ArmA 2. Three years after the events of the original game in Chernarus, a new hot spot has emerged in the Green Sea region: this time an armed conflict erupted in Takistan. A limited contingent of US and NATO armed forces has been dispatched to the war-torn Central Asian republic to quickly restore order and prevent further civilian casualties.
Features:
- War is like war. A combat simulator as close to reality as possible, in which players will be able to fight in different types of troops - from infantry and armored vehicles to special forces and aviation. The game takes into account every little thing, including the trajectory of a bullet in certain conditions and the features of damage to various materials. A unique, elaborate combat system designed specifically for large-scale battles.
- History of the conflict. Detailed story campaign for single and multiplayer games. A wide range of training tasks and scripts.
- Everything for the victory. A huge arsenal, including more than three hundred types of modern weapons, as well as air and ground vehicles, both military and civilian, available for control.
- Disputed territory. Large-scale maps with authentic landscapes of Central Asian cities, deserts and mountains. All objects and objects are interactive, each can be damaged or destroyed.
- Combat unity. Fully compatible with the original Arma 2 for unprecedented scale and realism in virtual warfare.
- My own game. Convenient, easy-to-learn editor for creating your own scenarios for both single and multiplayer games.
Review: Playability
"ArmA 2: Operation Arrowhead" was developed by the Czech company Bohemia Interactive Studio and is an independent add-on to the game "ArmA 2" released in 2009. The events in ArmA 2: Operation Arrowhead take place three years after the events of ArmA 2 in the fictional country of Takistan, which is located in the Middle East and resembles Afghanistan. According to the plot, a conflict has broken out in this country, and US troops have been sent to resolve it. Apparently the Czechs received a large monetary reward from the United States, showing in their games the heroism of American soldiers in the Middle and Far East.
The game takes place in urban locations and mountainous areas, the game has three maps: sandy desert, urban areas of varying degrees of density and rocky mountainous areas. Each of these maps requires its own fighting style, tactics and behavior. We were especially struck by the behavior of the bots - they can aim through a concrete wall for a long time, methodically shooting invisible enemies...
The gameplay of "ArmA 2: Operation Arrowhead" inherits the gameplay of its predecessor "ArmA 2". Some changes, improvements and additions have been made. New types of weapons and equipment, vehicles, enemies, and gaming features have been added. The game now features unmanned aerial vehicles that can be controlled by players. In total, the total number of types of units, types of weapons, ammunition and equipment will exceed 300 pieces. A very impressive figure, but the quantity does not in any way affect the quality of work...
A major innovation of the add-on is a fully simulated television vision system FLIR (Forward-Looking Infrared), which simulates the infrared radiation of vehicle engines, tires and hot gun barrels. The ballistics of bullet flight has been corrected and improved, the penetration of materials and the destructibility of objects have been improved. One of the new types of weapons was the semi-automatic M110 sniper complex with a television sight and a silencer.
We invite you to evaluate part of the game walkthrough of ArmA 2: Operation Arrowhead, where you can see for yourself the quality of this product:
The game is very capricious, so the video shows constant slowdowns... Let's be honest - the game will be interesting only to fans of the series, after half an hour of gameplay, almost every user will uninstall it from their PC, and maybe even earlier... The only thing that can attract you , these are online battles where you will feel like you are in the company of “reasonable people” and you will be spared the stupid behavior of game bots...
Review: Game Graphics
ArmA 2: Operation Arrowhead, like ArmA 2, uses the Real Virtuality game engine version 3, which is significantly improved compared to the previous version used in ArmA. Here are some of the key innovations:
Multi-core support, DirectX 9 (3rd generation shaders), bump texturing, parallax texture mapping, hemispherical lighting, micro AI (gesture support, suppressive fire and centimeter accuracy), built-in dynamic communication system.
