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Agents of Mayhem - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

AOM Release Final 2017 08 13 16 16 57 777

Release date: 2017
Game genre: Action
developer: Volition
Publisher: Deep Silver

Agents of Mayhem is an open world game set in the Saints Row universe. In it, agents of the organization MAYHEM (the Multinational Agency for Hunting Evil Masterminds) will have to fight the organization of supervillains LEGION (the League of Evil Gentlemen Intent on Obliterating Nations).

In Agents of Mayhem, as a result of a simultaneous attack, the Legion seized control of all the nations of the Earth. Only Mayhem agents can stop him.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Agents of Mayhem Only Windows 7/8/10 is supported. Other operating systems are not currently supported by developers and are unlikely to receive support. 

steam

Priority and main graphics API for Agents of Mayhem was DirectX 11

GAME ENGINE

Agents of Mayhem is based on a modified CTG Engine, which was developed for Volition's own products and was used in previous Saints Row games.

AOM Release Final 2017 08 13 15 41 08 034

There is no more detailed information about this graphics engine on the Internet.

ADVANCED GAME SETTINGS

Agents of Mayhem has a fairly wide range of graphic settings. You can also change the settings according to five main sub-items - low medium, high and ultra. 

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It is also worth noting that when playing on ultra settings for NVIDIA and AMD video cards, there is one settings item “Twilight Rays”, which differs, although the settings are set to “ultra” by default. 

AOM Release Final 2017 08 13 16 16 25 611 AOM Release Final 2017 08 13 17 47 47 591

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference between graphics settings is visible in the quality of detail, shadows, anti-aliasing and reflections.

COMPARISON OF SMOOTHING MODES

Activating anti-aliasing completely removes all surface irregularities, but it makes the picture very blurry.

GENERAL VISUALS AND GAME PHYSICS

Agents of Mayhem has quite rich cartoon graphics, which are full of bright special effects and all possible graphic features, which, in turn, are very, very voracious.

AOM Release Final 2017 08 12 16 43 52 118 AOM Release Final 2017 08 12 16 48 36 033

AOM Release Final 2017 08 12 16 53 32 660 AOM Release Final 2017 08 13 15 47 13 769

It is also worth noting that the game supports NVIDIA graphics features, such as improved shadows, sun flares and NVIDIA Ansel game screenshot capture technology:

Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 385.28

AMD Radeon Crimson Edition 17.7.2

Monitoring program

MSI Afterburner v4.3

FRAPS

All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:  

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with ultra default graphics quality settings. SLI and AMD CrossFireX are not currently supported by the game.

GPU TEST

AOM Release Final 2017 08 13 16 16 16 469

In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Agents of Mayhem - PC performance graphics benchmarks of Graphics Cards
  • Ultra +
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080 average FPS in 25 frames showed video cards of the level of Radeon R9 290 or GeForce GTX 960. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Nano or GeForce GTX 970. A comfortable average FPS of 60 frames can be provided by solutions at the GeForce GTX 1080 level.

When resolved 2560x1440 average FPS 25 frames showed video cards level Radeon RX 470 or GeForce GTX 780 Ti. Minimum FPS at least 25 frames will be able to provide video cards of the level GeForce GTX 980 Ti. A comfortable average FPS of 60 frames can be provided by solutions at the GeForce GTX 1080 Ti level.

When resolved 3840x2160 average FPS not less than 25 frames showed video cards of the GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce GTX 1080 Ti. 

VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Agents of Mayhem VRAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

4721
3831
3534
3675
3093
2923
3872
3259
3081
3912
3292
3112
3754
3159
2986

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2700 megabytes, with 4 gigabytes 3000 megabytes, with 6 gigabytes 3000 megabytes, with 8 gigabytes 3000 megabytes and with 11 gigabytes 3300 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2800 megabytes, with 4 gigabytes 3100 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3200 megabytes and with 11 gigabytes 3800 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3800 megabytes, with 6 gigabytes 4500 megabytes, with 8 gigabytes 4400 megabytes and with 11 gigabytes 4800 megabytes. 

