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Her Majesty's Spiffing APU test



Year of construction: Dec 7. 2016
Genre: Adventure, Quest, Indie
developer: Billy Goat Entertainment Ltd
Publishing house: Billy Goat Entertainment Ltd

Description: Her Majesty's SPIFFING is a fun point&click adventure game about the exploits of Captain Frank Lee English and his faithful colleague, Alad. They travel through outer space in search of new planets that lay claim to the British Empire.


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.


Her Majesty's Spiffing is only supported on Windows 7/8/10. Other operating systems are not currently supported by developers and are unlikely to receive support. 


The priority and main graphics API for Her Majesty's Spiffing is DirectX 11.


Her Majesty's Spiffing runs on the Unity game engine. Unity is a tool for developing 3D and 4D applications and games that runs on the Windows and OS X operating systems. Applications created using Unity run on the Windows, OS X, Windows Phone, Android, Apple iOS, Linux operating systems, as well as game consoles Wii, PlayStation 360, PlayStation XNUMX, Xbox XNUMX, Xbox One. It is possible to create applications to run in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental support for implementing projects within the Adobe Flash Player module, but later the Unity development team made the difficult decision to abandon this.


Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and developers of Indie games (for example, the remake of Mor. Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.

A project in Unity is divided into scenes (levels) - separate files containing their own game worlds with their own set of objects, scenarios, and settings. Scenes can contain both actual objects (models) and empty game objects - objects that do not have a model (“dummy”). Objects, in turn, contain sets of components with which scripts interact. Objects also have a name (in Unity, two or more objects with the same names are allowed), there may be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component - it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default, which makes the object model visible. 

In addition to the free one, there are four builds - standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some restrictions, but the ability to distribute games is available, provided that the annual income from the game does not exceed $100. With the release of Unity 000, many of the restrictions of the Free version were removed, but the annual income from the game should still not exceed $5.


The difference between AMD and Intel solutions is almost invisible.


Test configuration
test stands

Intel Core i7-4770K

Intel Core i7-5775C

Intel Core i7-6700K

AMD A10-Series A10-7850K

AMD A10-Series A10-7870K

8 Gb DDR3-2666 Kingston HyperX Predator


Asus Z87-A

Asus H97-PLUS

Asus H110M-C

Multimedia equipment Samsung 2333T LS23CMZKFZ
Software configuration
Operating system Windows 10 Pro
Graphics driver

Intel Iris and HD Graphics Driver for Windows

AMD Radeon Software Crimson Edition Display Driver 16.12.2

Monitoring program

MSI Afterburner v4.2


Configurations were tested with MSI Afterburner. The purpose of the test is to determine how platforms from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:

Our APUs were tested at resolution 1280x720 with medium quality settings graphics permitted by Her Majesty's Spiffing. 

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Testing at secondary quality settings 1280x720 


With these settings, the i7 5775C and all older AMD cards handled the game.



Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on systems  Core i 7 5775С and AMD A10-7870K for separate screen displays 1920x1080 with high quality settings.

Testing at secondary memory GPU quality settings


At a resolution of 1280x720, APU video memory consumption is 1300 MB of video memory. 

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Loading of processor cores at medium quality settings 1280x720  


When using built-in graphics solutions, the game can support up to 4 computing threads. 


 SD 1

The test was carried out on the basic configurations of Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The RAM test on the entire system was carried out without launching third-party applications (browsers, etc.).

Testing system RAM consumption  


If there is a system with Core i 7 5775С Her Majesty's Spiffing consumes 3,5 gigabytes of RAM. If there is a system based AMD A10-7870K RAM consumption of all RAM was also 3.5 gigabytes. 


AMD Seasonic 40 years logo nvidia


 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 65% [11 vote(s)]

Intel Rating  1 1 1 1 1 1 1 1 1 1 Rating 54% [11 vote(s)]

AMD rating 1 1 1 1 1 1 1 1 1 1 Rating 64% [12 vote(s)]



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