And although all the listed technologies sound very significant, and the graphics settings menu looks very impressive, all the same, the picture is at least 3 years out of date. It’s unclear why such a colossal rendering of up to 10 km is needed if modern hardware can’t handle it all. We can add on our own that if the developers had used DirectX 11 technology, it would have been possible to achieve a significant increase in performance and get rid of the terrible in-game stutters.
Next, we will move directly to the game testing itself and make sure that the developers did not “waste their time” and tried to bring even modern top-end hardware to its knees...
Review: Resource-intensive game
We apologize to our readers for the delay in the release of gaming tests, but we have been waiting for equipment from our sponsors for a long time. Now less productive video cards are tested based on the Core 2 Quad Q9550 processor, and more productive ones based on the Core™ i7. To play ArmA 2: Operation Arrowhead comfortably, you will need a Core 2 Quad 3.0 GHz processor or Phenom II x4 945 and 3 gigabytes of RAM.
Hardware configuration |
|
Processors |
Intel Core 2 Quad Q9550@ 4.25 GHz cache L2 12 MB Intel® Core™ i7-930@4.2 GHz cache L3 8 MB Intel® Core™ i7-860@4.2 GHz cache L3 8 MB |
motherboards |
MSI P45 Platinum 7512 socket LGA775 MSI X58 Pro socket LGA1366 product provided by the company MSI MSI P55-GD55 socket LGA1156 product provided by the company MSI |
Memory |
GOODRAM PLAY 1600MHz (8-8-8-24) product provided by the company GOODRAM |
Video Cards |
GeForce 8800 GTS 640 MB |
Hard disks |
3x2 RAID0 Western Digital Caivar WD2500GL 250 GB, 7200 rpm, SATA 3 Gbit/s |
Power Supplies |
FSP GROUP EVEREST 800W 2xSeaSonic S12D 850 Silver 850W product provided by the company SeaSonic |
System software and drivers |
|
Operating system |
Microsoft Windows 7 Ultimate Edition x64 |
DirectX |
DirectX 11 |
Platform Driver |
Intel INF Chipset Update Utility 9.1.0.1012 |
Graphics driver |
Nvidia GeForce/ION Driver Release 257.25 ATI Catalyst 10.7 |
Our video cards are tested in general in all separate screen sizes, and you can evaluate how your video card behaves relative to other modern solutions in almost all gaming separate screen sizes. All video cards were tested at maximum graphic quality settings.
The test was carried out on an internal gaming benchmark. The rendering distance was set to 2000 meters in order to avoid the FPS from being stuck on the CPU.
Testing at maximum quality settings 1024x768
Even at such a low-budget resolution, ArmA 2: Operation Arrowhead managed to bring many of the modern video card representatives to their knees. So, get ready - for comfortable gaming at a resolution of 1024x768 you will need at least a Radeon HD 4750 or GeForce 9800 GT.
Testing at maximum quality settings 1280x1024
When increasing the resolution to 1280x1024, it will be necessary to have cards of the Radeon HD 5750 or GeForce 8800 GTX level.
Testing at maximum quality settings 1680x1050
At 1680x1050 resolution, the pressure on video cards grows with unstoppable force - you will need Radeon HD 4870 or GeForce GTX 260 video cards. Although even on these video cards, the minimum FPS leaves much to be desired...
Testing at maximum quality settings 1920x1080
And finally, with an HD resolution of 1920x1080, cards of the Radeon HD 4890 or GeForce GTX 260 216 core level will be required. But if you take into account the minimum FPS, then the level of professional suitability rises to video cards of the level of Radeon HD 5870 or GeForce GTX 480. Even with very mediocre graphics, the game has simply colossal appetites. When you turn on the viewing range up to 10000 meters, the CPU becomes very weak, and the picture turns into almost continuous jerks. But is it all about the CPU? If we add to this the constant loading from the hard drive and the game’s very weak redistribution of system memory, then the result is a completely unoptimized product.
Final World: ArmA 2: Operation Arrowhead is a game for the sophisticated fan of games in this series. Exorbitant system requirements are unlikely to contribute to the popularity of this game...