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Aqua Moto Racing Utopia APU test


Aqua Moto Racing Utopia 

Release date: 30 November 2016
Genre: Racing, First-person, Third-person, 3D, Motorboats
developer: Zordix
Publishing house: Zordix

Cut through the waves with powerful jet skis in Utopia. In this world of boundless fun, everything is so real that you will believe that it is happening to you for real! Race through exotic locations against AI, online opponents, or your couchmates. A single-player game is also available, where you have to gain fame by winning all the championships.

Get ready for the ultimate wave conquest!


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.


Aqua Moto Racing Utopia is only supported by Windows 7/8/10. Other operating systems are not currently supported by developers and are unlikely to receive support. 


The priority and main graphics API for Aqua Moto Racing Utopia is DirectX 11.


Aqua Moto Racing Utopia runs on the Unity game engine. Unity is a tool for developing 3D and 4D applications and games that runs on the Windows and OS X operating systems. Applications created using Unity run on the Windows, OS X, Windows Phone, Android, Apple iOS, Linux operating systems, as well as game consoles Wii, PlayStation 360, PlayStation XNUMX, Xbox XNUMX, Xbox One. It is possible to create applications to run in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental support for implementing projects within the Adobe Flash Player module, but later the Unity development team made the difficult decision to abandon this.


Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and developers of Indie games (for example, the remake of Mor. Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.

A project in Unity is divided into scenes (levels) - separate files containing their own game worlds with their own set of objects, scenarios, and settings. Scenes can contain both actual objects (models) and empty game objects - objects that do not have a model (“dummy”). Objects, in turn, contain sets of components with which scripts interact. Objects also have a name (in Unity, two or more objects with the same names are allowed), there may be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component - it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default, which makes the object model visible. 

In addition to the free one, there are four builds - standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some restrictions, but the ability to distribute games is available, provided that the annual income from the game does not exceed $100. With the release of Unity 000, many of the restrictions of the Free version were removed, but the annual income from the game should still not exceed $5.


The difference between AMD and Intel solutions is almost invisible.


Test configuration
test stands

Intel Core i7-4770K

Intel Core i7-5775C

Intel Core i7-6700K

AMD A10-Series A10-7850K

AMD A10-Series A10-7870K

8 Gb DDR3-2666 Kingston HyperX Predator


Asus Z87-A

Asus H97-PLUS

Asus H110M-C

Multimedia equipment Samsung 2333T LS23CMZKFZ
Software configuration
Operating system Windows 10 Pro
Graphics driver

Intel Iris and HD Graphics Driver for Windows

AMD Radeon Software Crimson Edition Display Driver 17.1.2

Monitoring program

MSI Afterburner v4.2


Configurations were tested with MSI Afterburner. The purpose of the test is to determine how platforms from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:

Our APUs were tested at resolution 1280x720 with low quality settings graphics permitted by Aqua Moto Racing Utopia. 

3 4


Testing at low quality settings 1280x720 


With these settings, the Core i7 5775C and all older AMD cards handled the game perfectly.



Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on systems  Core i 7 5775С and AMD A10-7870K for separate screen displays 1920x1080 with high quality settings.

Testing at low memory GPU quality settings


At a resolution of 1280x720, APU video memory consumption is 1500 MB of video memory. 

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Loading of processor cores at low quality settings 1280x720  


When using built-in graphics solutions, the game can support up to 8 computing threads. 


 SD 1

The test was carried out on the basic configurations of Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The RAM test on the entire system was carried out without launching third-party applications (browsers, etc.).

Testing system RAM consumption  


If there is a system with Core i 7 5775С Aqua Moto Racing Utopia consumes 5 gigabytes of RAM. If there is a system based AMD A10-7870K RAM consumption of all RAM was also 3.5 gigabytes. 


AMD Seasonic 40 years logo nvidia


 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 78% [9 vote(s)]

Intel Rating  1 1 1 1 1 1 1 1 1 1 Rating 49% [9 vote(s)]

AMD rating 1 1 1 1 1 1 1 1 1 1 Rating 83% [9 vote(s)]

People participating in this conversation

Comments (18)

This comment was made by the moderator on the site

Meanwhile, this gorgeous game in the Playstation store is 2199 rubles.

This comment was made by the moderator on the site

SNOWThat's what I thought. Maybe you deliberately mix everything up and go to extremes? Are you trolling me subtly? If Zmey's position is completely transparent... Well, okay, you couldn't convince me that for games instead of 2,5k 144Hz you need to take 4k 60Hz, I didn't convince you otherwise. This is probably not peace, but I see no point in continuing this topic.

This comment was made by the moderator on the site

SNOWYou are a little tight, I realized this the first time. You don’t understand what is written, or rather, you take passages of what is written out of context and interpret these passages in your own context. Are you always replacing reality with convenient fiction? They will write to you “black cat”, and you will answer “cat? This is a cat and she is pregnant.” Do you catch what you don't catch? It's simple (dur) For example, I write that 4k is appropriate for pixel hunting relative to 2,5k, you understand this as “either clarity or pixels the size of a fist”, I write about smoothness in games, you tell me “I’m still looking at pictures”, I write to you the choice of monitor for games, you give me a monitor for work and games, and even a CRT, 800*600 remember. Why are you bringing up your nonsense? So do you like extremes? Fuck you, you attach nonsense from your head to my words and declare that this mixture is my thoughts. Communication cannot be built that way.

This comment was made by the moderator on the site

Posted by korn87:

SNOWEspecially 800*600 was a strong argument, yes. Although no, even cooler is “I’ve been playing for a long time.” You almost convinced me with those words then, really.ZmeyI cannot cancel the scenario in which the player does not play, but looks closely at what is drawn. Then 4k 60Hz is quite normal. Strange use of games, but what can you do if you want to. I see no reason to make this special case a rule.
I'm in a rustle. Didn't you understand the meaning of the example about 800x600? For some reason they started increasing the resolution, not the hertz. They also changed the location and shape of the pixels and their density, improved color rendition. But people like you can still argue that it’s better to sit on a CRT with 144grz and no response than at 4k\60grtz\5ms. This cannot be treated. About “I’ve been playing for a long time” you made up something yourself. Well, my most compelling argument is that the monitor is not only for Igor, but also for the computer as a whole. PS
the player does not play, but closely examines what is drawn
What are you driving? (stena) What kind of nonsense are you talking about? Naturally, everyone first of all looks at the graph.

This comment was made by the moderator on the site

[quote name="korn87"]

I cannot cancel the scenario in which the player does not play, but looks closely at what is drawn. Then 4k 60Hz is quite normal. Strange use of games, but what can you do if you want to. I see no reason to make this special case a rule.
That’s it, I give up) I won’t be able to prove anything to you in writing until you see the difference and feel it live. Count how many people on this site make videos in 4K. Are everyone really so short-sighted, are you the only one right? Why do all gaming sites calculate FPS in 4K tests? Everyone wants to see a picture that doesn't move?

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