CPU TEST

AOM Release Final 2017 08 13 16 16 16 469

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

Agents of Mayhem CPU test
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames FX-6300 or Core i 3 2100A comfortable average FPS of 60 frames can be provided by solutions at the Ryzen 3 1200 level or Core i 5 2500.

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-8350 or Core i 3 4330

The load on processor cores is also shown. By default, results for Core i 7 5960X and Ryzen 7 1800X are shown. In the drop-down menu, you can add and remove absolutely any processors at the reader's discretion.

Agents of Mayhem Test Cores
  • Ultra +
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
39
30
29
31
31
20
42
33
14
13
37
41
14
11
14
13
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
48
76
42
34
20
31
36
22
25
22
20
28
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
74
80
86
75
80
82
81
84
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
70
76
80
68
77
76
77
77
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
67
72
77
66
73
72
72
74
1 core
2 core
3 core
4 core
99
99
92
97
1 core
2 core
3 core
4 core
92
95
84
90
1 core
2 core
3 core
4 core
88
89
81
88
1 core
2 core
1 HT
2 HT
99
99
99
98
1 core
2 core
1 HT
2 HT
91
93
90
90
1 core
2 core
1 HT
2 HT
87
89
86
86
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
55
61
39
41
31
30
31
30
34
33
22
33
27
20
19
20
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
66
49
57
41
54
38
60
38
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
79
59
68
49
66
45
73
45
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
73
54
62
45
61
42
66
42
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
55
59
47
41
38
44
38
34
33
33
34
31
1 core
2 core
3 core
4 core
5 core
6 core
84
66
68
75
78
54
1 core
2 core
3 core
4 core
5 core
6 core
78
61
62
68
72
49
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
69
61
63
55
38
48
34
50
1 core
2 core
3 core
4 core
99
97
93
92
1 core
2 core
3 core
4 core
95
91
94
80
1 core
2 core
3 core
4 core
90
85
87
75

GameGPU

 - 1920x1080,%

The game uses a maximum of 16 computing threads, and even 8 loads quite well. But all, only 4 cores are effectively used.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Agents of Mayhem RAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

10541
8936
8135
7611
7216
6977
7367
6417
6385
7763
6762
6728
7842
6831
6797
7525
6555
6522

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 8200 megabytes, with 4 gigabytes 7500 megabytes, with 6 gigabytes 7100 megabytes, with 8 gigabytes 6900 megabytes and with 11 gigabytes 6900 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 9000 megabytes, with 4 gigabytes 7700 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 7300 megabytes and with 11 gigabytes 7100 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 10600 megabytes, with 4 gigabytes 7900 megabytes, with 6 gigabytes 7800 megabytes, with 8 gigabytes 7600 megabytes and with 11 gigabytes 7400 megabytes.

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 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 86% [52 vote(s)]



Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 23% [74 vote(s)]



Optimization  1 1 1 1 1 1 1 1 1 1 Rating 18% [91 vote(s)]

 

People participating in this conversation

Comments (13)

This comment was made by the moderator on the site

Nope, with this optimization I won’t even download from a torrent

This comment was made by the moderator on the site

Optimization level: Huang

This comment was made by the moderator on the site

Here they chose the place humanely. During the day it’s generally a blast. HTFS still eats up the rest, shadows and reflections. FXAA blurs the picture, TXAA can’t cope, depth of field kills the distant view. If you set everything up, you get a pretty good picture (except for anti-aliasing). the recording eats up a little fps, [url]http://youtu.be/5iPOXdcYQf0[/ Url]

This comment was made by the moderator on the site

Is it that all the power goes into calculating shadows, dunah [url]http://www.youtube.com/watch?v=KXMCPkk8k9c[/ Url]

This comment was made by the moderator on the site

Nvidiv buns consume little. who wants to customize - shadows, reflections in screen space and flat reflections, please.

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