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P·O·L·L·E·N test APU



P·O·L·L·E·N is an atmospheric, immersive and highly interactive first-person sci-fi exploration game set on Saturn's moon Titan. Inspired by sci-fi classics like Solaris, 2001: A Space Odyssey and Moon 2112, P·O·L·L·E·N features a retro-futuristic, incredibly detailed, living and breathing world , which seems no less real than the real thing. Every step you take as a space engineer takes you deeper into Station M, where you'll test every detail and solve a variety of amazing puzzles to uncover the secrets of Titan.

This material presents testing of the APU in the game P·O·L·L·E·N, using the latest most current systems based on desktop processor logic from AMD and Intel, in 720P and 1080P resolution at low quality settings.


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.


P·O·L·L·E·N is only supported by Windows 7/8/10. Other operating systems are not currently supported by developers and are unlikely to receive support. 


The priority and main graphics API for P·O·L·L·E·N is DirectX 11 


P·O·L·L·E·N runs on the Unity game engine. Unity is a tool for developing 3D and 4D applications and games that runs on the Windows and OS X operating systems. Applications created using Unity run on the Windows, OS X, Windows Phone, Android, Apple iOS, Linux operating systems, as well as game consoles Wii, PlayStation 360, PlayStation XNUMX, Xbox XNUMX, Xbox One. It is possible to create applications to run in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental support for implementing projects within the Adobe Flash Player module, but later the Unity development team made the difficult decision to abandon this.


Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and developers of Indie games (for example, the remake of Mor. Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.

A project in Unity is divided into scenes (levels) - separate files containing their own game worlds with their own set of objects, scenarios, and settings. Scenes can contain both actual objects (models) and empty game objects - objects that do not have a model (“dummy”). Objects, in turn, contain sets of components with which scripts interact. Objects also have a name (in Unity, two or more objects with the same names are allowed), there may be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component - it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default, which makes the object model visible. 

In addition to the free one, there are four builds - standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some restrictions, but the ability to distribute games is available, provided that the annual income from the game does not exceed $100. With the release of Unity 000, many of the restrictions of the Free version were removed, but the annual income from the game should still not exceed $5.


There is no particular difference between AMD and Intel solutions in the game.


Test configuration
test stands

Intel Core i7-4770K

Intel Core i7-5775C

Intel Core i7-6700K

AMD A10-Series A10-7850K

AMD A10-Series A10-7870K

8 Gb DDR3-2666 Kingston HyperX Predator


Asus Z87-A

Asus H97-PLUS

Asus H110M-C

Multimedia equipment Samsung 2333T LS23CMZKFZ
Software configuration
Operating system Windows 10 Pro
Graphics driver

Intel Iris and HD Graphics Driver for Windows

AMD Radeon Software Crimson Edition Display Driver 16.7.3

Monitoring program

MSI Afterburner v4.2


Configurations were tested with MSI Afterburner. The purpose of the test is to determine how platforms from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:

Our APUs were tested at different screen sizes 1280x720 and 1920x1080 with low quality settings schedules allowed by P·O·L·L·E·N. 

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 Settings 720 1

Testing at low quality settings 1280x720 


With these settings, the Core i 7-5775C showed an acceptable FPS. AMD appears to be having problems with processor performance.


Testing at low quality settings 1920x1080 


With these settings, not a single built-in solution showed an acceptable FPS...



Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on systems  Core i 7 5775С and AMD A10-7870K for separate screen displays 1280x720 and 1920x1080 with low quality settings.

Testing at low memory GPU quality settings


At a resolution of 1280x720, the APU video memory consumption is 800 MB of video memory, and at resolution 1920x1080 - 900 MB. 

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Loading of processor cores at low quality settings 1920x1080  

CPU 1980 

When using built-in graphics solutions, the game can support up to 8 computing threads. 


 SD 1

The test was carried out on the basic configurations of Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The RAM test on the entire system was carried out without launching third-party applications (browsers, etc.).

Testing system RAM consumption  

RAM 1980 

If there is a system with Core i 7 5775С P·O·L·L·E·N consumes all 3.8 gigabytes of RAM. If there is a system based AMD A10-7870K RAM consumption of all RAM was also 3.9 gigabytes. 


AMD_Radeon_Graphics_Logo Seasonic 40 years logo nvidia


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 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 68% [13 vote(s)]

Intel Rating  1 1 1 1 1 1 1 1 1 1 Rating 54% [11 vote(s)]

AMD rating 1 1 1 1 1 1 1 1 1 1 Rating 60% [10 vote(s)]


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Comments (1)

This comment was made by the moderator on the site

The maximum settings look especially funny. VK calculates everything that is needed and not needed, and the sharp stones of frozen gas and something there are implemented through excessive tessellation, which is why the surface textures of the stones are terribly stretched. And similar tensions and shortcomings are visible everywhere. The developers simply cheated where they could.