creators A Quiet Place: The Road Ahead inspired by Alien: Isolation and The Last of Us
In an interview, the game's lead designer Manuel Moavero said that during development A Quiet Place: The Road Ahead Studio Stormmind Games drew inspiration from games such as Alien: isolation и The Last of Us. The main goal was to create an atmosphere of constant threat that could not be faced directly, as was achieved in Alien: isolation"We wanted to convey the fear of an invisible enemy," Moavero said. "The inspiration from Alien: Isolation was to make an enemy that couldn't be defeated directly and create tension by pursuing it."
Moavero also noted the influence of games The Last of Us, Amnesia, Splinter Cell: Chaos Theory и Thief for development. Each of these games contributed to the creation of a unique horror experience. The Last of Us served as an example for resource management and interaction with the environment, and Amnesia helped to create a sense of vulnerability and isolation.
В A Quiet Place: The Road Ahead also uses deep stealth mechanics inspired by games Splinter Cell и Thief, where sound and environment play an important role in survival. The game is released 17 October on PS5, Xbox Series X / S и PC.