Alien Rage test GPU
| BASIC GAME INFORMATION |
Year of construction: 2013
Genre: Action (Shooter) / 3D / 1st Person
developer: City Interactive
Publisher: City Interactive

Alien Rage is a sci-fi first-person shooter in an arcade style, created on the Unreal Engine 3. You will get into the role of a highly trained elite commando and go on a mission to destroy aliens.
Alien Rage features 14 levels, a variety of enemies to use different strategies to fight, 10 types of deadly weapons with both primary and secondary firing modes, impressive boss fights and much more.
| THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
| Supported OS and graphics API |
Alien Rage is supported by major operating systems Windows, which includes Windows XP, Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by developers.

The priority and main graphics API for the multiplayer game Alien Rage is DirectX 9. The game is distributed through the digital game sales service Steam.
| Game engine |
The Alien Rage video game is based on the Unreal Engine 3 game engine. UE3 was designed with personal computers using modern rendering systems (DirectX 9/10 and OpenGL 2/3) and current generation consoles (PlayStation 3 and Xbox 360) in mind. Due to the widespread use of multiprocessor systems, the engine uses two parallel main threads - the main thread (responsible primarily for gameplay) and the rendering thread.
In addition to the two main threads, secondary threads can be called, which perform one-time tasks. There is now support for multi-threaded dynamic data loading (streaming), for example, loading a “location” directly while moving around it in order to save resources.
The updated graphics engine supports most modern technologies, including HDR, per-pixel lighting, dynamic shadows, shader model 4, geometry shaders. The graphics pipeline itself was transferred to the control of shaders. The Karma physical subsystem was abandoned in favor of another one called PhysX from NVIDIA. Later, NVIDIA released a set of additional libraries for the game, allowing you to use all the capabilities of the physical system (such as the “liquid” or fabric effect). The FaceFX mechanism is responsible for the animation of the characters' faces.
Updated EAX version to 5th. Added SpeedTree support for tree generation. The emphasis was placed on additive geometry, but support for subtractive geometry was not abandoned. The disadvantage of subtractive geometry is primarily the much longer lighting calculation. A new UnrealEd editor has been introduced, rewritten using wxWidgets.
| Advanced Game Settings |
Alien Rage has only three graphic settings. Of these, we can exhibit them in low, medium, and high quality levels. Also, an additional function is the activation of full-screen anti-aliasing.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium, and maximum graphics quality settings.
| Low quality settings | ||
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| Medium quality settings | ||
| High quality settings | ||
As the settings increase, the lighting system and particle quality improves. Also, at maximum settings, the Alien Rage game has more pronounced detail.
| General visual design and game physics |
Alien Rage was a pleasant surprise, even though the game is based on the long-outdated Unreal Engine 3 and has very few (by modern standards) graphics settings. So on the PC platform we have a fairly high-quality and solid exclusive.
What’s especially amazing is the good detailing, which makes it possible to see everything and everyone. Another nice thing about the game is the good particle system and improved explosion physics, which makes Alien Rage quite enjoyable to play through.
Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
| TEST PART |
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Test configuration |
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test stands |
Test bench No. 1 based on the Intel Socket 2 platform 011 Test bench No. 2 based on the Intel Socket 2 platform 011 Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 4 based on the Intel Socket 1366 platform Test bench No. 5 based on the Intel Socket 115 platform 6 |
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Multimedia equipment |
3D monitor LG W2363D Monitor LG E2750 Dell U3010 monitor product provided by the company AMD 3D Vision Kit product provided by the company Nvidia |
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Software configuration |
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Operating system |
Microsoft Windows 7 Ultimate Edition x64 SP1 |
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Graphics driver |
Nvidia GeForce/ION Driver Release 327.23 AMD Catalyst 13.10 |
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Monitoring program |
MSI Afterburner v3 beta 11 |
| Test GPU |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:
Our video cards were tested at separate screen resolutions of 1920x1080 and 2560x1600 at maximum graphics quality settings allowed by Alien Rage. Multi-chip configurations from NVIDIA and AMD showed good scalability, which indicates sufficient optimization of the software part. The game has a limited FPS of 62.
Testing at maximum quality settings 1920x1080

At a resolution of 1920x1080 at maximum settings, an acceptable FPS indicator was shown by video cards of the Radeon HD 5800 or GeForce GTX 550 Ti level. The optimal video cards will be Radeon HD 6970 or GEFORCE GTX 660 and higher.
Testing at maximum quality settings 2560x1600

At a resolution of 2560x1600 at maximum settings, video cards of the Radeon HD 7870 or GEFORCE GTX 770 level showed an acceptable FPS. The optimal video cards would be Radeon HD 7970 or GEFORCE GTX 780 and higher.
| VRAM test |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.
Testing at maximum memory quality settings GPU

The recommended amount of video memory usage for this game is about 1.2 GB for all graphics quality settings.
| Micro-Stuttering Test |

Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on video cards from AMD ARES II and NVIDIA GTX 780 at a resolution of 1920x1080 with maximum image quality settings.
Testing at maximum quality settings Micro-Stuttering GPU

Micro-Stuttering latency indicators are at a more or less acceptable level.
| Test CPU |
We tested processor dependence on 17 models of basic configurations that are relevant today. The test was carried out in those places where the video card value for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.
Testing at maximum quality settings 1920x1080
Performance indicators processors Alien Rage is limited to 62 frames.
Loading of processor coresat maximum quality settings 1920x1080 Intel%
Loading of processor cores at maximum quality settings 1920x1080 AMD%

Multi-core efficiency is difficult to assess due to the FPS limitation, but overall it is clear that the game is responsive to the presence of 4 processor cores.
| RAM test |
Testing of the RAM consumed by the game was carried out by monitoring directly through the task manager Windows. The test was conducted on the base configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory.
Testing at various quality settings

As we can see, with various basic quality settings, the amount of RAM consumed in Alien Rage is at the level of 800 megabytes. Thus, for a comfortable game you need to have at least 2 GB of RAM installed in your PC.
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